Visual Business Modeling | Service Design Drinks Berlin

Visual Business Modeling
Some Fun with Alex’ Osterwalders BMC | Service Design Drinks Berlin, 03.09.2012



                                                                                  1
Choices & Consequences                                        Activity Networks                            Value Flow Mapping for Ecosystems




    Value Configuration Perspective:                                                                                                                                  !
                                                                 Tom Hulmes Canvas (IDEO)                            Patrick Stählers Canvas (Fluidmind)
         Chains/Shops/Networks




                                                                                                            !
                                                                                                                                  etc.
 Other »Scientific Conceptualisations«                              Fraunhofer IAO Canvas

Image Credits / Sources in order of appearance: Casadesus-Masanell, R., & Ricart, J. E. (2011). How to Design A Winning Business Model. Harvard Business Review,
 89(1/2), 100–107. // Porter, M. E. (1996). What is Strategy? Harvard Business Review, (November - December). // Ouden, E. den. (2011). Innovation Design: Creating
 Value for People, Organizations and Society (1st ed.). Springer London. // Fjeldstad, Ø. D., & Stabell, C. B. (1998). Configuring Value for Competitive Advantage: On
   Chains, Shops, and Networks. Strategic Management Journal,, Vol 19, 413–437. // valuenetworksandcollaboration.com, 2011 // Tom Hulme (http://weijiblog.com/
 startup-tools/) // Patrick Stähler (http://blog.business-model-innovation.com/tools/) // Johnson, M. W., Christensen, C. M., & Kagermann, H. (2008). Reinventing Your
                                Business Model. Harvard Business Review, 86(12), 50–59. // Fraunhofer IAO (http://moby.iao.fraunhofer.de/)
Osterwalders Business Model Canvas: The Building Blocks




Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)   3
Customer Segments




                                           Which customers do we serve?
                                        What are the jobs they need to get done?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)              4
Value Proposition




                         Tip: Use the Value
                            Proposition-
                              Designer!




                                 What do we offer them? Which »problem« do we
                                 really solve? What value do we really provide?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)             5
Channels




                             How can we best reach/serve each customer segment?
                                What are the best interaction/touch points?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)             6
Relationships




                      What relations shall we establish with our customer segments?
                            Personal? Automated? Acquisitive? Retentive?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                 7
Relationships




                                                                                                     I n te r f ac e
                                                                    O   f fe r i ng   C us t ome r




                      What relations shall we establish with our customer segments?
                            Personal? Automated? Acquisitive? Retentive?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                                  7
Revenue Streams




                                 What are our customers really willing to pay for?
                                  How? Transactional or recurring revenues?
                                                                                     images by JAM
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                8
Key Resources




                                          Which resources and assets are critical
                                           to successfully run our business?
                                                                                    images by JAM
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                               9
Key Activities




                                       What essential key activities do we have to
                                       perform to deliver our value proposition?
                                                                                     images by JAM
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                            10
Key Partners




               Who are critical partners and suppliers leveraging our business model?
                                 With whom do we co-create value?
                                                                                  images by JAM
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                         11
Key Partners



                                   t r uc t u re
                        I nf ras




               Who are critical partners and suppliers leveraging our business model?
                                 With whom do we co-create value?
                                                                                  images by JAM
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                         11
Cost Structure




                                            What is our resulting cost structure?
                                             Which key elements drive costs?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)               12
Cost Structure




                                                                        Fi n ance




                                            What is our resulting cost structure?
                                             Which key elements drive costs?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)               12
Key                                          Value
                          Activities                                Proposition       Relationships




       Key                                                                                            Customer
       Partners                                                                                       Segments




             Cost                                                                                     Revenue
         Structure                                                                                    Streams
                                   Key
                             Resources                                            Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                            13
Starting Points: Resource-Driven
                          Key                                          Value
                          Activities                                Proposition       Relationships




       Key                                                                                            Customer
       Partners                                                                                       Segments




             Cost                                                                                     Revenue
         Structure                                                                                    Streams
                                   Key
                             Resources                                            Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                            14
Starting Points: Offer-Driven
                          Key                                          Value
                          Activities                                Proposition       Relationships




       Key                                                                                            Customer
       Partners                                                                                       Segments




             Cost                                                                                     Revenue
         Structure                                                                                    Streams
                                   Key
                             Resources                                            Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                            15
Starting Points: Customer-Driven
                          Key                                          Value
                          Activities                                Proposition       Relationships




       Key                                                                                            Customer
       Partners                                                                                       Segments




             Cost                                                                                     Revenue
         Structure                                                                                    Streams
                                   Key
                             Resources                                            Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                            16
Starting Points: Finance-Driven
                          Key                                          Value
                          Activities                                Proposition       Relationships




       Key                                                                                            Customer
       Partners                                                                                       Segments




             Cost                                                                                     Revenue
         Structure                                                                                    Streams
                                   Key
                             Resources                                            Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                            17
Starting Points: Multiple-Epicenter-Driven
                          Key                                          Value
                          Activities                                Proposition       Relationships




       Key                                                                                            Customer
       Partners                                                                                       Segments




             Cost                                                                                     Revenue
         Structure                                                                                    Streams
                                   Key
                             Resources                                            Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                            18
Key                                          Value
                          Activities                                Proposition       Relationships




       Key                                                                                            Customer
       Partners                                                                                       Segments




             Cost                                                                                     Revenue
         Structure                                                                                    Streams
                                   Key
                             Resources                                            Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                            19
Key                                    Value
                                Activities                          Proposition       Relationships




       Key                                                                                            Customer
       Partners                                                                                       Segments



                                                                                              C re ate /R
                             / Re duc e                                                                     aise
             Elim i n a te                                                                      Va l ue
                    Co s ts




             Cost                                                                                     Revenue
         Structure                                                                                    Streams
                                          Key
                                    Resources                                     Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                              19
Key                                    Value
                                Activities                          Proposition       Relationships



                                                                  Best
                                                               Sustainable
       Key                                                     Equilibrium                              Customer
       Partners                                                                                         Segments



                                                                                                C re ate /R
                             / Re duc e                                                                       aise
             Elim i n a te                                                                        Va l ue
                    Co s ts

               x. v  a l ue                                                                   m a x. v a l
           ma            f or                                                                f or t he u
                                                                                                           ue
           c ap t u re                                                                                   se r
                    mp    a ny
           th e co

             Cost                                                                                       Revenue
         Structure                                                                                      Streams
                                          Key
                                    Resources                                     Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                                19
Video Gaming Strategy Canvas: Nintendo Wii (in 2007)
                                                 Key                                   Value
                                                 Activities                         Proposition                            Relationships

                                          Nintendo Wii                            Microsoft Xbox 360                           Sony PS3




                          Key                                                                                                              Customer
                          Partners                                                                                                         Segments



                                                                                                                                   C re ate /R
                                                Re duc e
Value Level & Price




                                              /                                                                                                  aise
                              Elim i n a te                                                                                          Va l ue
                                       Co s ts




                               Cost                                                                                                        Revenue
                           Structure                                                                                                       Streams
                      s



                                 isk



                                                  5.1



                                                           D




                                                                       iy


                                                                             ce



                                                                                       U



                                                                                                  U




                                                                                                              l



                                                                                                                           h



                                                                                                                                    s




                                                                                                                                                        r



                                                                                                                                                                 m
                                                                                                             tro
                                                           Key




                                                                                                                                                    cto
               vie




                                                                                                                                 me
                                                                                                                       ac
                                                           DV




                                                                      vit




                                                                                      CP



                                                                                              GP




                                                                                                                                                                te
                                                                            Pri
                                 D




                                                                                                           on
                                                     Resources                                                     Channels




                                                                                                                      Re
                                               lby




                                                                                                                                                             ys
    Mo




                                                                     ti




                                                                                                                                                  Fa
                                                                                                                                Ga
                              rd




                                                                  ec




                                                                                                        nC




                                                                                                                                                            os
                                              Do




                                                                                                                      er
                            Ha




                                                                                                                                             un
                                                                 nn




                                                                                                                                                            Ec
                                                                                                                    Us
                                                                                                       tio




                                                                                                                                            /F
                                                                 Co




                                                                                                      Mo




                                                                                                                                          Ux
                                                                                                                                                                 20
KP           KA          VP        CR                             CS




             KR                    CH




CS                            RS




Nintendo Wii (in 2007)             eliminate   reduce   create   raise   unchanged
KP                   KA                                 VP                       CR                             CS



                          state-of-the-art
                          chip development




                                                                                                                     male
                                                                                                                   »hardcore
                                                                                                                    gamers«

                     KR                                                          CH




                                                             passive immersion
                                                               with high-end
                            n e w p r o p r ie t              performance and
                                                 ar y
                                te c h n o l o g y                graphics




CS                                                                     RS




     c o n s o le
     su b s idie s




Nintendo Wii (in 2007)                                                           eliminate   reduce   create   raise   unchanged
KP                     KA                                 VP                       CR                                   CS



                            state-of-the-art
                            chip development
                                                                                                                                   g ame
                                                                                                                               de ve l o p e r
                                                                                                                                               s

                                                                                                                             male
                                                                                                                           »hardcore
                                                                                                                            gamers«

                       KR                                                          CH




                                                               passive immersion
                                                                 with high-end
                              n e w p r o p r ie t              performance and                   retail
       game                                        ar y
     developers                   te c h n o l o g y                graphics                   distribution




CS                                                                       RS



                                                                                                royalties
       c o n s o le                                                                            from game
       su b s idie s                                                                           developers




Nintendo Wii (in 2007)                                                             eliminate     reduce       create   raise    unchanged
KP                     KA                                     VP                       CR                                   CS



                            state-of-the-art
                            chip development
                                                                                                                                       g ame
                                                                                                                                   de ve l o p e r
                                                                                                                                                   s

                                                                                                                                 male
                                                                                                                               »hardcore
                                                                                                                                gamers«

                       KR                                                              CH




                                                                   passive immersion
                                                                     with high-end
                              n e w p r o p r ie t                  performance and                   retail
       game                                        ar y
     developers                   te c h n o l o g y                    graphics                   distribution




CS                                                                           RS
                        technology
                       development
                           costs             co n s o le                                            royalties
       c o n s o le                               uc t io n                                        from game
       su b s idie s                        pro d s
                                                cos t                                              developers




Nintendo Wii (in 2007)                                                                 eliminate     reduce       create   raise    unchanged
KP                              KA                                            VP                                       CR                                       CS



                                       state-of-the-art                                       mo t i o n
                                       chip development
                                                                                           c o n t ro l                                                                     g ame
                                                                                                        le d                                                            de ve l o p e r
                                                                                             g am i ng                                                                                  s
                                      a l te r n a t i ve
                                      g ame c h  once p t                                  u t,    f un f
                                           re s e a rc                                rko er y              ac t o r                                                 male
                                                                                 , wo e c o v         e x pe r , so cial
                                                                             o rt a l r
                                                                          sp ic                                ie n c e                                            »hardcore
                                                                                                          f am i l »
               ic ro - r                                                  p h ys                                  y                                                 gamers«
        STM c s f o
             ro n i
     e le c t EMS               KR                                                   physical activity,                CH
             M
              le rom  e te rs                                                       social get-together
       ac c e                    m o t io n                                                                                                                             c asua l
                                     n t ro l
                                 co
                                te c h n olo gy                                                                                                                        g ame rs
                                                                                    passive immersion
                                                                                      with high-end
                                          n e w p r o p r ie t                       performance and                                                                            families
       game                                                    ar y                                                                       retail
     developers                               te c h n o l o g y                         graphics                                      distribution               gi r ls




CS                                                                                                RS
                                  technology
                                 development
                                     costs               co n s o le                                                                    royalties
       c o n s o le                                           uc t io n                                                                from game
       su b s idie s                                    pro d s
                                                            cos t                                                                      developers




Nintendo Wii (in 2007)                                                                                                     eliminate     reduce       create   raise        unchanged
KP                              KA                                            VP                                       CR                                         CS



                                       state-of-the-art                                       mo t i o n
                                       chip development
                                                                                           c o n t ro l                                                                      g ame
       standard                                                                                         le d                                                             de ve l o p e r
      component                                                                              g am i ng                                                                                   s
       hardware
                                      a l te r n a t i ve
     manufacturers                               once p t
                                      g ame c h                                            u t,    f un f
                                           re s e a rc                                rko er y              ac t o r                                                   male
                                                                                 , wo e c o v         e x pe r , so cial
                                                                             o rt a l r
                                                                          sp ic                                ie n c e                 retail store                 »hardcore
                                                                                                          f am i l »                   involvement
               ic ro - r                                                  p h ys                                  y                                                   gamers«
        STM c s f o
             ro n i
     e le c t EMS               KR                                                   physical activity,                CH
             M
              le rom  e te rs                                                       social get-together
       ac c e                    m o t io n                                                                                                                              c asua l
                                     n t ro l
                                 co
                                te c h n olo gy                                                                                                                         g ame rs
                                                                                    passive immersion
                                                                                      with high-end
                                          n e w p r o p r ie t                       performance and                                                                             families
       game                                                    ar y                                                                       retail
     developers                               te c h n o l o g y                         graphics                                      distribution                 gi r ls




CS                                                                                                RS
                                  technology
                                 development
                                     costs               co n s o le                                                                    royalties           h a rd w
       c o n s o le                                           uc t io n                                                                from game          s a le s a re
       su b s idie s                                    pro d s                                                                                                   pro f i
                                                            cos t                                                                      developers                         t


Nintendo Wii (in 2007)                                                                                                     eliminate     reduce        create   raise         unchanged
KP                              KA                                            VP                                       CR                                         CS



                                       state-of-the-art                                       mo t i o n
                                       chip development
                                                                                           c o n t ro l                                                                      g ame
       standard                                                                                         le d                                                             de ve l o p e r
      component                                                                              g am i ng                                                                                   s
       hardware
                                      a l te r n a t i ve                       Desirability
     manufacturers                               once p t
                                      g ame c h                                            u t,    f un f
                                           re s e a rc                                rko er y              ac t o r                                                   male
                                                                                 , wo e c o v         e x pe r , so cial
                                                                             o rt a l r
                                                                          sp ic                                ie n c e                 retail store                 »hardcore
                                                                                                          f am i l »                   involvement
               ic ro - r                                                  p h ys                                  y                                                   gamers«
        STM c s f o
             ro n i
     e le c t EMS               KR                                                   physical activity,                CH
             M
              le rom  e te rs                                                       social get-together
       ac c e                    m o t io n                                                                                                                              c asua l
                                     n t ro l
                                 co
                                te c h n olo gy                                       Best                                                                              g ame rs
                                                                                 Sustainable
                                                                                  passive immersion
                                                                                    with high-end
       game
                                          n e w p r o p r ie t
                                                               ar y
                                                                                 Equilibrium
                                                                                   performance and                                        retail                                 families
     developers                               te c h n o l o g y                           graphics                                    distribution                 gi r ls


                                                   Feasibility                                                         Viability
CS                                                                                                RS
                                  technology
                                 development
                                     costs               co n s o le                                                                    royalties           h a rd w
       c o n s o le                                           uc t io n                                                                from game          s a le s a re
       su b s idie s                                    pro d s                                                                                                   pro f i
                                                            cos t                                                                      developers                         t


Nintendo Wii (in 2007)                                                                                                     eliminate     reduce        create   raise         unchanged
Key                                          Value
                          Activities                                Proposition       Relationships




       Key                                                                                            Customer
       Partners                                                                                       Segments




             Cost                                                                                     Revenue
         Structure                                                                                    Streams
                                   Key
                             Resources                                            Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                            22
Key                                          Value
                          Activities                                Proposition       Relationships




       Key                                                                                            Customer
       Partners                                                                                       Segments




                                                                                             10:
                                                                                             MI
                                                                                               NU
                                                                                                 T
                                                                                                  00
                                                                                                           ES
             Cost                                                                                     Revenue
         Structure                                                                                    Streams
                                   Key
                             Resources                                            Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                            22
What I haven’t told you




                          23
Want to know more? Join the Business Model Generation!




 businessmodelgeneration.com/book          businessmodelyou.com



                                                                  24
… and start following these Guys and Organisations!



   Alexander Osterwalder: http://www.businessmodelalchemist.com
      Patrick Stähler: http://blog.business-model-innovation.com
                 Steve Blank: http://steveblank.com


                Doblin Group: http://news.doblin.com
                 Innosight: http://www.innosight.com
       BusinessModelsInc: http://www.businessmodelsinc.com


            DesignWorks @ Rotman: http://bit.ly/TYRLhG
        Illinois Institute of Design: http://www.id.iit.edu/news

                                                                   25
Design-driven
strategic business
planning
Jan Schmiedgen // Zwiestädter Straße 7 // 12055 Berlin // +49 173 3 83 15 26 // kontakt@schmiedgen.eu   26
Backup: Some Examples of well known Business Models




                                                      27
Image Credit: © 2011 Business Models Inc. (www.businessmodelsinc.com)   www.businessmodelgeneration.com
Image Credit: © 2008 XPLANE (www.xplane.com) & Alexander Osterwalder (www.alexosterwalder.com)   29
Image Credit: © 2008 XPLANE (www.xplane.com) & Alexander Osterwalder (www.alexosterwalder.com)   30
Image Credit: © 2011 Business Models Inc. (www.businessmodelsinc.com)   www.businessmodelgeneration.com
Image Credit: © 2011 Business Models Inc. (www.businessmodelsinc.com)   www.businessmodelgeneration.com
1 of 44

Recommended

Sketchnotes+Service Design=BFFs :: Service Design Meetup [Tue Feb 11, 2014] by
Sketchnotes+Service Design=BFFs :: Service Design Meetup [Tue Feb 11, 2014]Sketchnotes+Service Design=BFFs :: Service Design Meetup [Tue Feb 11, 2014]
Sketchnotes+Service Design=BFFs :: Service Design Meetup [Tue Feb 11, 2014]Kate Rutter
4.5K views90 slides
Strategising with Service as Business Logic / Service Design Drinks by
Strategising with Service as Business Logic / Service Design DrinksStrategising with Service as Business Logic / Service Design Drinks
Strategising with Service as Business Logic / Service Design DrinksService Design Berlin
10K views55 slides
Blue Ocean Strategy - Summary and Examples by
Blue Ocean Strategy - Summary and ExamplesBlue Ocean Strategy - Summary and Examples
Blue Ocean Strategy - Summary and ExamplesKhai Biau Yip
466.2K views78 slides
Business Model Canvas 101 by
Business Model Canvas 101Business Model Canvas 101
Business Model Canvas 101Emad Saif
485.3K views40 slides
Les fondamentaux du big data ! by
Les fondamentaux du big data !Les fondamentaux du big data !
Les fondamentaux du big data !Bruno Teboul
2.8K views12 slides
2016 - WATERFORM : Levée de Fonds by
2016 - WATERFORM : Levée de Fonds2016 - WATERFORM : Levée de Fonds
2016 - WATERFORM : Levée de FondsIXIS
542 views1 slide

More Related Content

Viewers also liked

Institutional Repositories @SUNYLA2012 by
Institutional Repositories @SUNYLA2012Institutional Repositories @SUNYLA2012
Institutional Repositories @SUNYLA2012Kim Myers
594 views11 slides
Yvonne Silcox Resume by
Yvonne Silcox ResumeYvonne Silcox Resume
Yvonne Silcox ResumeYvonne Silcox
280 views2 slides
Healthcare Internet Conference\' You have Mail" by
Healthcare Internet Conference\' You have Mail"Healthcare Internet Conference\' You have Mail"
Healthcare Internet Conference\' You have Mail"ddbennett
528 views26 slides
Global payroll webinar 3 - Choosing the payroll service delivery model that ... by
Global payroll webinar 3  - Choosing the payroll service delivery model that ...Global payroll webinar 3  - Choosing the payroll service delivery model that ...
Global payroll webinar 3 - Choosing the payroll service delivery model that ...NGA Human Resources
1.6K views16 slides
Colegio cooperativo del magisterio de cundinamarca by
Colegio cooperativo del magisterio de cundinamarcaColegio cooperativo del magisterio de cundinamarca
Colegio cooperativo del magisterio de cundinamarcaosunanicolas11
671 views13 slides
Network Monitoring and Measurements at University of Napoli by
Network Monitoring and Measurements at University of NapoliNetwork Monitoring and Measurements at University of Napoli
Network Monitoring and Measurements at University of Napolipescape
1.5K views62 slides

Viewers also liked(20)

Institutional Repositories @SUNYLA2012 by Kim Myers
Institutional Repositories @SUNYLA2012Institutional Repositories @SUNYLA2012
Institutional Repositories @SUNYLA2012
Kim Myers594 views
Healthcare Internet Conference\' You have Mail" by ddbennett
Healthcare Internet Conference\' You have Mail"Healthcare Internet Conference\' You have Mail"
Healthcare Internet Conference\' You have Mail"
ddbennett528 views
Global payroll webinar 3 - Choosing the payroll service delivery model that ... by NGA Human Resources
Global payroll webinar 3  - Choosing the payroll service delivery model that ...Global payroll webinar 3  - Choosing the payroll service delivery model that ...
Global payroll webinar 3 - Choosing the payroll service delivery model that ...
NGA Human Resources1.6K views
Colegio cooperativo del magisterio de cundinamarca by osunanicolas11
Colegio cooperativo del magisterio de cundinamarcaColegio cooperativo del magisterio de cundinamarca
Colegio cooperativo del magisterio de cundinamarca
osunanicolas11671 views
Network Monitoring and Measurements at University of Napoli by pescape
Network Monitoring and Measurements at University of NapoliNetwork Monitoring and Measurements at University of Napoli
Network Monitoring and Measurements at University of Napoli
pescape1.5K views
Parodi et al 2002 atp y adenosina by Jorge Parodi
Parodi et al 2002 atp y adenosinaParodi et al 2002 atp y adenosina
Parodi et al 2002 atp y adenosina
Jorge Parodi581 views
Basics business card by mrsmercedes
Basics business cardBasics business card
Basics business card
mrsmercedes215 views
Trabajo os unix by Hector Caro
Trabajo os unixTrabajo os unix
Trabajo os unix
Hector Caro1.3K views
Practica 4.1. que es la web herrera indise by Javier Herrera
Practica 4.1. que es la web herrera indisePractica 4.1. que es la web herrera indise
Practica 4.1. que es la web herrera indise
Javier Herrera787 views
La reputazione dei ristoranti toscani by Mind Lab Hotel
La reputazione dei ristoranti toscaniLa reputazione dei ristoranti toscani
La reputazione dei ristoranti toscani
Mind Lab Hotel551 views
Fakhruddin all in one presentation revised3 by amyn83
Fakhruddin all in one presentation revised3Fakhruddin all in one presentation revised3
Fakhruddin all in one presentation revised3
amyn831.6K views
San francisco de nuevo ecuador completo final pq by Carlos Márquez
San francisco de nuevo ecuador completo final pq San francisco de nuevo ecuador completo final pq
San francisco de nuevo ecuador completo final pq
Carlos Márquez506 views
How Cybercriminals Cheat Email Authentication by Return Path
How Cybercriminals Cheat Email AuthenticationHow Cybercriminals Cheat Email Authentication
How Cybercriminals Cheat Email Authentication
Return Path489 views

More from Service Design Berlin

Service Design Drinks | The Future of Cities by
Service Design Drinks | The Future of CitiesService Design Drinks | The Future of Cities
Service Design Drinks | The Future of CitiesService Design Berlin
733 views37 slides
Service Design Drinks | Finance - What future do we wish for? by
Service Design Drinks | Finance - What future do we wish for?Service Design Drinks | Finance - What future do we wish for?
Service Design Drinks | Finance - What future do we wish for?Service Design Berlin
1.5K views67 slides
Future of Health Care | Service Design Drinks by
 Future of Health Care |  Service Design Drinks Future of Health Care |  Service Design Drinks
Future of Health Care | Service Design DrinksService Design Berlin
578 views48 slides
Building communities / Service Design Drinks by
Building communities / Service Design DrinksBuilding communities / Service Design Drinks
Building communities / Service Design DrinksService Design Berlin
1.8K views60 slides
Data & Services / Service Design Drinks by
Data & Services / Service Design DrinksData & Services / Service Design Drinks
Data & Services / Service Design DrinksService Design Berlin
1.6K views86 slides
LEGO Serious Play / Service Design Drinks Berlin by
LEGO Serious Play / Service Design Drinks Berlin LEGO Serious Play / Service Design Drinks Berlin
LEGO Serious Play / Service Design Drinks Berlin Service Design Berlin
7.6K views70 slides

More from Service Design Berlin (20)

Service Design Drinks | Finance - What future do we wish for? by Service Design Berlin
Service Design Drinks | Finance - What future do we wish for?Service Design Drinks | Finance - What future do we wish for?
Service Design Drinks | Finance - What future do we wish for?
Bringing Service Design In-House / Service Design Drinks Berlin by Service Design Berlin
Bringing Service Design In-House / Service Design Drinks BerlinBringing Service Design In-House / Service Design Drinks Berlin
Bringing Service Design In-House / Service Design Drinks Berlin
Designing Services for the Public / Service Design Drinks by Service Design Berlin
Designing Services for the Public / Service Design DrinksDesigning Services for the Public / Service Design Drinks
Designing Services for the Public / Service Design Drinks
Service Design & the Internet of Things / Service Design Drinks by Service Design Berlin
Service Design & the Internet of Things / Service Design DrinksService Design & the Internet of Things / Service Design Drinks
Service Design & the Internet of Things / Service Design Drinks
Service Design Berlin / Prototyping Public Services at Gov Jam Berlin 2015 by Service Design Berlin
Service Design Berlin / Prototyping Public Services at Gov Jam Berlin 2015 Service Design Berlin / Prototyping Public Services at Gov Jam Berlin 2015
Service Design Berlin / Prototyping Public Services at Gov Jam Berlin 2015
Making jobs-to-be-done actionable / Service Design Drinks by Service Design Berlin
Making jobs-to-be-done actionable / Service Design DrinksMaking jobs-to-be-done actionable / Service Design Drinks
Making jobs-to-be-done actionable / Service Design Drinks
Service Innovation in Retail / Service Design Drinks Berlin by Service Design Berlin
Service Innovation in Retail / Service Design Drinks BerlinService Innovation in Retail / Service Design Drinks Berlin
Service Innovation in Retail / Service Design Drinks Berlin

Recently uploaded

Black and White Modern Science Presentation.pptx by
Black and White Modern Science Presentation.pptxBlack and White Modern Science Presentation.pptx
Black and White Modern Science Presentation.pptxmaryamkhalid2916
14 views21 slides
Digital Product-Centric Enterprise and Enterprise Architecture - Tan Eng Tsze by
Digital Product-Centric Enterprise and Enterprise Architecture - Tan Eng TszeDigital Product-Centric Enterprise and Enterprise Architecture - Tan Eng Tsze
Digital Product-Centric Enterprise and Enterprise Architecture - Tan Eng TszeNUS-ISS
19 views47 slides
Combining Orchestration and Choreography for a Clean Architecture by
Combining Orchestration and Choreography for a Clean ArchitectureCombining Orchestration and Choreography for a Clean Architecture
Combining Orchestration and Choreography for a Clean ArchitectureThomasHeinrichs1
69 views24 slides
Upskilling the Evolving Workforce with Digital Fluency for Tomorrow's Challen... by
Upskilling the Evolving Workforce with Digital Fluency for Tomorrow's Challen...Upskilling the Evolving Workforce with Digital Fluency for Tomorrow's Challen...
Upskilling the Evolving Workforce with Digital Fluency for Tomorrow's Challen...NUS-ISS
28 views70 slides
Future of Learning - Yap Aye Wee.pdf by
Future of Learning - Yap Aye Wee.pdfFuture of Learning - Yap Aye Wee.pdf
Future of Learning - Yap Aye Wee.pdfNUS-ISS
41 views11 slides
Throughput by
ThroughputThroughput
ThroughputMoisés Armani Ramírez
36 views11 slides

Recently uploaded(20)

Black and White Modern Science Presentation.pptx by maryamkhalid2916
Black and White Modern Science Presentation.pptxBlack and White Modern Science Presentation.pptx
Black and White Modern Science Presentation.pptx
maryamkhalid291614 views
Digital Product-Centric Enterprise and Enterprise Architecture - Tan Eng Tsze by NUS-ISS
Digital Product-Centric Enterprise and Enterprise Architecture - Tan Eng TszeDigital Product-Centric Enterprise and Enterprise Architecture - Tan Eng Tsze
Digital Product-Centric Enterprise and Enterprise Architecture - Tan Eng Tsze
NUS-ISS19 views
Combining Orchestration and Choreography for a Clean Architecture by ThomasHeinrichs1
Combining Orchestration and Choreography for a Clean ArchitectureCombining Orchestration and Choreography for a Clean Architecture
Combining Orchestration and Choreography for a Clean Architecture
ThomasHeinrichs169 views
Upskilling the Evolving Workforce with Digital Fluency for Tomorrow's Challen... by NUS-ISS
Upskilling the Evolving Workforce with Digital Fluency for Tomorrow's Challen...Upskilling the Evolving Workforce with Digital Fluency for Tomorrow's Challen...
Upskilling the Evolving Workforce with Digital Fluency for Tomorrow's Challen...
NUS-ISS28 views
Future of Learning - Yap Aye Wee.pdf by NUS-ISS
Future of Learning - Yap Aye Wee.pdfFuture of Learning - Yap Aye Wee.pdf
Future of Learning - Yap Aye Wee.pdf
NUS-ISS41 views
Business Analyst Series 2023 - Week 3 Session 5 by DianaGray10
Business Analyst Series 2023 -  Week 3 Session 5Business Analyst Series 2023 -  Week 3 Session 5
Business Analyst Series 2023 - Week 3 Session 5
DianaGray10209 views
How the World's Leading Independent Automotive Distributor is Reinventing Its... by NUS-ISS
How the World's Leading Independent Automotive Distributor is Reinventing Its...How the World's Leading Independent Automotive Distributor is Reinventing Its...
How the World's Leading Independent Automotive Distributor is Reinventing Its...
NUS-ISS15 views
[2023] Putting the R! in R&D.pdf by Eleanor McHugh
[2023] Putting the R! in R&D.pdf[2023] Putting the R! in R&D.pdf
[2023] Putting the R! in R&D.pdf
Eleanor McHugh38 views
Five Things You SHOULD Know About Postman by Postman
Five Things You SHOULD Know About PostmanFive Things You SHOULD Know About Postman
Five Things You SHOULD Know About Postman
Postman27 views
Emerging & Future Technology - How to Prepare for the Next 10 Years of Radica... by NUS-ISS
Emerging & Future Technology - How to Prepare for the Next 10 Years of Radica...Emerging & Future Technology - How to Prepare for the Next 10 Years of Radica...
Emerging & Future Technology - How to Prepare for the Next 10 Years of Radica...
NUS-ISS16 views
Beyond the Hype: What Generative AI Means for the Future of Work - Damien Cum... by NUS-ISS
Beyond the Hype: What Generative AI Means for the Future of Work - Damien Cum...Beyond the Hype: What Generative AI Means for the Future of Work - Damien Cum...
Beyond the Hype: What Generative AI Means for the Future of Work - Damien Cum...
NUS-ISS34 views
Igniting Next Level Productivity with AI-Infused Data Integration Workflows by Safe Software
Igniting Next Level Productivity with AI-Infused Data Integration Workflows Igniting Next Level Productivity with AI-Infused Data Integration Workflows
Igniting Next Level Productivity with AI-Infused Data Integration Workflows
Safe Software225 views
Spesifikasi Lengkap ASUS Vivobook Go 14 by Dot Semarang
Spesifikasi Lengkap ASUS Vivobook Go 14Spesifikasi Lengkap ASUS Vivobook Go 14
Spesifikasi Lengkap ASUS Vivobook Go 14
Dot Semarang35 views
Empathic Computing: Delivering the Potential of the Metaverse by Mark Billinghurst
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the Metaverse
Mark Billinghurst470 views
The details of description: Techniques, tips, and tangents on alternative tex... by BookNet Canada
The details of description: Techniques, tips, and tangents on alternative tex...The details of description: Techniques, tips, and tangents on alternative tex...
The details of description: Techniques, tips, and tangents on alternative tex...
BookNet Canada121 views
Data-centric AI and the convergence of data and model engineering: opportunit... by Paolo Missier
Data-centric AI and the convergence of data and model engineering:opportunit...Data-centric AI and the convergence of data and model engineering:opportunit...
Data-centric AI and the convergence of data and model engineering: opportunit...
Paolo Missier34 views
DALI Basics Course 2023 by Ivory Egg
DALI Basics Course  2023DALI Basics Course  2023
DALI Basics Course 2023
Ivory Egg14 views

Visual Business Modeling | Service Design Drinks Berlin

  • 1. Visual Business Modeling Some Fun with Alex’ Osterwalders BMC | Service Design Drinks Berlin, 03.09.2012 1
  • 2. Choices & Consequences Activity Networks Value Flow Mapping for Ecosystems Value Configuration Perspective: ! Tom Hulmes Canvas (IDEO) Patrick Stählers Canvas (Fluidmind) Chains/Shops/Networks ! etc. Other »Scientific Conceptualisations« Fraunhofer IAO Canvas Image Credits / Sources in order of appearance: Casadesus-Masanell, R., & Ricart, J. E. (2011). How to Design A Winning Business Model. Harvard Business Review, 89(1/2), 100–107. // Porter, M. E. (1996). What is Strategy? Harvard Business Review, (November - December). // Ouden, E. den. (2011). Innovation Design: Creating Value for People, Organizations and Society (1st ed.). Springer London. // Fjeldstad, Ø. D., & Stabell, C. B. (1998). Configuring Value for Competitive Advantage: On Chains, Shops, and Networks. Strategic Management Journal,, Vol 19, 413–437. // valuenetworksandcollaboration.com, 2011 // Tom Hulme (http://weijiblog.com/ startup-tools/) // Patrick Stähler (http://blog.business-model-innovation.com/tools/) // Johnson, M. W., Christensen, C. M., & Kagermann, H. (2008). Reinventing Your Business Model. Harvard Business Review, 86(12), 50–59. // Fraunhofer IAO (http://moby.iao.fraunhofer.de/)
  • 3. Osterwalders Business Model Canvas: The Building Blocks Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 3
  • 4. Customer Segments Which customers do we serve? What are the jobs they need to get done? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 4
  • 5. Value Proposition Tip: Use the Value Proposition- Designer! What do we offer them? Which »problem« do we really solve? What value do we really provide? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 5
  • 6. Channels How can we best reach/serve each customer segment? What are the best interaction/touch points? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 6
  • 7. Relationships What relations shall we establish with our customer segments? Personal? Automated? Acquisitive? Retentive? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 7
  • 8. Relationships I n te r f ac e O f fe r i ng C us t ome r What relations shall we establish with our customer segments? Personal? Automated? Acquisitive? Retentive? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 7
  • 9. Revenue Streams What are our customers really willing to pay for? How? Transactional or recurring revenues? images by JAM Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 8
  • 10. Key Resources Which resources and assets are critical to successfully run our business? images by JAM Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 9
  • 11. Key Activities What essential key activities do we have to perform to deliver our value proposition? images by JAM Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 10
  • 12. Key Partners Who are critical partners and suppliers leveraging our business model? With whom do we co-create value? images by JAM Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 11
  • 13. Key Partners t r uc t u re I nf ras Who are critical partners and suppliers leveraging our business model? With whom do we co-create value? images by JAM Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 11
  • 14. Cost Structure What is our resulting cost structure? Which key elements drive costs? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 12
  • 15. Cost Structure Fi n ance What is our resulting cost structure? Which key elements drive costs? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 12
  • 16. Key Value Activities Proposition Relationships Key Customer Partners Segments Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 13
  • 17. Starting Points: Resource-Driven Key Value Activities Proposition Relationships Key Customer Partners Segments Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 14
  • 18. Starting Points: Offer-Driven Key Value Activities Proposition Relationships Key Customer Partners Segments Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 15
  • 19. Starting Points: Customer-Driven Key Value Activities Proposition Relationships Key Customer Partners Segments Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 16
  • 20. Starting Points: Finance-Driven Key Value Activities Proposition Relationships Key Customer Partners Segments Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 17
  • 21. Starting Points: Multiple-Epicenter-Driven Key Value Activities Proposition Relationships Key Customer Partners Segments Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 18
  • 22. Key Value Activities Proposition Relationships Key Customer Partners Segments Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 19
  • 23. Key Value Activities Proposition Relationships Key Customer Partners Segments C re ate /R / Re duc e aise Elim i n a te Va l ue Co s ts Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 19
  • 24. Key Value Activities Proposition Relationships Best Sustainable Key Equilibrium Customer Partners Segments C re ate /R / Re duc e aise Elim i n a te Va l ue Co s ts x. v a l ue m a x. v a l ma f or f or t he u ue c ap t u re se r mp a ny th e co Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 19
  • 25. Video Gaming Strategy Canvas: Nintendo Wii (in 2007) Key Value Activities Proposition Relationships Nintendo Wii Microsoft Xbox 360 Sony PS3 Key Customer Partners Segments C re ate /R Re duc e Value Level & Price / aise Elim i n a te Va l ue Co s ts Cost Revenue Structure Streams s isk 5.1 D iy ce U U l h s r m tro Key cto vie me ac DV vit CP GP te Pri D on Resources Channels Re lby ys Mo ti Fa Ga rd ec nC os Do er Ha un nn Ec Us tio /F Co Mo Ux 20
  • 26. KP KA VP CR CS KR CH CS RS Nintendo Wii (in 2007) eliminate reduce create raise unchanged
  • 27. KP KA VP CR CS state-of-the-art chip development male »hardcore gamers« KR CH passive immersion with high-end n e w p r o p r ie t performance and ar y te c h n o l o g y graphics CS RS c o n s o le su b s idie s Nintendo Wii (in 2007) eliminate reduce create raise unchanged
  • 28. KP KA VP CR CS state-of-the-art chip development g ame de ve l o p e r s male »hardcore gamers« KR CH passive immersion with high-end n e w p r o p r ie t performance and retail game ar y developers te c h n o l o g y graphics distribution CS RS royalties c o n s o le from game su b s idie s developers Nintendo Wii (in 2007) eliminate reduce create raise unchanged
  • 29. KP KA VP CR CS state-of-the-art chip development g ame de ve l o p e r s male »hardcore gamers« KR CH passive immersion with high-end n e w p r o p r ie t performance and retail game ar y developers te c h n o l o g y graphics distribution CS RS technology development costs co n s o le royalties c o n s o le uc t io n from game su b s idie s pro d s cos t developers Nintendo Wii (in 2007) eliminate reduce create raise unchanged
  • 30. KP KA VP CR CS state-of-the-art mo t i o n chip development c o n t ro l g ame le d de ve l o p e r g am i ng s a l te r n a t i ve g ame c h once p t u t, f un f re s e a rc rko er y ac t o r male , wo e c o v e x pe r , so cial o rt a l r sp ic ie n c e »hardcore f am i l » ic ro - r p h ys y gamers« STM c s f o ro n i e le c t EMS KR physical activity, CH M le rom e te rs social get-together ac c e m o t io n c asua l n t ro l co te c h n olo gy g ame rs passive immersion with high-end n e w p r o p r ie t performance and families game ar y retail developers te c h n o l o g y graphics distribution gi r ls CS RS technology development costs co n s o le royalties c o n s o le uc t io n from game su b s idie s pro d s cos t developers Nintendo Wii (in 2007) eliminate reduce create raise unchanged
  • 31. KP KA VP CR CS state-of-the-art mo t i o n chip development c o n t ro l g ame standard le d de ve l o p e r component g am i ng s hardware a l te r n a t i ve manufacturers once p t g ame c h u t, f un f re s e a rc rko er y ac t o r male , wo e c o v e x pe r , so cial o rt a l r sp ic ie n c e retail store »hardcore f am i l » involvement ic ro - r p h ys y gamers« STM c s f o ro n i e le c t EMS KR physical activity, CH M le rom e te rs social get-together ac c e m o t io n c asua l n t ro l co te c h n olo gy g ame rs passive immersion with high-end n e w p r o p r ie t performance and families game ar y retail developers te c h n o l o g y graphics distribution gi r ls CS RS technology development costs co n s o le royalties h a rd w c o n s o le uc t io n from game s a le s a re su b s idie s pro d s pro f i cos t developers t Nintendo Wii (in 2007) eliminate reduce create raise unchanged
  • 32. KP KA VP CR CS state-of-the-art mo t i o n chip development c o n t ro l g ame standard le d de ve l o p e r component g am i ng s hardware a l te r n a t i ve Desirability manufacturers once p t g ame c h u t, f un f re s e a rc rko er y ac t o r male , wo e c o v e x pe r , so cial o rt a l r sp ic ie n c e retail store »hardcore f am i l » involvement ic ro - r p h ys y gamers« STM c s f o ro n i e le c t EMS KR physical activity, CH M le rom e te rs social get-together ac c e m o t io n c asua l n t ro l co te c h n olo gy Best g ame rs Sustainable passive immersion with high-end game n e w p r o p r ie t ar y Equilibrium performance and retail families developers te c h n o l o g y graphics distribution gi r ls Feasibility Viability CS RS technology development costs co n s o le royalties h a rd w c o n s o le uc t io n from game s a le s a re su b s idie s pro d s pro f i cos t developers t Nintendo Wii (in 2007) eliminate reduce create raise unchanged
  • 33. Key Value Activities Proposition Relationships Key Customer Partners Segments Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 22
  • 34. Key Value Activities Proposition Relationships Key Customer Partners Segments 10: MI NU T 00 ES Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 22
  • 35. What I haven’t told you 23
  • 36. Want to know more? Join the Business Model Generation! businessmodelgeneration.com/book businessmodelyou.com 24
  • 37. … and start following these Guys and Organisations! Alexander Osterwalder: http://www.businessmodelalchemist.com Patrick Stähler: http://blog.business-model-innovation.com Steve Blank: http://steveblank.com Doblin Group: http://news.doblin.com Innosight: http://www.innosight.com BusinessModelsInc: http://www.businessmodelsinc.com DesignWorks @ Rotman: http://bit.ly/TYRLhG Illinois Institute of Design: http://www.id.iit.edu/news 25
  • 38. Design-driven strategic business planning Jan Schmiedgen // Zwiestädter Straße 7 // 12055 Berlin // +49 173 3 83 15 26 // kontakt@schmiedgen.eu 26
  • 39. Backup: Some Examples of well known Business Models 27
  • 40. Image Credit: © 2011 Business Models Inc. (www.businessmodelsinc.com) www.businessmodelgeneration.com
  • 41. Image Credit: © 2008 XPLANE (www.xplane.com) & Alexander Osterwalder (www.alexosterwalder.com) 29
  • 42. Image Credit: © 2008 XPLANE (www.xplane.com) & Alexander Osterwalder (www.alexosterwalder.com) 30
  • 43. Image Credit: © 2011 Business Models Inc. (www.businessmodelsinc.com) www.businessmodelgeneration.com
  • 44. Image Credit: © 2011 Business Models Inc. (www.businessmodelsinc.com) www.businessmodelgeneration.com