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Opening the door - exploring design for transcendent user experience UX Cambridge 2017

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Opening the door was a 60 minute workshop by Elizabeth Buie and Alastair Somerville at UX Cambridge 2017.

The workshop explained some core concepts of transcendent experiences. Participants then played a board game called Transhendance developed by Elizabeth Buie to explore how design could support individual experiences of transcendence.

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Opening the door - exploring design for transcendent user experience UX Cambridge 2017

  1. 1. Opening the Door An Exploration of Design for Transcendent User Experience Elizabeth Buie Alastair Somerville
  2. 2. Opening UX Cambridge 2017
  3. 3. Meditation UX Cambridge 2017
  4. 4. Welcome UX Cambridge 2017
  5. 5. Elizabeth Buie @ebuie Sigma UX Cambridge 2017
  6. 6. Alastair Somerville @acuity_design UX Cambridge 2017
  7. 7. Code of Conduct UX Cambridge 2017
  8. 8. Code of Conversation UX Cambridge 2017
  9. 9. Workshop plan UX Cambridge 2017
  10. 10. Design Make Prototype Iterate Sell Products Services Product Design Process UX Cambridge 2017
  11. 11. Design Make Prototype Iterate Sell Products Services Product Design Process UX Cambridge 2017
  12. 12. Research Art Play Design Make Prototype Iterate Sell Artefacts Metaphors Stories Culture Process Product Design Process UX Cambridge 2017 Products Services
  13. 13. Research Art Play Artefacts Metaphors Stories Culture Process UX Cambridge 2017
  14. 14. Workshop content: Talking research Playing games UX Cambridge 2017
  15. 15. Workshop outputs: Stories UX Cambridge 2017
  16. 16. Questions? UX Cambridge 2017
  17. 17. Let’s start UX Cambridge 2017
  18. 18. Transcendent experience UX Cambridge 2017
  19. 19. Transcendent experience Activity not critical, may not even matter Awareness of self, connection beyond oneself Individual or communitarian Short (seconds to minutes) Wonder, awe, chills, tingles Transformation UX Cambridge 2017
  20. 20. Transformation UX Cambridge 2017
  21. 21. Transformation  Change in belief  Loss of fear of death  Acceptance  Reduced anxiety  Kindness  Unburdening  Release  Freedom  Change in values  Calm  Peace  Joyfulness  Resolution  Accomplishment  Open-mindedness  Lovingness  Growth  Compassion
  22. 22. The Art of Losing Control by Jules Evans
  23. 23. 1.The Entrance Gate 2.The Revival Tent 3.The Ecstatic Cinema 4.Rock and Roll Main Stage 5.Psychedelic Main Stage 6.The Contemplation Zone 7.The Tantric Sex Love Temple 8.The Mosh Pit 9.The Forest of Wonder 10.Futureland UX Cambridge 2017
  24. 24. Transcendent experience UX Cambridge 2017
  25. 25. TX UX Cambridge 2017
  26. 26. Transcendent user experience UX Cambridge 2017
  27. 27. TUX UX Cambridge 2017
  28. 28. We have to approach TUX design obliquely UX Cambridge 2017
  29. 29. Playing UX Cambridge 2017
  30. 30. Transcendhance The Game
  31. 31. The Game Board
  32. 32. Rules of the Game  Board spaces represent aspects of context contributing to TUX  Cards represent other TUX aspects  Make a game piece and place it on START  Roll the die and move along the board in the direction of the arrows  If you land on the foot of a ladder or the head of a snake, play your space BEFORE sliding along it  Draw TWO pink(ish) cards and ONE each of the other colours — you will have SIX total  Sketch as many ideas as you can for tech inspired by your board space and cards  IDEAS DO NOT HAVE TO BE FEASIBLE!
  33. 33. On Board space: Take 2 Pink Cards And 1 of each of the other colored Cards UX Cambridge 2017
  34. 34. Let’s play UX Cambridge 2017
  35. 35. What ideas did you sketch? UX Cambridge 2017
  36. 36. Share together UX Cambridge 2017
  37. 37. Stories we tell to others UX Cambridge 2017
  38. 38. Curating Collecting ideas for research UX Cambridge 2017
  39. 39. Closing UX Cambridge 2017
  40. 40. The end... UX Cambridge 2017
  41. 41. ...there is no end UX Cambridge 2017

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