Second Life Whatisitand Why

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  • Second Life Whatisitand Why

    1. 1. Elizabeth Becker Christine Crawford Lori Swinney
    2. 2. Agenda <ul><li>Tour of an instructional space designed for SL by Cathy Walker of St. Vincent de Paul School in Rogers, AR </li></ul><ul><li>Guest speaker, Larry Johnson (aka Larry Pixel), CEO of NMC </li></ul><ul><li>Guest speakers John Miller of Tacoma Community College and Cathy Walker will demonstrate the Nursing Education Simulator (NESim) (at 3:00 pm). </li></ul>
    3. 3. Explore…. <ul><li>This instructional space was created by Cathy Walker (see her bio in your handout) </li></ul>
    4. 4. What is Second Life? <ul><li>A 3-D virtual world </li></ul><ul><li>Free and available to everyone </li></ul><ul><li>Created in 2003 by Linden Lab </li></ul><ul><li>Over 9 million residents </li></ul><ul><ul><li>53% male, 47% female </li></ul></ul><ul><li>200 + countries </li></ul><ul><li>200 + universities </li></ul><ul><li>In-world economy US$1 = L$275 (as of 11/24/07) </li></ul>
    5. 6. Is Second Life a Game? <ul><li>Goals and objectives in games are dictated by the game designers. </li></ul><ul><li>What you set out to accomplish, when and how you level up are all predetermined by the writers. </li></ul><ul><li>In SL, the players ARE the writers. </li></ul>
    6. 7. Gartner Report 2007 <ul><li>Gartner Says 80 Percent of Active Internet Users (and Fortune 500 enterprises)Will Have A &quot;Second Life&quot; in the Virtual World by the End of 2011 </li></ul>
    7. 8. Trends toward Virtual Worlds <ul><li>Virtual worlds are new to our current students </li></ul><ul><li>In-coming students will have already been introduced to the virtual worlds: </li></ul><ul><ul><li>Club Penguin </li></ul></ul><ul><ul><li>Webkinz </li></ul></ul><ul><ul><li>Whyville </li></ul></ul><ul><ul><li>Teen Grid </li></ul></ul><ul><li>Corporations like IBM, Cisco and SUN use SL to interview, train, and socialize their employees </li></ul>
    8. 9. Economy <ul><li>Currency is the Linden Dollar </li></ul><ul><li>US$1 = L$275 (as of 11/24/07) </li></ul><ul><li>value fluctuates with supply and demand </li></ul><ul><li>Can buy all things virtual </li></ul><ul><li>How can we use this instructionally? </li></ul>
    9. 10. Culture <ul><li>Norms, etiquette, subcultures ie: personal space </li></ul><ul><li>It has newspapers, communities and cultural events </li></ul><ul><ul><li>Art galleries, jazz clubs, concerts, fund raisers </li></ul></ul><ul><li>How can we use this instructionally? </li></ul>
    10. 11. Networking/Collaboration <ul><li>Employee of Sun Microsystems </li></ul><ul><li>Graduate library student from U of A </li></ul><ul><li>Faculty member managing 3 SUNY Islands </li></ul><ul><li>Builder of Northern Illinois University (Glidden) </li></ul><ul><li>Member of SL Development board and shop owner </li></ul><ul><li>Educators in Arkansas, Pennsylvania and North Carolina </li></ul>
    11. 12. References http://www.gartner.com/it/page.jsp?id=503861 http://www.metaversemessenger.com/pdf/2007/11/MM20071120.pdf http://secondlife.com/whatis/economy-market.php www.secondlife.com Special thanks to friends in-world for the help!

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