Salford City College
Eccles Sixth Form Centre
BTec Level 3
Extended Diploma in Creative Media Production
Unit 78 – Digital Graphics for Computer Games
HA3 – Transformation
Here I began to trace the weapon for my character, which is a rather elegant but somewhat
threatening dagger. I spent a good 30 minutes making sure the pathing for the weapon was
high quality and not a rushed job. The finished dagger can be seen in my blog!
These are the first ideas I pieced together, which will soon merge together to form Rae
Sunbreaker, the character I created. I retrieved these images from multiples places on the
internet, and they are sourced on my blog with the credit where it’s due.
I had taken real life pictures to assist me with proportion and stance of my character. Although they
never majorly influenced my final character, they helped with anatomy/ratio etc.
And on another note of production on the same day, I had pieced different parts of my research
together to begin creating my character.
After mashing my images together in Photoshop, I began to trace them in Illustrator! I
first worked on some of the detail on my character’s armour, and then I moved on to
remaking the weapons, as the ones made earlier were unusable as the proportion and
perspective of them was way off.
I soon decided that the previous background was way too complicated to recreate with
the pen tool, so I went back and picked another background, and thought that the rising
sun theme from Japan would be somewhat suitable.