Winter 2 bertino


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Winter 2 bertino

  1. 1. Arbor Watch ~The Eighth Season~ ~Bertino~ By: Pony(formerly CanImarryapony)
  2. 2. Welcome back to Arbor Watch! As you might remember, last season Dagmar walked out of Ethan’s house leaving him and her kids behind. She settled up on Barker Block Street across from the Cookes. And she took most of the dogs with her.
  3. 3. Daggie dearest is doing Arbor Watch’s first mini challenge. She doing a Daisy Chain challenge. Where basically you have a chain of ten sims marry each other. I’ll post a link to the rules on Boolprop for a less clunky explanation. But basics Dagmar marries someone and then after she dies that person marries someone else and so on and so forth.
  4. 4. A quick use of the weather machine puts a nip in the air so Dagmar’s on the same season as everyone else.
  5. 5. The dogs check out the new toys in yard. Good thing they’re aren’t like real dogs, mine always have trouble moving to a new place.
  6. 6. As soon as the paper arrived, Dagmar checked it out for jobs. The Slacker career was still unavailable. Darn it.
  7. 7. The welcome wagon arrived as Dagmar bought Bertino’s Bolts. I was going to make it a second clothes shop, but then Daggie OTH is tinkering so robots it is.
  8. 8. She wasn’t able to afford much more that the robot work station, but she can at least make a couple of toy robots to get the rest of things. Electronics stores usually pay out pretty well after you get the initial stock .
  9. 9. Dagmar uses the time between making toy robots to prowl for dates. She has two bolts for Goopy.
  10. 10. She also starts digging to sell the stuff she digs up. And hopefully finds Pirate Steve’s treasure. He scattered all over the place you know.
  11. 11. Back home she calls Goopy over for a date, two bolts is two bolts. I think they would be kinda cute together too.
  12. 12. Then again Goopy isn’t the marrying kind…I’ll let Daggie dearest do some shopping.
  13. 13. Dagmar got herself a energizer to make life a little easier. Not that her life is hard since she didn’t move out with her kids. Oh well, it was all part of the Plan.
  14. 14. Day Two and it was back to the Bolts. I should’ve made her go to the Toy Chest more so she would have some badges. But Ethan need to get away. Despite her lack of skills, Bertino’s Bolts is doing pretty well.
  15. 15. After coming home Dagmar decides to lose her baby weight. She rolled the want to get fit, so work out it is.
  16. 16. Goopy decides to come back over. And even though I’m not going to make them a formal couple. There’s nothing wrong with Daggie having a little fun.
  17. 17. Though I bet they would make nice looking babies….hm, luckily for Dagmar I hadn’t installer ACR and Risky Woohoo until way after her turn in the rotation. She does have to have at least one kid as per Daisy Chain rules. But that should too hard on her.
  18. 18. Day Three brings in a puppy, Bane’s legacy must continue. So Dagmar adopted Leroy from the pound.
  19. 19. He grew up almost immediately, not a bad looking dog, if I had to say so.
  20. 20. So it’s been a while since I actually played Dagmar’s house and apparently, she got a job in the Slacker career at some point in time. And I neglected to write it down, but guess what, she came home with a promotion!
  21. 21. After her shift, it was straight to the store. While her customers were busy shopping, she was too actually. Crap, I forgot his name, I want to say Joe Gundersomething, but I’m probably wrong. Anyway they hit it off, but he’s too old for what I’m looking for. I could age him down, but I’ll see if she finds anyone else first. Maybe Ethan Barrett, Joe Carr is behind , that might be throwing me off.
  22. 22. Needless to say, Dagmar and who ever he is, went back to her place for some fun.
  23. 23. Strangely enough he had to go home before they ever went all the way. Dagmar spent the evening working out, which she may need the skill points for work. I don’t remember.
  24. 24. Day Four starts at the store. I still want to find Dagmar a spouse before she’s too old to have kids.
  25. 25. Gotcha, Brandon Lillard is perfect, they only have two bolts, but what the hay, he looks like he wants to settle down.
  26. 26. So Dagmar asks him back to her place.
  27. 27. We’ll just pretend Daggie’s big fat plumbbob isn’t there. But first comes love and then comes engagement and finally marriage.
  28. 28. So finally Dagmar’s settled down. Well sort of, I think she’s probably going to keep seeing Ethan and Goopy on the side. Anyway, Brandon moved in and brought in $10,000 and wants to be a Hall of Famer, which is possible as soon as I get around to building a sports lot.
  29. 29. Day Five, Brandon loafed about the house while Dagmar was at work. He had some job that I made him quit, I forget what it was though. I really should start writing this stuff down.
  30. 30. RENO DAY!!! Brandon’s ten grand went to good use. I realize now that I built another excellent starter home, but there’s not really good place to add anything to the house. So when they have a kid, the Bertinos might be moving again.
  31. 31. Brandon and Dagmar spent the rest of the day making liberal use of the newly renovated bedroom. Sigh, some sims.
  32. 32. And that’s a rap for the chapter. So exciting isn’t it? I played way too far ahead and now I’m trying to crank out the backlog. I placed one more family after this, so on to the Goodies
  33. 33. Rotation: Winter 2 Households: 3 of 4 Playable Sims: 19 # Of Total Residents(PS + Gravestones): 19 Community Lots: 6 Business Districts: 0 Universities: 0 Downtown: No SM: 3 Population: 57 CAS Available: 4/5 University Funds: $6357 # of Fires: 8 # of Burglaries: 0 # of Electrocutions: 0 # of Graves: 0 Businesses: Amber's Tales - Amber Vega - 10 More than Food - Julien Cooke – 7 Komei's Klothes – Komei Vega – 3 Smithe's Underground – Ethan Smithe – 2 The Toy Chest- Ethan Smithe- 2 Bertino’s Bolts- Dagmar Bertino - 2 Careers: Business – 1/1 Law Enforcement 2/2 Slacker 0/1 Entertainment 1/1 Culinary 1/1*Stat sheet inspired by THEOlive211