Unreal Technology

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A simple presentation about the Unreal Technology and Unreal Engine.The session contained live demos, but they had to be seen live!

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Unreal Technology

  1. 1. THE UNREAL TECHNOLOGY THE UNREAL DEVELOPMENT KIT
  2. 2. Xbox, PS3, PC Physically Game Engine Unreal Engine
  3. 3. WHY TO USE UDK? You don't have to start from scratch Just tweak the engine behavior Stuff will be finished fast
  4. 4. WHAT'S UDK? A system that assets your characters, weapons, sounds, props, etc. Into a visual interactive form.
  5. 5. Engine Components Graphics Engine Sound Engine Physics Engine Input Manager Network Infrastructure
  6. 6. HOW DOES IT WORK? CORE
  7. 7. Initialize components Ready for user Input Load maps Assets routing Sending info to core Game loop starts Game Initialization Game Launch Game Play
  8. 8. CREATING WORLDS Game Assets All data the Unreal Engine uses is stored in packages that contain the game assets Maps Textures and Materials Static Meshes Skeletal Meshes
  9. 9. GAME DEVELOPMENT Huge, hard process Should be iterative Should accept sacrifice ITERATION Get the idea Story treatment Scheduling Tight team
  10. 10. NON-VISUAL SIDE You can write Unreal Script It's Like Java and C++ Engine Physics are written in it
  11. 11. Start your first level
  12. 12. Build a game that has morales Respect the human brain

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