HI
FWFIRMWARE
ENGINEERS
SWENTERPRISE
SOFTWARE
ENGINEERS
SECTION: WHO
EEELECTRICAL
ENGINEERS
MEMECHANICAL
ENGINEERS
PMPROGRAM
...
PHILIPS AIRFLOSS 2011
NIKE+ SPORTWATCH GPSNIKE+ SPORTWATCH GPS
POWERED BY TOMTOMPOWERED BY TOMTOM 2011
NIKE+ FUELBAND 2012...
INNOVATION IS IN OUR DNA
INNOVATION IS IN OUR DNA
WHAT IS WEARABLE TECHNOLOGY
WHAT IS IT?
WEARABLE TECHNOLOGY
DISPLAY TECHNOLOGY
+ Resolution
+ Curved Shape
+ Touch
WHAT ENABLED WEARABLE TECHNOLOGY
WHAT ENABLED IT?
TECH & MARKET ENA...
THE MARKET OPPORTUNITY
MARKET OPPORTUNITY
More than 17 million wearable brands are expected to
ship this year... and are p...
WEARABLE TECH EVOLUTION: PHASE 1
DEVICE CENTRIC
REQUIREMENTS
+ Usefulness
+ Basic Connectivity
+ Motion Sensing
+ Power Ma...
WEARABLE TECH EVOLUTION: PHASE 1
DEVICE CENTRIC
NIKE+ FUELBANDDESIGN SOLUTIONS
+ Design for durability,
reliability and ma...
ADDED REQUIREMENTS
+ Network of devices and
back-end enterprise software
connecting fans with the
action and with each oth...
2006 2007 2008 2009 2010 2011 2012 2013 TODAY 2015 2016 2017 2018 2019 2020
DESIGN SOLUTIONS
+ High volume manufacturing
l...
DEVELOPMENT PROJECTS
+ Connected Venues
» Theme Parks
» Sporting Events
+ Travel and Hospitality
» Hotels
» Casinos
» Crui...
BYE
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Wearable Tech Trends

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Wearable Tech Trends

  1. 1. HI
  2. 2. FWFIRMWARE ENGINEERS SWENTERPRISE SOFTWARE ENGINEERS SECTION: WHO EEELECTRICAL ENGINEERS MEMECHANICAL ENGINEERS PMPROGRAM MANAGERS MFMANUFACTURING & NPI ENGINEERS SESYSTEM ENGINEERS MCMANAGEMENT CONSULTANTS HONG KONG SAN FRANCISCO SEATTLE ORLANDO FACTS + Founded in 2001 + Locations in Seattle (HQ), San Francisco, Orlando, Hong Kong + 200+ Engineers and Innovators
  3. 3. PHILIPS AIRFLOSS 2011 NIKE+ SPORTWATCH GPSNIKE+ SPORTWATCH GPS POWERED BY TOMTOMPOWERED BY TOMTOM 2011 NIKE+ FUELBAND 2012-2013 PROPELLER SENSOR 2011 VIABLEWARE RAIL 2012 PANASONIC AVIONICSPANASONIC AVIONICS SYSTEM (PROTOTYPE)SYSTEM (PROTOTYPE) 2009 WHAT WE M AKE + Connected Devices + Guest Experiences + Wearable Devices + Enterprise Software Solutions SECTION: WHAT T H E N E W T H I N G + Consumer Electronics + Health and Fitness + Transferable Tech NREL DEVAP A/C CONCEPT 2011 NIKE+ FUELBAND
  4. 4. INNOVATION IS IN OUR DNA INNOVATION IS IN OUR DNA
  5. 5. WHAT IS WEARABLE TECHNOLOGY WHAT IS IT? WEARABLE TECHNOLOGY
  6. 6. DISPLAY TECHNOLOGY + Resolution + Curved Shape + Touch WHAT ENABLED WEARABLE TECHNOLOGY WHAT ENABLED IT? TECH & MARKET ENABLERS SMARTPHONES + Mobile + Connected + Ubiquitous POWER MANAGEMENT + Low Power Architecture + Battery Life CONNECTIVITY + Bluetooth LE + WiFi + NFC SENSOR TECH + Activity + Motion + Biometric USER INTERFACE + Haptic Feedback + Voice Control + Gesture Control
  7. 7. THE MARKET OPPORTUNITY MARKET OPPORTUNITY More than 17 million wearable brands are expected to ship this year... and are projected to grow to 45 million shipments by 2017. Samsung and Google have already entered the space... Apple is expected to announce its entry later this year. Despite sustained media attention, wearable products are yet to gain traction. But, the problem isn’t about marketing. It is about design. Forbes June 12, 2014
  8. 8. WEARABLE TECH EVOLUTION: PHASE 1 DEVICE CENTRIC REQUIREMENTS + Usefulness + Basic Connectivity + Motion Sensing + Power Management + User Interface + Display + Fit and Form Factor + Durability + Comfort + Fashion Design ACTIVITY TRACKING DEVICE 2006 2007 2008 2009 2010 2011 2012 2013 TODAY 2015 2016 2017 2018 2019 2020
  9. 9. WEARABLE TECH EVOLUTION: PHASE 1 DEVICE CENTRIC NIKE+ FUELBANDDESIGN SOLUTIONS + Design for durability, reliability and manufacture across multiple sizes + Multi-directional accelerometer + Low power architecture for long battery life + Proprietary curved battery + iOS and Android app support + Low power high contrast display 2006 2007 2008 2009 2010 2011 2012 2013 TODAY 2015 2016 2017 2018 2019 2020
  10. 10. ADDED REQUIREMENTS + Network of devices and back-end enterprise software connecting fans with the action and with each other. + Media-rich experiences and the ability to view and interact with customized content. + Precise location tracking capabilities of people and things enabling personalized experiences and interactions. + Actionable data and real time reporting capabilities and systems to improve venue safety, guest experience, and operational performance targets. EXPERIENCE PLATFORM & ECOSYSTEM WEARABLE TECH EVOLUTION: PHASE 2 CONNECTED VENUE 2006 2007 2008 2009 2010 2011 2012 2013 TODAY 2015 2016 2017 2018 2019 2020
  11. 11. 2006 2007 2008 2009 2010 2011 2012 2013 TODAY 2015 2016 2017 2018 2019 2020 DESIGN SOLUTIONS + High volume manufacturing line of first-of-kind wearable device. + Highly resilient, reliable, and low-touch system hardware and sensor designs. + Enterprise software performance requirements exceeded, including providing real-time data and event processing for millions of records. EXPERIENCE PLATFORM & ECOSYSTEM WEARABLE TECH EVOLUTION: PHASE 2 THEME PARK
  12. 12. DEVELOPMENT PROJECTS + Connected Venues » Theme Parks » Sporting Events + Travel and Hospitality » Hotels » Casinos » Cruise Ships » Restaurants + Hazardous Workplaces + Supply Chain Operations + Health Providers » Hospitals » Home care + Smart Home + Retail Environment EXPERIENCE PLATFORM & ECOSYSTEM WEARABLE TECH EVOLUTION: PHASE 2 2006 2007 2008 2009 2010 2011 2012 2013 TODAY 2015 2016 2017 2018 2019 2020
  13. 13. BYE

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