Immersive Technologies and theIntegration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute
Presentation Topics Introduction to the Serious Games Institute Immersive Technologies Example Serious Games Technology Trends Virtual vs Physical Spaces Immersive Technologies and GIS Research Opportunities Future Developments
What we demand from technology is Choice Cost Flexibility Hassle Control Personalisation Bureaucracy Experience Discovery Variety Engagement
We are driving technology to provide More control over our lives, our world and our relationships and we are prepared to pay for it !!
A Simple Illustration In-flight EntertainmentYesterday Today Tomorrow ?One size Intelligent fits all entertainment
Changing Relationship with Technology Personalisation vs one size fits all Ambient interfaces vs unnatural devices Persistent history vs blank pages Facilitated new discovery vs delivery of existing Understanding vs Memorisation Connected vs isolated Motivating and challenging vs boring & repetitive Creative expression vs standard responses
Shared Physical Spaces “Passive” “Active”“Physical spaces are lagging behind virtual spaces inthe ability to respond intelligently to the individual”
Key Message 2“Physical Spaces (and our experience of them) are important hubs for building social, economic and knowledge networks, yet they lack the intelligence for personalised, persistent relationships”
Research Opportunities Smart spaces and location aware applications are emerging technologies which are likely to require multi-disciplinary applied research focused on the convergence of immersive and GIS technologies, wireless sensors, datavisualisation, simulation and mobile devices.