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Choose Your Own
(Learning) Adventure
Tamara Meredith
Laramie, WY
tamarameredith77@gmail.com
One of the first
educational
CYOAs in
digital form!
Oregon Trail
(1985)
What do we call them?
• Interactive narratives
• Branching scenarios
• “Choose-your-own-adventure”
Characteristics
• Participants have to make choices
• Multiple endings
• Non-linear
• Some endings/choices can result in better or
more valuable (i.e. scores/grades) results
• Often created as case-based scenarios to test
participant knowledge and possible actions
Educational Benefits
• Engagement/Emotional investment
• Gamification OR Game-based Learning
• Repetition
• Situated in real-life scenarios/experiences
Top 7 Benefits of Scenario-Based Training
1. Scenarios Enable “Failing Forward”:
Providing a safe place to fail helps build the capacity to fix
mistakes as you would in real-life.
2. Scenarios Accelerate Time:
Allowing us to make a decision, implement it and experience its
consequences all within the same exercise.
3.Scenarios Trigger Our Memories:
Creating powerful linkages in the brain
4. Scenarios are a Form of Storytelling:
Making the story relatable improves our retention
5. Scenarios Promote Critical Thinking:
Providing a context to implement our best judgment
6. Scenarios Engage Our Emotions:
Triggering our long and short term memory.
7. Scenarios Provide Shared Context:
Accelerating community building or bonding between people and
improving morale
http://elearninginfographics.com/top-7-benefits-scenario-based-training-infographic/
Tips for creating effective CYOAs
• Emotional investment – but
not complex backstory
• Not too many options (KISS)
• Give reasons for
failures/missed questions
• Text – Short? Long? But
create feeling of time passing
http://playwithlearning.com/wp-content/uploads/2010/08/constrained-branching.png
Tools and examples to help you
build your own CYOAs
• Simplest can be built in
PowerPoint with hyperlinks
• Free web tools include:
twinery.org,
writer.inklestudios.com
• Paid/pro tools include:
Articulate Storyline,
Lectora, Adobe Captivate
SmartBuilder
Haji Kamal
(Army)
Twine
Articulate
Storyline
References
Aldrich, C. (2012). Simple but effective branching story techniques. Inside Learning Technologies & Skills, (2012), 13-14, 17.
Green, M. C., & Jenkins, K. M. (2014). Interactive narratives: processes and outcomes in user‐directed Stories. Journal of Communication, 64(3), 479-500.
Interactive Narratives. [website]. Retrieved from http://www.interactivenarratives.org/
Kuhlmann, Tom. (2015). The rapid e-learning blog. Retrieved from http://blogs.articulate.com/rapid-elearning/
McAllister, M., Levett-Jones, T., Downer, T., Harrison, P., Harvey, T., Reid-Searl, K., ... & Calleja, P. (2013). Snapshots of simulation: Creative strategies used by Australian
educators to enhance simulation learning experiences for nursing students. Nurse Education in Practice, 13(6), 567-572.
Mundy, D. P., & Consoli, R. (2013). Here be dragons: experiments with the concept of ‘Choose Your Own Adventure’in the lecture room. Innovations in Education and
Teaching International, 50(2), 214-223.
Peinado, F., & Gervás, P. (2004). Transferring game mastering laws to interactive digital storytelling. In Technologies for Interactive Digital Storytelling and
Entertainment (pp. 48-54). Springer Berlin Heidelberg.
Riedl, M. O., & Bulitko, V. (2013). Interactive narrative: an intelligent systems approach. AI Magazine, 34(1), 67-77.
Skov, M. B., & Andersen, P. B. (2001). Designing Interactive Narratives. In Proceedings of the 1st International Conference on Computational Semiotics in Games and
New Media (pp. 59-66).
Vega, K., Fuks, H., & Carvalho, G. (2009). Training in Requirements by Collaboration: Branching Stories in Second Life. In Sistemas Colaborativos (SBSC), 2009 Simposio
Brasileiro de (pp. 116-122). IEEE.

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Choose your own (learning) adventure!

  • 1. Choose Your Own (Learning) Adventure Tamara Meredith Laramie, WY tamarameredith77@gmail.com
  • 2. One of the first educational CYOAs in digital form! Oregon Trail (1985)
  • 3. What do we call them? • Interactive narratives • Branching scenarios • “Choose-your-own-adventure” Characteristics • Participants have to make choices • Multiple endings • Non-linear • Some endings/choices can result in better or more valuable (i.e. scores/grades) results • Often created as case-based scenarios to test participant knowledge and possible actions
  • 4. Educational Benefits • Engagement/Emotional investment • Gamification OR Game-based Learning • Repetition • Situated in real-life scenarios/experiences
  • 5. Top 7 Benefits of Scenario-Based Training 1. Scenarios Enable “Failing Forward”: Providing a safe place to fail helps build the capacity to fix mistakes as you would in real-life. 2. Scenarios Accelerate Time: Allowing us to make a decision, implement it and experience its consequences all within the same exercise. 3.Scenarios Trigger Our Memories: Creating powerful linkages in the brain 4. Scenarios are a Form of Storytelling: Making the story relatable improves our retention 5. Scenarios Promote Critical Thinking: Providing a context to implement our best judgment 6. Scenarios Engage Our Emotions: Triggering our long and short term memory. 7. Scenarios Provide Shared Context: Accelerating community building or bonding between people and improving morale http://elearninginfographics.com/top-7-benefits-scenario-based-training-infographic/
  • 6. Tips for creating effective CYOAs • Emotional investment – but not complex backstory • Not too many options (KISS) • Give reasons for failures/missed questions • Text – Short? Long? But create feeling of time passing http://playwithlearning.com/wp-content/uploads/2010/08/constrained-branching.png
  • 7. Tools and examples to help you build your own CYOAs • Simplest can be built in PowerPoint with hyperlinks • Free web tools include: twinery.org, writer.inklestudios.com • Paid/pro tools include: Articulate Storyline, Lectora, Adobe Captivate SmartBuilder Haji Kamal (Army) Twine Articulate Storyline
  • 8. References Aldrich, C. (2012). Simple but effective branching story techniques. Inside Learning Technologies & Skills, (2012), 13-14, 17. Green, M. C., & Jenkins, K. M. (2014). Interactive narratives: processes and outcomes in user‐directed Stories. Journal of Communication, 64(3), 479-500. Interactive Narratives. [website]. Retrieved from http://www.interactivenarratives.org/ Kuhlmann, Tom. (2015). The rapid e-learning blog. Retrieved from http://blogs.articulate.com/rapid-elearning/ McAllister, M., Levett-Jones, T., Downer, T., Harrison, P., Harvey, T., Reid-Searl, K., ... & Calleja, P. (2013). Snapshots of simulation: Creative strategies used by Australian educators to enhance simulation learning experiences for nursing students. Nurse Education in Practice, 13(6), 567-572. Mundy, D. P., & Consoli, R. (2013). Here be dragons: experiments with the concept of ‘Choose Your Own Adventure’in the lecture room. Innovations in Education and Teaching International, 50(2), 214-223. Peinado, F., & Gervás, P. (2004). Transferring game mastering laws to interactive digital storytelling. In Technologies for Interactive Digital Storytelling and Entertainment (pp. 48-54). Springer Berlin Heidelberg. Riedl, M. O., & Bulitko, V. (2013). Interactive narrative: an intelligent systems approach. AI Magazine, 34(1), 67-77. Skov, M. B., & Andersen, P. B. (2001). Designing Interactive Narratives. In Proceedings of the 1st International Conference on Computational Semiotics in Games and New Media (pp. 59-66). Vega, K., Fuks, H., & Carvalho, G. (2009). Training in Requirements by Collaboration: Branching Stories in Second Life. In Sistemas Colaborativos (SBSC), 2009 Simposio Brasileiro de (pp. 116-122). IEEE.