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Arlearn slides

  1. 1. ARLearn: Mobile serious gaming 1 Monday, February 3, 14
  2. 2. ARLearn and Google App Engine Open source App Engine Monday, February 3, 14
  3. 3. Serious games • Scoring • Progress • Team play • Roles Game Run Teams Players Stefaan Marcus Welcome message Assignment 1 Answers Feedback Actions Assignment 2 Run 2 .... 3 Monday, February 3, 14
  4. 4. Lifecycle of a media item Invisible dependsOn Visible disappearOn Invisible 4 Monday, February 3, 14
  5. 5. EMURGENCY - Decision and behaviour training for cardiac arrest • Cardiac arrest one of the main causes of death • Only 20% of affected people survive • The survival rate could be doubled if – Immediate help by laymen would be in place – Professional help would earlier be in place • But: – Bystanders often don’t know what to do – Bystanders don’t help when they fear to do the wrong things 5 Monday, February 3, 14
  6. 6. EMURGENCY Game design 6 Monday, February 3, 14
  7. 7. EMURGENCY Game 7 Monday, February 3, 14
  8. 8. Cultural Science Fieldtrip in Florence 8 Monday, February 3, 14
  9. 9. Hostage Simulation: Real World Training for critical situations 9 Monday, February 3, 14
  10. 10. Roles / teams Head of Office - Security Officer - Staff Welfare a role is performed by a small group with smartphone. advance organizer for real drill take decissions / collaborate 10 Monday, February 3, 14
  11. 11. UNHCR Game design 11 Monday, February 3, 14
  12. 12. 12 Monday, February 3, 14
  13. 13. 13 Monday, February 3, 14
  14. 14. SALOMO - Decision training for exception handling in logistics Source: Voss et al. (2008) 14 Monday, February 3, 14
  15. 15. SALOMO Game design • Roles – Control tower – overview, permissions to other actions – Vessel planner – plans the unloading and loading of the ship – Yard planner – decides the storage positions for containers – Sales – responsible for the bookings and financial transactions between the clients and the terminal – Resource planner – Assigns resources to each vessel • Game goal – Generate situational awerness among different roles to improve their behaviour in disruption situations • Approach – Give increasing access to communication means during the game process 15 Monday, February 3, 14
  16. 16. SALOMO Game design - Level 1 16 Monday, February 3, 14
  17. 17. SALOMO Game design - Level 2 17 Monday, February 3, 14
  18. 18. External disruptions Internal disruptions Text Text Text 18 Monday, February 3, 14
  19. 19. ELENA: language learning for kids (4-6y) context! game patterns 19 Monday, February 3, 14

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