MindFULL

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A project by Stephanie Aaron, Gene Lu, Colleen Miler, and Beatriz Vizcanio

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  • MindFULL

    1. 1. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
    2. 2. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Where did our idea
    3. 3. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Where did our idea Paul McKenna’s Book/TV show I Can Make You Thin
    4. 4. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Where did our idea Paul McKenna’s Book/TV show I Can Make You Thin >When you are hungry, eat
    5. 5. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Where did our idea Paul McKenna’s Book/TV show I Can Make You Thin >When you are hungry, eat >Eat what you want, not what you think you should
    6. 6. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Where did our idea Paul McKenna’s Book/TV show I Can Make You Thin >When you are hungry, eat >Eat what you want, not what you think you should >Eat consciously and enjoy every mouthful
    7. 7. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower?
    8. 8. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower? Physical Reasons:
    9. 9. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower? Physical Reasons: >Weight control
    10. 10. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower? Physical Reasons: >Weight control >Control overeating
    11. 11. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower? Physical Reasons: >Weight control >Control overeating >Prevent indigestion
    12. 12. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower? Physical Reasons: >Weight control >Control overeating >Prevent indigestion >Avoid heartburn
    13. 13. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower?
    14. 14. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower? Social/Emotional Reasons:
    15. 15. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower? Social/Emotional Reasons: >Mindfulness
    16. 16. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower? Social/Emotional Reasons: >Mindfulness >Stress reduction
    17. 17. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower? Social/Emotional Reasons: >Mindfulness >Stress reduction >Politeness
    18. 18. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Target Audiences
    19. 19. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Target Audiences >Those who have developed bad habits and want to change
    20. 20. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Target Audiences >Those who have developed bad habits and want to change >Families who want to encourage good eating habits
    21. 21. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations > People eat some foods with their hands. > People may put fork on the table or on the plate. > Habits are developed early and children may be a more effective target audience. > When eating alone people do other tasks. > When eating with others the dynamics are different (conversations, different speeds).
    22. 22. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Conceptualizing
    23. 23. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Trial & error
    24. 24. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Trial & error
    25. 25. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Trial & error
    26. 26. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Trial & error
    27. 27. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Form study
    28. 28. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Trial & error success
    29. 29. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing
    30. 30. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing + Plus
    31. 31. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing + Plus >Reminder: blinking is a strong reminder to put fork down
    32. 32. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing + Plus >Reminder: blinking is a strong reminder to put fork down >Slowing Down: testers did eat slower than they usually do
    33. 33. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing + Plus >Reminder: blinking is a strong reminder to put fork down >Slowing Down: testers did eat slower than they usually do >Eating Less: testers noted eating less food than they normally do
    34. 34. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing + Plus >Reminder: blinking is a strong reminder to put fork down >Slowing Down: testers did eat slower than they usually do >Eating Less: testers noted eating less food than they normally do >Mindfulness: users focused on eating and enjoyed food more
    35. 35. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing + Plus >Reminder: blinking is a strong reminder to put fork down >Slowing Down: testers did eat slower than they usually do >Eating Less: testers noted eating less food than they normally do >Mindfulness: users focused on eating and enjoyed food more >Attentiveness: users played with food less
    36. 36. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing
    37. 37. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing Δ Delta
    38. 38. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing Δ Delta >Behavior: changing habits is difficult
    39. 39. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing Δ Delta >Behavior: changing habits is difficult >Frustration: when eater was in a rush
    40. 40. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing Δ Delta >Behavior: changing habits is difficult >Frustration: when eater was in a rush >Confusion: user wanted to put fork down on plate
    41. 41. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing Δ Delta >Behavior: changing habits is difficult >Frustration: when eater was in a rush >Confusion: user wanted to put fork down on plate >Embarrassment: some found the blinking light embarrassing
    42. 42. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations
    43. 43. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations What worked
    44. 44. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations What worked >Less transparent material
    45. 45. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations What worked >Less transparent material >Touchy switch
    46. 46. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations What worked >Less transparent material >Touchy switch >Curved structure
    47. 47. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations What worked >Less transparent material >Touchy switch >Curved structure >Portability
    48. 48. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations What worked >Less transparent material >Touchy switch >Curved structure >Portability >Cleanable surface
    49. 49. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations What worked >Less transparent material >Touchy switch >Curved structure >Portability >Cleanable surface >Battery power
    50. 50. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations What worked >Less transparent material >Touchy switch >Curved structure >Portability >Cleanable surface >Battery power
    51. 51. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations
    52. 52. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations Dead ends
    53. 53. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations Dead ends >All different kinds of switches
    54. 54. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations Dead ends >All different kinds of switches >Force resistor
    55. 55. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations Dead ends >All different kinds of switches >Force resistor >Different form shapes
    56. 56. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations Dead ends >All different kinds of switches >Force resistor >Different form shapes
    57. 57. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Demonstration: Who wants a piece of cake?
    58. 58. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Demonstration
    59. 59. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Future Development
    60. 60. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Future Development >Social mode, using two together
    61. 61. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Future Development >Social mode, using two together >Wireless connection to site/app to track progress
    62. 62. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Future Development >Social mode, using two together >Wireless connection to site/app to track progress >Training mode
    63. 63. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Future Development >Social mode, using two together >Wireless connection to site/app to track progress >Training mode >Different materials
    64. 64. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Future Development >Social mode, using two together >Wireless connection to site/app to track progress >Training mode >Different materials >Different forms
    65. 65. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Thank You! Any Questions?

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