Who is he?
member of Games,
Member of National
Good Video Games & Good
Researches ways to incorporate technology
into children’s learning.
Believes gaming strategies can be used in
Engagement and challenge of video games
and it’s transfer to education.
Video games are “Long, hard, and complex”
but still enjoyable.
Fifteen Principles cont.
“Just-in-Time” and “On Demand”
Explore, Think Laterally, Rethink Goals
Smart Tools and Distributed Knowledge
Identity: Players fully commit themselves to
Interaction: Players form gaming strategies
based on interactions with other players or
Production: Players experience the game
based on their own decisions. Essentially,
each player produces their own game.
Risk-taking: Good video games lower the
consequences caused from failure. Risks are
Customization: Games provide different
difficulty levels and allow players to solve
problems in different ways.
Agency: Players gain a sense of ownership.
Well-Ordered Problems: Problems players
face are built to lead players to form strategies
that will work later, on harder problems.
Challenge and Consolidation: Games allow
players to gain mastery, then requires them to
learn something new and consolidate their
“Just-in-Time” and “On Demand”: Games
give verbal commands versus written.
Situated Meanings: Games always situate
meanings of words in terms of actions, images
Pleasantly Frustrating: Game are “doable”
System Thinking: Games encourage players
to think about relationships, not isolated
Explore, Think Literally, Rethink Goals:
Games encourage players to explore
thoroughly before moving on, thinking laterally
not just linearly.
Smart Tools and Distributed Knowledge:
Players often work with other characters to
complete the game, knowledge and tools are
Cross-Functional Teams: Many games
require players to be apart of multiplayer