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FOAFRealm

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a presentation of FOAFRealm system

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FOAFRealm

  1. 1. FOAFRealm <ul><ul><li>Sławomir Grzonkowski </li></ul></ul>[email_address] DERI, Seoul 200 7
  2. 2. Presentation outline <ul><li>Motivations </li></ul><ul><li>Introduction </li></ul><ul><li>Features </li></ul><ul><li>FOAFRealm </li></ul><ul><li>D-FOAF </li></ul><ul><li>Final Remarks </li></ul><ul><li>Future Works </li></ul>
  3. 3. Motivations <ul><li>Current solutions offers only a static predefined access control </li></ul><ul><li>Management is often limited to storing login and password </li></ul><ul><li>Existing solutions are usually centralized and not based on open standards </li></ul><ul><li>Users are bored after submitting the same information for so many times during the registration process </li></ul>
  4. 4. Introduction <ul><li>User profiles management system based on FOAF </li></ul>
  5. 5. Introduction <ul><li>Policies expressed by social networking </li></ul><ul><ul><li>Friendship level between owner and requester, calculated across social network's digraph </li></ul></ul>
  6. 6. Features <ul><li>Accessible through SOA interface </li></ul><ul><ul><li>.NET, PHP and J2ME clients exists </li></ul></ul><ul><li>Distributed identity management (D-FOAF) based on hypercube-based network </li></ul><ul><ul><li>The HyperCuP protocol </li></ul></ul><ul><li>Support for single registration and Single Sign-on </li></ul><ul><li>Distributed solution based on open standards </li></ul>
  7. 7. FOAFRealm Architecture <ul><li>RDF storage independent </li></ul><ul><li>Can be adapted to environments other than Jakarta Tomcat </li></ul>
  8. 8. D-FOAF <ul><li>Distributed FOAFRealm </li></ul><ul><li>Distributed friendship level computation </li></ul><ul><li>Single Sign-on and Single Registration within distributed FOAFRealm servers </li></ul>
  9. 9. D-FOAF architecture <ul><li>P2P based on the HyperCuP protocol </li></ul>
  10. 10. Conclusions <ul><li>Providing distributed user profile management system based on open standards will deliver users more control over their profile information </li></ul><ul><li>With access control based on social networks definition it is possible to model fine-grained access control restrictions </li></ul>
  11. 11. Future works <ul><li>Novel and flexible architecture </li></ul><ul><li>Fancy and user-friendly GUI </li></ul><ul><li>Well documented </li></ul><ul><li>Supports users' roles </li></ul>
  12. 12. http://foafrealm.org

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