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Citrix in AR/VR


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My presentation from Augmented World Expo 2017. How Citrix is looking at the world of Augmented Reality and Virtual Reality. Experiments and Prototypes

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Citrix in AR/VR

  1. 1. 1 © 2017 Citrix Unleashing A New Reality in Enterprise Research, Technology & Strategy Steve Wilson VP, Products for Cloud & IoT Citrix @virtualsteve JUNE 2, 2017 © 2017 Citrix
  2. 2. We see a world where people, organizations, and things are securely connected in simple ways to make the extraordinary possible. © 2016 Citrix | Confidential2
  3. 3. You Extraordinary Reimagine your future of work Deliver Any App Embrace Hybrid Cloud Power Intelligent Experiences
  4. 4. 4 © 2017 Citrix • IDC 16th March 2017: Worldwide Augmented and Virtual Reality Headset Market Expected to Grow at a Compound Annual Rate of 58%, Reaching 99.4 Million Units in 2021 “For enterprise users, AR and VR is expected to raise productivity, allowing workers to see and interact with data, like a building blueprint or the organs of a human being, instead of viewing a static image on a screen. “ “Vertical markets, such as manufacturing and design, health care, transportation, and retail stand to benefit the most.” • Expensive devices, complex and valuable datasets/IP. Big use case for AR is mobility. All are classic “Secure Delivery of Apps and Data” scenarios. Yeah it’s cool, but why do we care? It’s just for games right?
  5. 5. 5 © 2017 Citrix “We live in a three-dimensional world and I think computation and visualization need to become more 3 dimensional. I think Holographic Computing will come into play and we’re going to see more of that in the coming year and I think it’s incredibly exciting to see more of the real world in front of us” Citrix CEO Kirill Tatarinov
  6. 6. 6 © 2017 Citrix Mixed Reality 2 ½ D Sessions with HoloLens – using the HTML5 receiver • HTML5 receiver inside Hololens Holographic “Edge” browser. • Interaction “clunky” using the onscreen keyboard “gaze” to select one character at a time to type (gesture or click remote to select).
  7. 7. 7 © 2017 Citrix Floating Reality 2 ½ D Sessions on Android (Samsung GearVR) again using the HTML5 receiver • HTML5 receiver inside GearVR enabled browser. • Bluetooth Mouse/KB Support via phone (but you can’t see your hands in VR)
  8. 8. 8 © 2017 Citrix Low Cost Reality 2 ½ D Sessions on iOS with Google Cardboard, Through Camera Augmented Reality • Closed HMD, real-world view from front-facing camera • Camera also provides AR tracking of objects in the real-world • X1 Mouse and Bluetooth KB Support to iOS receiver. Session output to 3D environment using OpenGL.
  9. 9. 9 © 2017 Citrix Even More Low Cost Reality 3D VR Sessions on iOS with Cardboard • Pose Tracking using iPhone gyroscope/accelerometer redirected over VC to 3D Pro VDA • MFi (Made For iOS) gamepad HID redirected over custom VC to 3D Pro VDA
  10. 10. 10 © 2017 Citrix V2R – Virtualized Virtual Reality “Citrix V2R” - 3D VR sessions over HDX at Room-Scale with HTC Vive • Non-tethered, immersive VR experience • Battery-powered
  11. 11. 11 © 2017 Citrix Citrix Innovation – R&D “Citrix V2R” - 3D VR sessions over HDX at Room-Scale with HTC Vive
  12. 12. 12 © 2017 Citrix • Thomas Poppelgaard: Microsoft HoloLens showing user experience with Citrix ( HTML5 ) • Benjamin Van Blarigan: Rethinking IT for Design Engineers ( Samsung gearVR/HTML5 from 2:15 ) • Christian Reilly: Citrix V2R (original prototype before multiple tech upgrades for Summit ) • Rakesh Kumar & Lin Cao: Virtual/Augmented Reality Desktop Demos • Autodesk: VRED on the HTC Vive ( one of our current V2R demo workloads ) • Microsoft: Windows Holographic Shell Demo • Microsoft: Windows Mixed Reality: Enabling a World of MR ( very much a “mock-up” of where they want to end up ) • TechCrunch: Interview with Citrix CEO Kirill Tatarinov ( 03:30 Where is the General Purpose Computer Going? ) Video Demos Our existing PoCs and other materials
  13. 13. Make the extraordinary possible