2. Criteria of Successful Learning Objects
1) Ease of Use (easily usable by students and educators without large learning curve)
2) Versatility (able to be used across multiple activities and curriculum areas)
3) Engaging (students are captivated and excited to use the learning object)
4) Assessment/Evaluation (provides opportunities to evaluate learning)
5) Age-Appropriate (vocabulary and content are geared toward students)
*Criteria Ratings throughout presentation are based on application in a Grade 3 classroom.*
4. Toy Theater - https://toytheater.com/
★ Web-based program
★ Variety of digital
manipulatives to aid in
mathematics thinking
★ Games and assessment
opportunities
★ Cross-curricular games
(reading, art, etc.)
Ease of Use 5/5
Versatility 5/5
Engaging 4/5
Assessment/Evaluation 5/5
Age-Appropriate 5/5
10. StoryJumper - https://www.storyjumper.com/
★ Web-based program
★ Drag-and-drop images
and text to create
digital storybooks
★ Integrates with Google
Classroom
★ Voice narration
capabilities
Ease of Use 5/5
Versatility 4/5
Engaging 5/5
Assessment/Evaluation 4/5
Age-Appropriate 5/5
16. Stop Motion Studio - Available on Google Play Store
★ App-based program
★ Straightforward
introduction to
animation and stop
motion video creation
★ Able to share creations
with others to view
★ Cross-curricular
connections
Ease of Use 3/5
Versatility 4/5
Engaging 5/5
Assessment/Evaluation 5/5
Age-Appropriate 4/5