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Get Your Game On!: Using Games to Engage and Learn About Legal Services

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This is a presentation for 2014 Legal Services Corporation Tech Initiative Grants (LSC TIG) Annual Conference.

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Get Your Game On!: Using Games to Engage and Learn About Legal Services

  1. 1. Get Your Game On!: Using Games to Engage and Learn about Legal Services Presented by: Stephanie Kimbro, Co-Director, The Center for Law Practice Technology Teri Ross, Program Director, Illinois Legal Aid Online LSC TIG, January 2014 Copyright 2014 (c) Stephanie Kimbro
  2. 2. % of Americans who play 58 % 39 % 47 % Copyright 2014 (c) Stephanie Kimbro
  3. 3. % of female game players 15 % 30 % 45 % Copyright 2014 (c) Stephanie Kimbro
  4. 4. Gamers by age group Under 18 18-35 36+ Copyright 2014 (c) Stephanie Kimbro 32% 32% 36%
  5. 5. Average age of game purchaser 17 25 35 Copyright 2014 (c) Stephanie Kimbro
  6. 6. Consumer Spend on Games 2012 $20.77 Thousand Million Billion Copyright 2014 (c) Stephanie Kimbro
  7. 7. Why Games? • Positive ENGAGEMENT • 2014 LSC Report of the Summit on the Use of Technology to Expand Access to Justice • Kimbro’s International Report for Ark Publishing Copyright 2014 (c) Stephanie Kimbro
  8. 8. Games vs. Gamification • The Difference – Design goal – Game mechanics • Why it matters Copyright 2014 (c) Stephanie Kimbro
  9. 9. Flow “the satisfying, exhilarating feeling of creative accomplishment and heightened functioning” –Csikszentmihalyi His TED talk Copyright 2014 (c) Stephanie Kimbro
  10. 10. Fiero • Primal craving for challenge, to explore, and to conquer and succeed • A neuro chemical high • Designing failure so that it rewards Copyright 2014 (c) Stephanie Kimbro
  11. 11. Games for Social Good • Free Rice • Half the Sky • Data Dealer Copyright 2014 (c) Stephanie Kimbro
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  16. 16. Existing Legal Games • Focus on civics education • Distribution to teachers/schools • Legal education Copyright 2014 (c) Stephanie Kimbro
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  22. 22. “Hey, we got funding, let’s do a game!” Trending Learning Engaging Copyright 2014 (c) Stephanie Kimbro
  23. 23. Draft Menu Copyright 2014 (c) Stephanie Kimbro
  24. 24. Draft 3D Office Concept Copyright 2014 (c) Stephanie Kimbro
  25. 25. Illinois Game Copyright 2014 (c) Stephanie Kimbro
  26. 26. A Rose By Any Other Name… 1. Video 2. Simulation 3. Game Copyright 2014 (c) Stephanie Kimbro
  27. 27. Estate Quest Copyright 2014 (c) Stephanie Kimbro
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  32. 32. Early Decisions • • • • • • • • Who plays? Objective Dimensions Platform(s) Game play Timeline Budget Team Copyright 2014 (c) Stephanie Kimbro
  33. 33. Building the Team • Game Designer • Programmer • Artist • Coordinator Copyright 2014 (c) Stephanie Kimbro
  34. 34. Contract Considerations • Communication • Milestones, payments • IP protection • Independent contractor • Royalties Copyright 2014 (c) Stephanie Kimbro
  35. 35. Ways to Cut Costs • Free items – animations – stock art assets – Fonts – Menu, GUI buttons – Music on a loop • Playtesting Copyright 2014 (c) Stephanie Kimbro
  36. 36. Development • • • • • • • • Game Design Document (GDD) GameFlow Chart Art Asset List Sound Playtesting and Iterations Marketing Strategy Project Management Continued Maintenance/Support Copyright 2014 (c) Stephanie Kimbro
  37. 37. Funding • Bootstrapping • Crowdfunding – Kickstarter – RocketHub • Grants Copyright 2014 (c) Stephanie Kimbro
  38. 38. Legal Game Design • Don’t kill the fun • Use humor • Play the “bad guy” • Reward systems • Disclaimers • IP protection • Social/Sharing • Cross-platform marketing Copyright 2014 (c) Stephanie Kimbro
  39. 39. • GamesforChange.org • XEO Design & Nicole Lazzaro, http://www.xeodesign.com/ – The Four Keys to Engagement: The Psychology of Fun • Reality is Broken: Why Games Make Us Better and How They Can Change the World, Jane McGonigal • Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Tracy Fullerton • Level Up!: The Guide to Great Video Game Design, Scott Rogers • Game Development Essentials, 3rd Ed., Jeannie Novak • “The Benefits of Playing Video Games”, Isabela Granic, Adam Lobel, and Rutger C. M. E. Engels, American Psychological Association, http://www.apa.org/pubs/journals/releases/amp-a0034857.pdf • About Gamification (not games): – For the Win: How Game Thinking Can Revolutionize Your Business, Kevin Werbach and Dan Hunter Copyright 2014 (c) Stephanie Kimbro
  40. 40. Contact Us • Stephanie Kimbro – stephaniekimbro@gmail.com – @StephKimbro – virtuallawpractice.org • Teri Ross – tross@illinoislegalaid.org Copyright 2014 (c) Stephanie Kimbro

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