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Virtual Worlds in Higher Education: More Than Simulation (A Case-Study of Second Life)

Slides from a paper I presented remotely at MobileLearn Asia 2012, 25 October 2012

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Virtual Worlds in Higher Education: More Than Simulation (A Case-Study of Second Life)

  1. 1. Simon KearGoldsmiths College, University of London Mobile Learn Asia 2012 30 October 2012 1
  2. 2.  Early days SWIFT, University of Leicester A handheld future? Mobile Learn Asia 2012 30 October 2012 2
  3. 3.  Multi-User Virtual Environment (MUVE) Avatars Commercial enterprise (Linden Lab) Commerce system (Linden Dollars) Free to enter and use; cost to build and host Client software Hardware requirement Mobile Learn Asia 2012 30 October 2012 3
  4. 4.  Showcasing Mobile Learn Asia 2012 30 October 2012 4
  5. 5.  Recreation MayLou Designs Mobile Learn Asia 2012 30 October 2012 5
  6. 6.  Simulation and role play Loyalist College, Canada Mobile Learn Asia 2012 30 October 2012 6
  7. 7.  Experimentation Mobile Learn Asia 2012 30 October 2012 7
  8. 8.  Personalised BareRose taka55 Fall Mobile Learn Asia 2012 30 October 2012 8
  9. 9.  Move beyond the possible avpack Mobile Learn Asia 2012 30 October 2012 9
  10. 10.  Collaborative DUCKLING, University of Leicester Mobile Learn Asia 2012 30 October 2012 10
  11. 11.  Immersive Video 1 http://tinyurl.com/vwhe1 Mobile Learn Asia 2012 30 October 2012 11
  12. 12.  Genetics Mobile Learn Asia 2012 30 October 2012 12
  13. 13.  Health and Safety; familiarisation; lab culture Mobile Learn Asia 2012 30 October 2012 13
  14. 14.  three genetic tests: Sickle Cell Anaemia, Huntington’s Disease and Cystic Fibrosis Mobile Learn Asia 2012 30 October 2012 14
  15. 15.  Familiarity in-world Mobile Learn Asia 2012 30 October 2012 15
  16. 16.  Problem-based scenarios in iScience Mobile Learn Asia 2012 30 October 2012 16
  17. 17. Video 2http://tinyurl.com/vwihe2 Mobile Learn Asia 2012 30 October 2012 17
  18. 18.  Virtual lab a useful experience Gain a more rounded understanding of both practice and theory Repurposing for iScience show versatility on lab Mobile Learn Asia 2012 30 October 2012 18
  19. 19.  Modelling of a real environment Automated guidance and support Interaction between students Interaction through an avatar Logical constructs may be represented in physical form Mobile Learn Asia 2012 30 October 2012 19
  20. 20.  Chat IM Online friends list Nearby people list Minimap Teleport in the current map Mobile Learn Asia 2012 30 October 2012 20
  21. 21.  Lumiya viewer http://www.lumiyaviewer.com/ image © Nick Zwart Mobile Learn Asia 2012 30 October 2012 21
  22. 22.  Cloud Party http://www.cloudpartytime.com WebGL-capable graphics card; building issues; Jibe http://jibemix.com Unity3D editor; mobile devices; 1024 support hours = $76,800 Activeworlds http://www.activeworlds.com basic classroom = $650 pa; River City for middle school
  23. 23.  Kitely Virtual Worlds on Demand http://www.kitely.com/ OpenSim (open source multi-platform, multi- user 3D application server) http://opensimulator.org/ Mobile Learn Asia 2012 30 October 2012 23
  24. 24. Simon Kear Academic DeveloperGoldsmiths Learning Enhancement Unit SL: Johnson Zuta www.gold.ac.uk/gleu s.kear@gold.ac.uk Mobile Learn Asia 2012 30 October 2012 24

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