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X10 shop

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ni merupakan salah satu contoh slide show untuk aplikasi yang akan dibangunkan untuk semester akan datang. ianya dibuat berdasarkan pengalaman sendiri dan minat yang mendalam terhadap sukan memanah. Dengan adanya aplikasi ini, ia dapat memudahkan pemanah baru untuk mengetahui peralatan asas dalam sukan memanah dan harga yang terkini berkaitan dengan sukan memanah.

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X10 shop

  1. 1. VIRTUAL REALITY ARCHERY EQUIPMENT SHOP NAME: MUHAMAD SYAFIK IZWAN BIN ABDUL MANAF MATRIC NO: BTDL17047899 SUPERVISOR: POF.MARDYA DR. YOUSEF ABUBAKER MOHAMED AHMED EL-EBIARY
  2. 2. Agenda • Activities and milestone • Literature Review • Methodology • Process Model Frame Work • Storyboard • Proof Of Concept • Introduction • Problem Statement • Objectives • Scopes • Limitation of work • Expected Result
  3. 3. Introduction • This Mobile application will be developed for beginner archery players using Virtual Reality (VR) technique. To give information and price about the apps tools. • The application provides help to the users allow them to search around archery tools and able to identify quickly the specific tool information.
  4. 4. Problem Statement • Less interactive and attraction in object design and information delivery. • Time and cost consuming to compare between archery tools shops. • There is no existing VR application that focused on archery tools shops.
  5. 5. Objectives • To design a VR mobile application that assist the archery players in beginners level. • To develop an useful mobile application that serve and improve the knowledge about the archery game for beginners. • To test the functionality of the VR application.
  6. 6. Scopes Application Scope : • Mobile application using VR Box. • Featuring several archery tools and providing information about them. • Creative application with user-friendly interface. User Scope : • To all archery beginner players from 6 years above. Technical Scope : • According to the concept of the archery equipment shop. • Covers 12 basic tools that must needed for beginners.
  7. 7. Limitation • Mobile based application. • Smartphone with Android platform. • VR Box and VR Cardboard are needed for using the application and viewing the virtual reality Environment.
  8. 8. Expected Result • The application will be easy to use. • Useful for archery beginners. • User able to explore the emerging world of virtual reality 3D model supported by google headset and other VR Box's. • User also able to obtain a value information about the game and its tools. • The user will be familiar with the initial tools that need to play archery in beginning level.
  9. 9. Activities and milestone ASSIGNMENT WEEK 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Topic Discussion and Determination Project title proposal Proposal writing - introduction - literature review Proposal progress presentation & evaluation Discussion & correction proposal & proposed solution methodology Proof of Concept Drafting Report of the Proposal Submit draft of report to supervisor Seminar presentation Correction report Final report submission
  10. 10. Example Title Advantages Disadvantages BOOK: “ The Archery for Beginners” - Easy to use and bring anywhere. - Have the right information source. - Too many words that can focused - Not interesting interface. APPS: “ Archery Star “ - Attractive and interesting interface. - Colourful and nice visually presented. - Not have information content. APPS: “ Archery Kings VR “ -Has 3D animations and can experience virtual play. - - Must have Google Headset or VR Box when to use the apps. - The tools VR Box expensive Literature Review
  11. 11. Model ADDIE Methodology
  12. 12. • Analyses - To find the problems that exist for developing a proper Virtual Reality App.  Design - More focused to create and design the interface of the app. Functions.  Development - To code and program the app. According to design phase givens.  Implementation - Prototype ready be tested by the developer and supervision panel to find the existing weaknesses.  Evaluation - Meet the end user to make sure that are they satisfied with the app. And easy to use?
  13. 13. Development Software
  14. 14. Development Hardware
  15. 15. Process Model Framework X-10 Shop in VR X-10 shop In VR APPLY GOOGLE CARDBOARD IMMERSIVE CONNECT VR VIEW USER
  16. 16. Storyboard
  17. 17. Storyboard
  18. 18. Storyboard
  19. 19. SOLUTION COMPLEXITY GAZE INTERACTION TECHNIQUE 01 PLATFORM : MOBILE 02 0 4 LANGUA GE : C# 03 ENVIRONM ENT : 3D TECHNIQUE : GAZE INTERACTIO N
  20. 20. Sketchup Unity Proof Of Concept
  21. 21. References • Matt Foro, (2018, April 11). Archery Kings VR. United Kingdom: Appnori Inc Developer. Retrieved from https://vrgamecritic.com/game/archery-kings-vr • Andy Hood, (2017, May 6). Archery Star. Grand Millennium Plaza (Lower Block), 181 Queen’s Road Central, Hong Kong: Taprun Studio. Retrieved from https://play.google.com/store/apps/details?id=com.taprun.sport.archerystar&hl=e n
  22. 22. • Hannah Bussey, (2012, Nov 1). The Archery for Beginners. Newport, United Kingdom: Archer GB. Retrieved from https://www.bookdepository.com/The-Archery-for-Beginners-Guidebook- Hannah- Bussey/9780957454804?redirected=true&utm_medium=Google&utm_cam paign=Base2&utm_source=MY&utm_content=The-Archery-for-Beginners- Guidebook&selectCurrency=MYR&w=AFFZAU9S31CKPHA803V3&pdg =pla-310400086064:kwd-310400086064:cmp-803526156:adg- 48378316212:crv-196796531025:pid-9780957454804:dev- c&gclid=Cj0KCQjwn8_mBRCLARIsAKxi0GIDPdit3OFSH_HPHHg0AVL NgxhBmP9nOzrOTlBqYQshdYFTuaB1ca8aAtBSEALw_wcB
  23. 23. THANK YOU

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