It is my endeavour to create games that are truly enjoyable to play and give something to the player that they cannot get any other way.I bring a passion for games and a creative drive combined with an ever- growing knowledgebase with the following capabilities in game design: High level – giving life to ideas from concept to fully realisable design and fleshing out all the details. Level design and mechanics: developing levels to specification and fun mechanics suitable to the concept at hand. Design document management.
I am interested in games with a strong narrative direction. If you have a partially defined game idea, or rough characters or concept, I can truly give them their own lives through writing – tailored to the genre and theme in mind.Specifically I do: Scriptwriting – dialogue, characterisation and story in a non- cliché and engaging manner; not restricted to genre. Documentation – game manual, instructions and project management.
I am educated and practiced in sound design and can develop, manage and acquire the most suitable sound and music assets for the game.
I can conduct market research and analysis, which may be used to determined the best marketing strategy and otherwise advise decisions related to selling the game.This may also be of use in the marketing documentation for the game portfolio / presentation.
I am interested in seeing this project turn out to be the very best possible and you can expect that I will be dedicated to the end.I am also a very friendly, open-minded person with a helpful attitude and effective communication skills, or so I think.