Instructional designers are not typically trained in a game or simulation design and development. Designing and developing a simulation or game is not the same as designing and developing for an elearning course. Although there are some similar concepts, there is one glaring difference – simulations are 3 dimensional environments. It is this element that instructional designers do not have any experience. Creating a flash animation in an elearning course is not the same as creating a 3 dimensional world, where characters must interact, objects manipulated and how the player moves through and interacts with this environment. The result of not understanding 3D simulation design/development is cost overruns, staffing issues, and production delays that result in missing critical milestones.
Game Designers tend to freak out when instructional designers want to include terminal and enabling objectives. Both instructional and game designers use a process to develop media. Each process has merits and disadvantages. Instructional design/game design terminology is a significant obstacle to successful game/simulation development. In some instances, the Instructional designer and the game designer are talking about similar concepts. There needs to be a discussion that focuses on working together to produce a serious game/simulation. This product must deliver training content as well as incorporate game design principles to make the serious game/simulation engaging.