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Reacting to-the-movies

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This is a talk I delivered at the 2016 Reactive Summit in Austin, Texas on October 4, 2016.

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Reacting to-the-movies

  1. 1. REACTING TO THE MOVIES:
 REACTIVE SYSTEMS AND THE LESSONS OF NARRATIVE STEVE MOORE
 
 IBM STORY STRATEGIST
  2. 2. STORIES ARE LIKE REACTIVE SYSTEMS Heroes = Scalability Plot = Resilience Genre = Elasticity
  3. 3. STORIES ARE LIKE REACTIVE SYSTEMS Heroes = Scalability Plot = Resilience Genre = Elasticity
  4. 4. HEROES = SCALABILITY Heroism does scale.
  5. 5. HEROES = SCALABILITY Heroism does scale. A hero’s best resource is a new understanding of the world.
  6. 6. HEROES = SCALABILITY 3 ways to get a new understanding: Escape the Skin Escape Stoicism Escape the Story
  7. 7. HEROES = SCALABILITY Escape the Skin Escape Stoicism Escape the Story
  8. 8. HEROES = SCALABILITY Escape the Skin “ARE YOU BEING PARANOID ENOUGH?” Escape Stoicism Escape the Story
  9. 9. HEROES = SCALABILITY Escape the Skin Escape Stoicism Escape the Story
  10. 10. HEROES = SCALABILITY “ARE YOU BEING GENEROUS ENOUGH?” Escape the Skin Escape Stoicism Escape the Story
  11. 11. HEROES = SCALABILITY Escape the Skin Escape Stoicism Escape the Story
  12. 12. HEROES = SCALABILITY “ARE YOU BEING PATIENT ENOUGH?” Escape the Skin Escape Stoicism Escape the Story
  13. 13. HEROES = SCALABILITY Heroism does scale. A hero’s best resource is a new understanding of the world. 3 ways to get a new understanding: Escape the Skin Escape Stoicism Escape the Story “Are you being paranoid enough?” “Are you being generous enough?” “Are you being patient enough?”
  14. 14. STORIES ARE LIKE REACTIVE SYSTEMS Heroes = Scalability Plot = Resilience Genre = Elasticity
  15. 15. PLOTS = RESILIENCE Stories are about failure.
  16. 16. PLOTS = RESILIENCE Stories are about failure. Heroes never give up.
  17. 17. PLOTS = RESILIENCE Stories are about failure. Heroes never give up.
  18. 18. PLOTS = RESILIENCE 3 ways heroes fail: Lure of the Invisible Lure of Inclination Lure of Independence
  19. 19. PLOTS = RESILIENCE Lure of the Invisible Lure of Inclination Lure of Independence
  20. 20. PLOTS = RESILIENCE Lure of the Invisible “WHAT IS THE 
 SYSTEM ACCUMULATING?” Lure of Inclination Lure of Independence
  21. 21. PLOTS = RESILIENCE Lure of the Invisible Lure of Inclination Lure of Independence
  22. 22. PLOTS = RESILIENCE Lure of the Invisible Lure of Inclination Lure of Independence
  23. 23. PLOTS = RESILIENCE Lure of the Invisible Lure of Inclination Lure of Independence
  24. 24. PLOTS = RESILIENCE Lure of the Invisible CAN YOU MAKE THE SYSTEM ANTI-FRAGILE?” Lure of Inclination Lure of Independence
  25. 25. PLOTS = RESILIENCE Lure of the Invisible Lure of Inclination Lure of Independence
  26. 26. PLOTS = RESILIENCE Lure of the Invisible Lure of Inclination Lure of Independence
  27. 27. PLOTS = RESILIENCE Lure of the Invisible COULD COORDINATION 
 BE FUN? Lure of Inclination Lure of Independence
  28. 28. PLOTS = RESILIENCE Stories about about failure. Heroes never give up. 3 ways heroes fail: Lure of the Invisible Lure of Inclination Lure of Independence “Could coordination be fun?” “Can you make the system anti-fragile?” “What is the system accumulating?”
  29. 29. STORIES ARE LIKE REACTIVE SYSTEMS Heroes = Scalability Plot = Resilience Genre = Elasticity
  30. 30. GENRES = ELASTICITY Genres are categories of antagonists.
  31. 31. GENRES = ELASTICITY Genres are categories of antagonists. An antagonist is any strain on the system.
  32. 32. GENRES = ELASTICITY 3 highest-level genres: Human vs. Human Human vs. Nature Human vs. Self
  33. 33. GENRES = ELASTICITY Human vs. Human Human vs. Nature Human vs. Self
  34. 34. GENRES = ELASTICITY Human vs. Human Human vs. Nature Human vs. Self
  35. 35. GENRES = ELASTICITY Human vs. Human “CAN YOU 
 CHANGE 
 THE GAME?” Human vs. Nature Human vs. Self
  36. 36. GENRES = ELASTICITY Human vs. Human Human vs. Nature Human vs. Self
  37. 37. GENRES = ELASTICITY Human vs. Human Human vs. Nature Human vs. Self
  38. 38. GENRES = ELASTICITY Human vs. Human “DO YOU 
 DESERVE TO LIVE?” Human vs. Nature Human vs. Self
  39. 39. GENRES = ELASTICITY Human vs. Human Human vs. Nature Human vs. Self
  40. 40. GENRES = ELASTICITY Human vs. Human Human vs. Nature Human vs. Self
  41. 41. GENRES = ELASTICITY Human vs. Human “CAN YOU 
 ENDURE ABUNDANCE?” Human vs. Nature Human vs. Self
  42. 42. GENRES = ELASTICITY Genres are categories of antagonists. An antagonist is any strain on the system. 3 highest-level genres: Human vs. Human Human vs. Nature Human vs. Self “Can you endure abundance?” “Do you deserve to live?” “Can you change the game?”
  43. 43. GENRES = ELASTICITY “Can you endure abundance?” “Do you deserve to live?” “Can you change the game?” “Could coordination be fun?” “Can you make the system anti-fragile?” “What is the system accumulating?” “Are you being paranoid enough?” “Are you being generous enough?” “Are you being patient enough?” PLOTS = RESILIENCE HEROES = SCALABILITY
  44. 44. THANK YOU. Steve Moore smoore2@us.ibm.com @SteveMooreATX

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