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Sensing Happiness talk for Accessible Bristol 31 March 2015

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A talk linking physical and digital design in terms of cognitive accessibility, senses, behavioural design and happiness.

Using examples from Alastair Somerville's work experience and showing how 5 different people and groups are exploring and creating new ways of thinking about design for all.

Published in: Design
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Sensing Happiness talk for Accessible Bristol 31 March 2015

  1. 1. Sensing Happiness Accessible Bristol March 2015
  2. 2. Thanks Engine Shed Sonocent LJ Watson Consulting DIG Inclusion
  3. 3. Alastair Somerville
  4. 4. @acuity_design
  5. 5. Information accessibility
  6. 6. Cognitive Accessibility
  7. 7. What Why How
  8. 8. What
  9. 9. Definition
  10. 10. 3 parts
  11. 11. Making (digital or physical) places usable 1
  12. 12. Perceivable Intelligible Actionable 2
  13. 13. Perceivable Open to sensory awareness 2
  14. 14. Intelligible Open to human comprehension 2
  15. 15. Actionable Open to personal agency 2
  16. 16. Perceivable Intelligible Actionable 2
  17. 17. Stress free 3
  18. 18. Discovering problems
  19. 19. Exhibition Road 1
  20. 20. Perceivable Intelligible Actionable
  21. 21. Imperial War Museum 2
  22. 22. Casson Mann
  23. 23. A map of gaps
  24. 24. IN OUT
  25. 25. Perceivable Intelligible Actionable
  26. 26. WIAD Bristol 2015
  27. 27. More complex definition
  28. 28. Senses Emotions
  29. 29. Axes not spectrum
  30. 30. Conscious Unconscious
  31. 31. Behavioural design 2.0
  32. 32. This time it’s personal
  33. 33. Why
  34. 34. Accessibility
  35. 35. •Dyslexia •Aphasia •Non-verbal - Severe Speech and Language impairments •Ageing & Dementia •Down Syndrome •Autism •Dyscalculia W3C
  36. 36. Inclusion
  37. 37. Situational Impairment
  38. 38. "Indifference towards people and the reality in which they live is actually the one and only cardinal sin in design" Dieter Rams
  39. 39. Personalisation
  40. 40. Happiness
  41. 41. How
  42. 42. 4 interesting projects
  43. 43. Mobile Affective Sensing and Urban City Mood 1
  44. 44. Dr. Eiman Kanjo
  45. 45. Emotion in place
  46. 46. Wearables
  47. 47. Big Data
  48. 48. Redesign of physical place
  49. 49. W3C 2
  50. 50. Cognitive and Learning Disabilities Accessibility Task Force
  51. 51. Jamie Knight
  52. 52. CSUN 2015
  53. 53. Steve Maslin 3
  54. 54. Designing for minds
  55. 55. Sensory, Social & Spatial characteristics Orientation (in time and space) Safeguarding Neurological & psychological aspects of physical and sensory interactions
  56. 56. Sensory, Social & Spatial characteristics Orientation (in time and space) Safeguarding Neurological & psychological aspects of physical and sensory interactions
  57. 57. US Army 4
  58. 58. Neuroergonomics
  59. 59. Responsive data load through emotionally aware devices
  60. 60. Happiness
  61. 61. Paul Dolan
  62. 62. 2 meanings
  63. 63. Happiness is well directed attention 1
  64. 64. Positive emotion + Purpose Time 2
  65. 65. Pamela Pavliscak
  66. 66. Positive design manifesto
  67. 67. Autonomy & mastery Trust & empathy Creativity & self awareness Connection & community Meaning in all places
  68. 68. Autonomy & mastery Trust & empathy Creativity & self awareness Connection & community Meaning in all places
  69. 69. Unity
  70. 70. Cognitive accessibility is Personalisation is Design for happiness
  71. 71. What do you make?
  72. 72. Make places easier for some 1
  73. 73. Make places meaningful for many 2
  74. 74. Make places happier for all 3

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