Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Ten Enterprise User Experience Commandments

138 views

Published on

Humans have been making rules and lists from Hammurabi in 1754 B.C. to Nick Hornby’s character Rob Gordon in High Fidelity. This presentation imagines what would happen if Christopher Wallace - a/k/a Biggie Smalls - pursued a career as a UX Professional in a large company.

Published in: Design
  • Be the first to comment

  • Be the first to like this

Ten Enterprise User Experience Commandments

  1. 1. Enterprise UX Stephen Bolen User Experience Leader, Emerson
  2. 2. Acknowledgements
  3. 3. @sbolen
  4. 4. We are quite fond of ‘rules.’
  5. 5. Ten Usability Heuristics For User Interface Design
  6. 6. Even the best designers produce successful products only if their designs solve the right problems. A wonderful interface to the wrong features will fail. Jakob Nielsen
  7. 7. Ten Laws of Simplicity
  8. 8. While great art makes you wonder, great design makes things clear. John Maeda
  9. 9. Eight Golden Rules of Interface Design
  10. 10. A picture is worth a thousand words. An interface is worth a thousand pictures. Ben Shneiderman
  11. 11. Ten Enterprise UX Commandments
  12. 12. Ten Enterprise UX Commandments crack
  13. 13. I've been in this game for years, it made me a animal. There's rules to this shit, I wrote me a manual. Christopher Wallace
  14. 14. Never let no one know how much dough you hold.
  15. 15. Developers Product Managers Marketing Leadership User Experience
  16. 16. !
  17. 17. Never let ‘em know your next move.
  18. 18. Harness, Dickey & Pierce
  19. 19. Never trust nobody.
  20. 20. I know what’s best for our users - I’m the subject matter expert. Someone in dire need of a savage beating
  21. 21. Two ways to break the ‘expert’ mindset
  22. 22. Two ways to break the ‘expert’ mindset • Get product owners and stakeholders out of the office and involved in usability activities
  23. 23. Two ways to break the ‘expert’ mindset • Get product owners and stakeholders out of the office and involved in usability activities • Coach stakeholders on how to ask probing questions without leading
  24. 24. Yeah, but… Someone who didn’t get the message
  25. 25. Never get high on your own supply.
  26. 26. Never sell no crack where you rest at.
  27. 27. That goddamn credit? Dead it.
  28. 28. No I.O.U.’s
  29. 29. No I.O.U.’s • Keep your deadlines
  30. 30. No I.O.U.’s • Keep your deadlines • Expect others to keep theirs
  31. 31. No I.O.U.’s • Keep your deadlines • Expect others to keep theirs TEAMWORK!!!!1
  32. 32. Keep your family and business completely separated.
  33. 33. Never keep no weight on you!
  34. 34. If you ain’t gettin’ bagged, stay the fuck from police.
  35. 35. (not applicable)
  36. 36. If you ain't got the clientele, say "hell no!”, ‘cause they gon' want they money rain sleet hail snow.
  37. 37. No decision is worse than saying no. Ken Norton
  38. 38. Discipline of “No”
  39. 39. Discipline of “No” • Saying no to one thing is saying yes to something else
  40. 40. Discipline of “No” • Saying no to one thing is saying yes to something else • Opportunity cost with time, resources
  41. 41. Discipline of “No” • Saying no to one thing is saying yes to something else • Opportunity cost with time, resources • Being unable to say no creates ambiguity
  42. 42. Discipline of “No” • Saying no to one thing is saying yes to something else • Opportunity cost with time, resources • Being unable to say no creates ambiguity • Often, saying no will help force the business to prioritize
  43. 43. Follow these rules you'll have mad bread to break up
  44. 44. Thank you

×