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User Testing Doesn't Have to Be Hard

Oct. 16, 2018
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User Testing Doesn't Have to Be Hard

  1. USER TESTING DOESN’T HAVE TO BE HARDSource: ACL Software
  2. 2 SHANNON LEAHY UX Content Strategist Capital One MATT LEAHY Web/UX Designer EAB Enrollment Services
  3. 3
  4. Source: Experience Dynamics 4
  5. Photo by rawpixel on Unsplash 5
  6. 6 Producing a prototype for testing Finding the participants and venue Recording and documenting the test 1 2 3
  7. 7 Why are you testing?
  8. 8 What stage are you at in your process? Do you have specific areas of concern? What are you hoping to prove or disprove?
  9. Source: https://www.flickr.com/photos/pixelhalunke/ 9 Producing a Prototype
  10. 10 Levels of Fidelity
  11. 12 Content Prototypes Low-fi, text-only method to create and iterate on a touchpoint, a flow, or an end-to-end journey Create using: Pen and paper Microsoft Word Google Docs
  12. 13 Content Prototypes During kick-off or initial discovery, use content prototypes to draft and align on: • Overall narrative structure and flow of information • Tone of voice • Words that work and words to avoid
  13. 14 Content Prototypes For early rounds of design and iteration, turn to content prototypes to: • Gut-check copy as you integrate feedback • Co-write revisions • Head into hi-fi prototyping and design with a complete and realistic draft of content #noloremipsum
  14. 15 Content Prototypes Working from something that already exists? Content prototypes can help you: • Audit existing content • Benchmark strengths • Identify gaps
  15. 16 Wireframes Simple approximation of a page’s interface that specifically focuses on order and hierarchy of content, functionality, and intended behaviors Test your wireframes before beginning design and development work to validate: • Organization of content • Prioritization of features • Missing or unnecessary features • Clarity and effectiveness of interface copy
  16. 17 Wireframes Keep these best practices in mind: • Do not wireframe with Lorem Ipsum! Always work with real words. Always. • Try to work at a small screen size to avoid focusing too much on specific layout and design choices. Create using: Pen and paper PowerPoint Balsamiq Illustrator Sketch Adobe Xd
  17. 18 TIP Load your wireframe in a browser window or on a device to create a more realistic experience.
  18. 19
  19. 20 Can people actually use what you’ve designed?
  20. Photo by Anomaly on Unsplash 21 Clickable Prototypes High-fidelity, interactive representation of your end-state product (site, app, and so on) Create using: InVision Figma Adobe XD Keynote/PowerPoint
  21. Photo by rawpixel on Unsplash 22 Participants & Venue
  22. 23 Your test doesn’t have to be perfect. Just do it.
  23. 24 People Around You Coordinating times and location can be easier. You don’t necessarily have to provide compensation for participants. You can act in the spur of the moment and keep sessions short and informal. + + +
  24. 25 People Around You They’re more familiar with your brand, product, or services than the average person. Your team may be less representative of your user base or target audience. - -
  25. Photo by NeONBRAND on Unsplash 26 Online User Testing There’s usually a built-in pool of research participants. Testing sessions can happen anywhere, any time. You can opt to run unmoderated sessions if you don’t have bandwidth to facilitate the session live. + + +
  26. Photo by NeONBRAND on Unsplash 27 Online User Testing Participants can be pretty technologically savvy. Getting multiple licenses for your testing platform can get expensive. If the test is unmoderated, you can’t directly observe participants or ask follow-up questions in the moment. - - -
  27. http://www.currybet.net/cbet_blog/2010/06/10-tips-for-ambush-guerilla-us.php 28 Guerilla User Testing “The art of pouncing on lone people in cafes and public spaces, and quickly filming them whilst they use a website for a couple of minutes.” Martin Belam
  28. 29 Guerilla User Testing Users don’t have to be recruited and scheduled ahead of time. You can pull together a testing session on relatively short notice. No testing venue needed. You test right there on the spot. + + +
  29. 30 Guerilla User Testing Testing sessions need to be kept short. No more than five minutes. You are limited to the pool of potential participants at the location you choose. A public setting will likely be loud, busy, and potentially distracting. You must be comfortable with approaching strangers. - - - -
  30. Guerilla User Testing • Scout the location ahead of time. When is it busiest? How is the wifi? • Prep your computer or device (create a different profile, or clean up the desktop and disable notifications). • Keep technology as light as possible. You want to be mobile! • Have an incentive to help recruit users.
  31. 32 Partner With a Local Organization The partner organization can help facilitate recruiting and scheduling participants. You will be able to vet participants ahead of time to ensure a good fit. You can schedule testing sessions for longer periods of time. The partner organization may be able to help coordinate a testing venue as well. + + + +
  32. The pool of participants may be less diverse than desired. Establishing this relationship can be tricky and require quite a bit of legwork. - - 33 Partner With a Local Organization
  33. Photo by Startaê Team on Unsplash 34 Recording & Documenting
  34. 35 Have both a research moderator and a note-taker present. 35
  35. 36 TIP Invite partners outside of your (design) team to observe and capture notes.
  36. 37 Takes Notes By Hand If your team prefers to be analog: • Agree on areas of feedback and visual shorthand ahead of time. • Have a shared place where each person can upload a copy of their notes. • Debrief as a group at the end of the day to capture key takeaways and agree on next steps while everything is fresh.
  37. 38 Take Notes Digitally If your team prefers an online solution, check out Google Forms: • Create a template to capture quantitative and qualitative feedback. • Export results to Google Sheets and create charts, graphs, and other ways to share the data you’ve collected.
  38. 39 Take Notes Digitally If your team prefers an online solution, check out Google Forms: • Create a template to capture quantitative and qualitative feedback. • Export results to Google Sheets and create charts, graphs, and other ways to share the data you’ve collected.
  39. 40 Why Record Your Testing Sessions? Go back later, verify your observations, and fill in gaps in your notes Pull video clips or quotes to include in research recaps Enable others in your organization to view the testing sessions
  40. 41 Record Screen and User Reactions There are many options to choose from. Some easy, affordable solutions include: QuickTime Record screen, audio, and mouse clicks Available by default on Mac For a PC-compatible alternative to QuickTime, try CamStudio.
  41. 42 QuickTime Screen Recording
  42. 43 Record Screen and User Reactions There are many options to choose from. Some easy, affordable solutions include: QuickTime Record screen, audio, and mouse clicks Available by default on Mac For a PC-compatible alternative to QuickTime, try CamStudio. Silverback Record screen, audio, mouse clicks, and user reactions https://silverbackapp.com/
  43. Source: https://www.redweb.com/agency/blog/user-testing-the-pain-and-gain-of-improving-our-facilities-part-one 44
  44. 45 Record Screen and User Reactions There are many options to choose from. Some easy, affordable solutions include: QuickTime Record screen, audio, and mouse clicks Available by default on Mac For a PC-compatible alternative to QuickTime, try CamStudio. Reflector Display mobile or tablet screen on your laptop Compatible with Mac, Windows and Android http://www.airsquirrels.com/reflector/ Silverback Record screen, audio, mouse clicks, and user reactions https://silverbackapp.com/
  45. 46 Silverback + Reflector Screen Recording
  46. 47 TIP Get comfortable with your testing setup. Do a trial run or two beforehand.
  47. 48 You Got This! Anyone can put together an awesome user testing session. Consider methods that are less traditional but equally effective. Work with whatcha got! If you’re not already testing your ideas with users, start today.
  48. THANK YOU SHANNON LEAHY hello@shannon-leahy.com @sullivan_s MATT LEAHY matt@mattleahy.me
  49. Photo by Joyce McCown on Unsplash 50 Resources
  50. Books Don’t Make Me Think – Steve Krug http://sensible.com/dmmt.html Rocket Surgery Made Easy – Steve Krug http://sensible.com/rsme.html Just Enough Research – Erika Hall https://abookapart.com/products/just-enough-research
  51. Guerilla User Testing A Guide to the Art of Guerilla UX Testing https://medium.springboard.com/a-guide-to-the-art-of-guerrilla-ux-testing- 69a1411d34fb 10 Tips for ‘Ambush Guerilla User Testing’ http://www.currybet.net/cbet_blog/2010/06/10-tips-for-ambush-guerilla-us.php Getting Guerrilla With It https://uxmag.com/articles/getting-guerrilla-with-it
  52. Prototyping High vs. Low Fidelity https://www.nngroup.com/articles/ux-prototype-hi-lo-fidelity/ 4 Ways to Get Started with Content Testing https://www.slideshare.net/ShannonLeahy2/4-ways-to-get-started-with-content- testing
  53. Online User Testing Platforms UsabilityHub https://usabilityhub.com Userlytics https://www.userlytics.com UserTesting https://www.usertesting.com
  54. Online User Testing Platforms (Con’t.) UsersThink https://usersthink.com UserZoom https://www.userzoom.com Validately https://validately.com
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