Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Stanford School of Engineering
Stanford School of EngineeringStanford School of Engineering
Biotic Games
                Interactive micro-biology for
                          Research,
                         Education,
                            and
                       Entertainment

                           Ingmar Riedel-Kruse




STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
Engineering and games




                                          ?
                                                                 2
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
Questions


    1.  Can we bioengineer games?
    2.  What are these games like?
    3.  What are these games good for?




                                                                 3
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
Games




                                                                 4
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
What are games?




                    •  “structured play”
                    •  goals
                    •  rules
                    •  challenges
                    •  interaction

                                                                 5
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
Utility of games
    •  (“Just”) Entertainment
    •  Engaging / addictive -> coupling to secondary purpose
    (“serious games” – C. Abt. 1970)




       Fitness            Education        Rehabilitation




                  Activism            New technology             …???
                                                                   6
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
Bioengineering




                                                                 7
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
What is bioengineering?
    •  Biology as an engineering substrate

    •  Fusion of engineering and the life sciences

    •  Technology invention
    •  Scientific discovery

    •  Applications in medicine, food, energy, environment …




                                                                 8
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
Future Stanford bioengineering building
Stanford bioengineering




 Human Biomechanics                                                Optogenetics
 Scott Delp                      RNA logic gates
                                 Christina Smolke                  Karl Deisseroth




     Micro-fluidics – Steve Quake; Bubble logic - Manu Prakash   ~500 um

                                                                             10
STANFORD BIOENGINEERING      Riedel-Kruse Lab ingmar@stanford.edu
Electrical vs. biological engineering



    Transistor         Electronic circuit      “Tennis for two”   Table Tennis
                                               1958               2006; Xbox 360
    1947               ~1950’s




 Micro-fluidic valve   Micro-fluidic circuit
                                                                  ?
 ~2000                 ~2002
                                                                           11
STANFORD BIOENGINEERING     Riedel-Kruse Lab ingmar@stanford.edu
Bioengineered games




                                                                 12
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
Bioengineered games
 (i)  Human interaction with biological material or processes
 (ii)  Enabled by modern biotechnology




                                                                 13
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
“Biotic games”
 (i)  Human interaction with biological material or processes
 (ii)  Enabled by modern biotechnology




                                                                 14
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
Paramecia and random walks



                                                        3    2
                                                    4            1
                                9
          50 um
                            8
                                                5
                                                        0.5 mm
                                      7    6
                                                            0.5 sec




                                                                      15
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
Action games with paramecia




                                                                 16
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
Biotic game set-up


                                                      Biotic processor


  Fluid chamber       Game controller




                                                                 17
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
Pinball




                                                                 18
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
Pinball vs. “Biotic Pinball”




                                                  1 mm / real time


                                                                 19
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
First publication on biotic games




                                                                 20
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
Comments on the web
  • useless.invention.ever
  • Incredible!


  • Are paramecia hurt? Unethical to play with life!
  • It is more benign than picking a flower


  • Cure cancer first!


  • If they had Playstation in WW2, that is what the controller probably would look like.


  • I really like Stanford having such multidisciplinary research opportunities.


                                                                                   21
STANFORD BIOENGINEERING       Riedel-Kruse Lab ingmar@stanford.edu
Utility of future biotic games

           1.    Education
           2.    Large scale citizen science
           3.    Technology driver
           4.    …




                                                                 22
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
Biotic games in education




                                                                 23
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
First test with children in museum




    Daniel Schwartz
    Prof. School of Education, Stanford
       Computer games for
           education




                                                                                 24
STANFORD BIOENGINEERING                   Riedel-Kruse Lab ingmar@stanford.edu
First children test in museum




           •  ~40 children ~10 years old
           •  enjoyed direct visual through scope
           •  biotic game was too difficult to play
           •  hardly realized that they played with real paramecia
           •  no ethical concerns raised

           -> different perceptions by age
           -> implications for improved design

                                                                     25
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
Games for research




                                                                 26
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
Biotic games for large scale science
      (citizen science / crowdsourcing / human computation)




      Biomedical Experiments Operated by Online Gaming Community


                                                                 27
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
Citizen science game: Beans
                                 How many beans are in the jar?

                                 Rules:

                                 •  Don’t talk
                                 •  Write down your guess
                                 •  Write down your name (other ID)

                                 •  Best guess wins

                                 •  Exchange guess with a stranger

                                 •  Let’s vote!
                                                                 28
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
Biotic games for large scale science




                                        Rhiju Das                        Adrien Trieulle
                                                                       Assist. Prof. Computer Science /
                                Assist. Prof. Biochemistry, Stanford
                                                                          Robotics; Carnegie Mellon
                                          RNA folding
 ~10.000 players                                                          Computer graphics
 Experimental feedback
 Once per week for 8 players

                                                                                            29
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
RNA and folding
G U G G G A         A A    A A       A C C C A C




  Folding                                     Sequence
  problem                                     problem


                                 A    A
            C   A    C    C C
                                          A
            G U      G G G                A
                                A    A
 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Eterna	
  :	
  Demonstra-on	
  




                                            http://eterna.cmu.edu/game.php?myType=PUZZLE&myVal=13399
 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  More	
  complex	
  puzzles	
  
 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  EteRNA	
  


                                                                                                             Game	
  




            Verifica-on	
                                                                                                Experiment	
  




Loop	
  of	
  global	
  scale	
  game	
  playing	
  and	
  experimental	
  trial	
  &	
  error	
  
EteRNA score




Time
EteRNA score
EteRNA score
EteRNA score
EteRNA score
Human
EteRNA score




               Computer
Games as technological driver




                                                                 40
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
Games as technological driver
            (development of new technology and/or cost reductions)




 3D video game graphics   Graphics Processing Unit (GPU)   Molecular dynamic simulations




     Jen-Hsun Huang                                        "Jen-Hsun Huang School of
   (EE MS ’92 Stanford)                                        Engineering Center."
                                                                               41
STANFORD BIOENGINEERING     Riedel-Kruse Lab ingmar@stanford.edu
Games as technological driver
            (development of new technology and/or cost reductions)




                                     Without video games
 3D video game graphics   Graphics Processing Unit (GPU)   Molecular dynamic simulations



                          No deans office


     Jen-Hsun Huang                                        "Jen-Hsun Huang School of
   (EE MS ’92 Stanford)                                        Engineering Center."
                                                                               42
STANFORD BIOENGINEERING     Riedel-Kruse Lab ingmar@stanford.edu
Games as technological driver
           (development of new technology and/or cost reductions)

      3rd world mobile phone                     Integrating micro-fluidic
         based diagnostics                          chips into phones?




       Hongying Zhu et al. LOC 2010


     Could biotic games lower costs for mobile diagnostics?
                                                                         43
STANFORD BIOENGINEERING           Riedel-Kruse Lab ingmar@stanford.edu
Outlook




                                                                 44
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
Electrical vs. biological engineering



    Transistor         Electronic circuit        “Tennis for two”   Table Tennis
                                                 1958               2006; Xbox 360
    1947               ~1950’s




                                                                    ???
 Micro-fluidic valve   Micro-fluidic circuit   Biotic games
 ~2000                 ~2002                   ~2010
                                                                             45
STANFORD BIOENGINEERING     Riedel-Kruse Lab ingmar@stanford.edu
Stanford Bio.X games initiative!
            (Founded ~Spring 2010; Bio-X IIP seed-funding ~Fall 2010)!


                                     Biotic Games                  Educational
                                                                   video games




Rhiju Das                           Ingmar Riedel-Kruse          Daniel Schwartz
(Asst Prof Biochemistry, Physics)   (Asst Prof Bioengineering)   (Prof Education)


          Objectives:
          1.  Develop and build biotic games
          2.  Use biotic games to solve educational and scientific challenges
          3.  Nucleate a world-wide biotic games community
Summary Biotic Games
                               •     Human player interacting with
                                     real biology (experiments)

                               •     Novel features
                               •     Educational value
                               •     Citizen science
                               •     Technology driver
                               •     …

                               •     Stanford Bio.X games center



                                                                 47
STANFORD BIOENGINEERING   Riedel-Kruse Lab ingmar@stanford.edu
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Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

  • 1. Biotic Games Interactive micro-biology for Research, Education, and Entertainment Ingmar Riedel-Kruse STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 2. Engineering and games ? 2 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 3. Questions 1.  Can we bioengineer games? 2.  What are these games like? 3.  What are these games good for? 3 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 4. Games 4 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 5. What are games? •  “structured play” •  goals •  rules •  challenges •  interaction 5 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 6. Utility of games •  (“Just”) Entertainment •  Engaging / addictive -> coupling to secondary purpose (“serious games” – C. Abt. 1970) Fitness Education Rehabilitation Activism New technology …??? 6 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 7. Bioengineering 7 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 8. What is bioengineering? •  Biology as an engineering substrate •  Fusion of engineering and the life sciences •  Technology invention •  Scientific discovery •  Applications in medicine, food, energy, environment … 8 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 10. Stanford bioengineering Human Biomechanics Optogenetics Scott Delp RNA logic gates Christina Smolke Karl Deisseroth Micro-fluidics – Steve Quake; Bubble logic - Manu Prakash ~500 um 10 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 11. Electrical vs. biological engineering Transistor Electronic circuit “Tennis for two” Table Tennis 1958 2006; Xbox 360 1947 ~1950’s Micro-fluidic valve Micro-fluidic circuit ? ~2000 ~2002 11 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 12. Bioengineered games 12 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 13. Bioengineered games (i)  Human interaction with biological material or processes (ii)  Enabled by modern biotechnology 13 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 14. “Biotic games” (i)  Human interaction with biological material or processes (ii)  Enabled by modern biotechnology 14 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 15. Paramecia and random walks 3 2 4 1 9 50 um 8 5 0.5 mm 7 6 0.5 sec 15 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 16. Action games with paramecia 16 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 17. Biotic game set-up Biotic processor Fluid chamber Game controller 17 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 18. Pinball 18 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 19. Pinball vs. “Biotic Pinball” 1 mm / real time 19 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 20. First publication on biotic games 20 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 21. Comments on the web • useless.invention.ever • Incredible! • Are paramecia hurt? Unethical to play with life! • It is more benign than picking a flower • Cure cancer first! • If they had Playstation in WW2, that is what the controller probably would look like. • I really like Stanford having such multidisciplinary research opportunities. 21 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 22. Utility of future biotic games 1.  Education 2.  Large scale citizen science 3.  Technology driver 4.  … 22 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 23. Biotic games in education 23 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 24. First test with children in museum Daniel Schwartz Prof. School of Education, Stanford Computer games for education 24 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 25. First children test in museum •  ~40 children ~10 years old •  enjoyed direct visual through scope •  biotic game was too difficult to play •  hardly realized that they played with real paramecia •  no ethical concerns raised -> different perceptions by age -> implications for improved design 25 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 26. Games for research 26 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 27. Biotic games for large scale science (citizen science / crowdsourcing / human computation) Biomedical Experiments Operated by Online Gaming Community 27 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 28. Citizen science game: Beans How many beans are in the jar? Rules: •  Don’t talk •  Write down your guess •  Write down your name (other ID) •  Best guess wins •  Exchange guess with a stranger •  Let’s vote! 28 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 29. Biotic games for large scale science Rhiju Das Adrien Trieulle Assist. Prof. Computer Science / Assist. Prof. Biochemistry, Stanford Robotics; Carnegie Mellon RNA folding ~10.000 players Computer graphics Experimental feedback Once per week for 8 players 29 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 30. RNA and folding G U G G G A A A A A A C C C A C Folding Sequence problem problem A A C A C C C A G U G G G A A A
  • 31.                              Eterna  :  Demonstra-on   http://eterna.cmu.edu/game.php?myType=PUZZLE&myVal=13399
  • 32.                              More  complex  puzzles  
  • 33.                                                    EteRNA   Game   Verifica-on   Experiment   Loop  of  global  scale  game  playing  and  experimental  trial  &  error  
  • 39. Human EteRNA score Computer
  • 40. Games as technological driver 40 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 41. Games as technological driver (development of new technology and/or cost reductions) 3D video game graphics Graphics Processing Unit (GPU) Molecular dynamic simulations Jen-Hsun Huang "Jen-Hsun Huang School of (EE MS ’92 Stanford) Engineering Center." 41 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 42. Games as technological driver (development of new technology and/or cost reductions) Without video games 3D video game graphics Graphics Processing Unit (GPU) Molecular dynamic simulations No deans office Jen-Hsun Huang "Jen-Hsun Huang School of (EE MS ’92 Stanford) Engineering Center." 42 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 43. Games as technological driver (development of new technology and/or cost reductions) 3rd world mobile phone Integrating micro-fluidic based diagnostics chips into phones? Hongying Zhu et al. LOC 2010 Could biotic games lower costs for mobile diagnostics? 43 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 44. Outlook 44 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 45. Electrical vs. biological engineering Transistor Electronic circuit “Tennis for two” Table Tennis 1958 2006; Xbox 360 1947 ~1950’s ??? Micro-fluidic valve Micro-fluidic circuit Biotic games ~2000 ~2002 ~2010 45 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu
  • 46. Stanford Bio.X games initiative! (Founded ~Spring 2010; Bio-X IIP seed-funding ~Fall 2010)! Biotic Games Educational video games Rhiju Das Ingmar Riedel-Kruse Daniel Schwartz (Asst Prof Biochemistry, Physics) (Asst Prof Bioengineering) (Prof Education) Objectives: 1.  Develop and build biotic games 2.  Use biotic games to solve educational and scientific challenges 3.  Nucleate a world-wide biotic games community
  • 47. Summary Biotic Games •  Human player interacting with real biology (experiments) •  Novel features •  Educational value •  Citizen science •  Technology driver •  … •  Stanford Bio.X games center 47 STANFORD BIOENGINEERING Riedel-Kruse Lab ingmar@stanford.edu