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Al Maaref School

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Al Maaref School

  1. 1. - Learning skills and the bedrock of successful STEAM. - What does STEAM look like? - How to integrate continuous project based learning and planning. Let’s cross paths more often Activity
  2. 2. Discussion
  3. 3. Activity
  4. 4. Discussion
  5. 5. Activity
  6. 6. Ideas for STEAM projects - Crossings (designing and constructing bridges) - Defence and Attack (building catapults) - Up Up and Away (building aircraft)
  7. 7. Discussion
  8. 8. Discussion
  9. 9. Discussion
  10. 10. Diamond 9 positive
  11. 11. Diamond 9 negative
  12. 12. Activity
  13. 13. To try new things To concentrate To push yourself To work hard To imagine To improve To understand others To not give up Curiosity Compassion Co-operation Creativity Commitment Courage
  14. 14. Science: The study of the natural world. Technology: One surprise—the STEM definition for technology includes any product made by humans to meet a want or need. (So much for all technology being digital.) A chair is technology; so is a pencil. Any product kids create to solve a problem can be regarded as technology. Engineering: The design process kids use to solve problems. Art: something that is created with imagination and skill and that is beautiful or that expresses important ideas or feelings Math: The language of numbers, shapes, and quantities that seems so irrelevant to many students. Activity
  15. 15. • Oil spills • Water pollution • Air quality • Endangered species • Environmental Health Questions
  16. 16. Is it ever too late? Why should I care?

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