SlideShare a Scribd company logo
1 of 30
Expeditions and Beyond:
Virtual Reality in Elementary
Education
Marc Pacampara and Anna Cechony
Who We Are
Anna Cechony Marc Pacampara
Educational research organization based in Seattle, we’re pretty non-traditional
in a traditional field
Our focus is on student/teacher creativity and expanding the ways people think
about learning
We try to do as many good things as we can that directly benefit kids
Outline
● Our work in VR
● Creating an atmosphere for VR
● Experiences out there for elementary
classes
● What do students and teachers think?
Our Work in VR
Applied VR in the Schools
Has been running for 3+ years in
elementary, middle & high schools
-- A focus on how VR is actually
integrated into real classrooms
-- Emphasize different aspects of VR
usage each year
Experimental VR
Research questions are often derived
from our applied work
-- Last year we focused on perceived
role and narrative in 360 video
-- This year we are looking at the
impact of audio on immersion
The importance of our work
In the last few years, virtual reality has grown to become one of the main
advanced, emerging technologies on the market.
VR in educational settings continues to gain interest.
We wanted to study how teachers and students interact with the technology in
their classroom, more specifically in elementary schools.
Giving teachers and students autonomy to work with VR how they so choose.
Evolution of our Elementary Study
● Pilot Study, “Does VR create value in
the classroom?”
● Relative value and interest in VR
through different subjects
● Due to hardware restrictions,
elementary students inherently
experienced VR differently than
middle and high school students.
Designing the
studyRecruitment
Demographics
Diversity of access to technology
50% of
schools in
the study
had 1:1
ipad:student
ratios
75% of schools in
the study had 1:1
chromebook:stude
nt ratios
100% of schools in our study
used other advanced
technologies such as robotics in
their classrooms
Methods
● Research approved by an internal Institutional Review Board
● Participants recruited from 4 schools
● Students completed two surveys
○ Likert scaled responses
○ Open-ended responses
● Teachers completed three interviews: pre/mid/post
● Demographic variables were used to describe the sample of participants
● All students had to meet the age requirements of the VR manufacturers
Creating an Atmosphere for VR
In the Classroom
Consider other
technology usage
in the classroom
How is technology
presented to
students?
In the school
Addressing
infrastructural challenges
(Network & Electrical
capabilities)
Teacher support from
Admin, IT, and other
educators.
Experiences out there for Elementary
Classes
Virtual reality is the ‘ultimate empathy machine.’ These
experiences are more than documentaries, they’re
opportunities to walk a mile in someone else’s shoes.
-Chris Milk
People and Places
People and Places
360 Video
Google Expeditions
What an educator sees when leading a class through Google Expedition to
Rome
CoSpaces
“The students in cospaces have seen
VR in a very different way because
they were contributors, when they
used to be passive recipients. It’s a
whole new mode of giving the content,
and they are excited”
- Elementary Teacher
Merge Cube
Students are able to use their phones and
interact with object IRL, more specifically the
Merge Cube.
Merge Cube acts as a hands on avatar for
what is being displayed digitally on the phone.
ThingLink
Students can use their
own image or images
found online and add
information like text,
videos, audio and
other images to
enhance them. They
can then be viewed on
a flat screen or using
VR.
What Do Students and Teachers
Think?
Overall Value of VR in Elementary Education
Value of VR in Elementary Education
Students using VR
VR allows students to hone in on what
they’re learning:
“No distraction when you’re using the VR, because you
can't see anyone else so you will be focused on what
YOU are doing”
VR lends itself well to multiple
interests:
“I would use VR by learning and making more stories. It would also
be fun to play around a bit too.”
Teachers using VR
“I think it's a tool that completely engages them and immerses them into what
they're learning.”
“A big challenge was the lack of apps tied to state or national standard.”
“ It can be a vehicle for problem solving because it doesn't always work. What are
steps to get [VR] working, students teaching other students, showing the next
person how to handle it, showing and following, guiding one another.”
Concluding Thoughts
Creating an technology inclined atmosphere for students to experience different
devices helps them understand the importance using VR beyond the excitement
and hype.
Interactivity with VR content promotes engagement with curriculum. This can be
within the experiences or paired with external activities.
Student and teacher support is important. When they feel supported, they can
think more critically of how VR can bring value to their classroom.
Next Steps
Creating
professional
development
community for
elementary
educators using VR
Contact us
Follow us on:
LinkedIn
Instagram
Facebook
Twitter
www.foundry10.org
To Expeditions and Beyond: Virtual Reality in Elementary Education

More Related Content

What's hot

Blended Learning in the Elementary Classroom
Blended Learning in the Elementary ClassroomBlended Learning in the Elementary Classroom
Blended Learning in the Elementary ClassroomEmily W. Schmidt
 
Catel present 4.11.2010
Catel present 4.11.2010Catel present 4.11.2010
Catel present 4.11.2010Sónia
 
Impact of COVID-19 on Education
Impact of COVID-19 on EducationImpact of COVID-19 on Education
Impact of COVID-19 on EducationHarisRiaz25
 
The "Beginning a Blended Learning Math Model" webinar slide deck
The "Beginning a Blended Learning Math Model" webinar slide deckThe "Beginning a Blended Learning Math Model" webinar slide deck
The "Beginning a Blended Learning Math Model" webinar slide deckWowzersMath
 
Curriculum and instruction explored
Curriculum and instruction exploredCurriculum and instruction explored
Curriculum and instruction exploredtraciemdixon
 
Motivate-ing
Motivate-ingMotivate-ing
Motivate-ingJisc
 
How to Start an Online Program
How to Start an Online ProgramHow to Start an Online Program
How to Start an Online ProgramJeffrey Hunt
 
insight-centre-galway-learning-analytics
insight-centre-galway-learning-analyticsinsight-centre-galway-learning-analytics
insight-centre-galway-learning-analyticsSimon Buckingham Shum
 
Our Group's Top Ten Apps
Our Group's Top Ten AppsOur Group's Top Ten Apps
Our Group's Top Ten AppsMandy781554
 
Best Practices for the Effective Use of Technology in the Classroom - PETE&C ...
Best Practices for the Effective Use of Technology in the Classroom - PETE&C ...Best Practices for the Effective Use of Technology in the Classroom - PETE&C ...
Best Practices for the Effective Use of Technology in the Classroom - PETE&C ...Andy Petroski
 
Disrupting Independent Study: Online Learning's Promise, Potential, and Pitfalls
Disrupting Independent Study: Online Learning's Promise, Potential, and PitfallsDisrupting Independent Study: Online Learning's Promise, Potential, and Pitfalls
Disrupting Independent Study: Online Learning's Promise, Potential, and Pitfallsbbridges51
 
Teaching in a 1:1 Classroom
Teaching in a 1:1 ClassroomTeaching in a 1:1 Classroom
Teaching in a 1:1 ClassroomJohn Woodring
 
K20 ccetc dec11
K20 ccetc dec11K20 ccetc dec11
K20 ccetc dec11bbridges51
 
Disruptive content
Disruptive contentDisruptive content
Disruptive contentbbridges51
 
Instructional software 541
Instructional software 541Instructional software 541
Instructional software 541Janice Bezanson
 
Edu614 session 7 spring 15 at, i pad,
Edu614 session 7 spring 15 at, i pad, Edu614 session 7 spring 15 at, i pad,
Edu614 session 7 spring 15 at, i pad, Kathy Favazza
 

What's hot (20)

Blended Learning in the Elementary Classroom
Blended Learning in the Elementary ClassroomBlended Learning in the Elementary Classroom
Blended Learning in the Elementary Classroom
 
Catel present 4.11.2010
Catel present 4.11.2010Catel present 4.11.2010
Catel present 4.11.2010
 
Impact of COVID-19 on Education
Impact of COVID-19 on EducationImpact of COVID-19 on Education
Impact of COVID-19 on Education
 
Abdul Chohan "The future is not what it used to be"
Abdul Chohan "The future is not what it used to be"Abdul Chohan "The future is not what it used to be"
Abdul Chohan "The future is not what it used to be"
 
The "Beginning a Blended Learning Math Model" webinar slide deck
The "Beginning a Blended Learning Math Model" webinar slide deckThe "Beginning a Blended Learning Math Model" webinar slide deck
The "Beginning a Blended Learning Math Model" webinar slide deck
 
Curriculum and instruction explored
Curriculum and instruction exploredCurriculum and instruction explored
Curriculum and instruction explored
 
Motivate-ing
Motivate-ingMotivate-ing
Motivate-ing
 
How to Start an Online Program
How to Start an Online ProgramHow to Start an Online Program
How to Start an Online Program
 
insight-centre-galway-learning-analytics
insight-centre-galway-learning-analyticsinsight-centre-galway-learning-analytics
insight-centre-galway-learning-analytics
 
Learning Analytics - UTS 2013
Learning Analytics - UTS 2013Learning Analytics - UTS 2013
Learning Analytics - UTS 2013
 
Our Group's Top Ten Apps
Our Group's Top Ten AppsOur Group's Top Ten Apps
Our Group's Top Ten Apps
 
Best Practices for the Effective Use of Technology in the Classroom - PETE&C ...
Best Practices for the Effective Use of Technology in the Classroom - PETE&C ...Best Practices for the Effective Use of Technology in the Classroom - PETE&C ...
Best Practices for the Effective Use of Technology in the Classroom - PETE&C ...
 
Disrupting Independent Study: Online Learning's Promise, Potential, and Pitfalls
Disrupting Independent Study: Online Learning's Promise, Potential, and PitfallsDisrupting Independent Study: Online Learning's Promise, Potential, and Pitfalls
Disrupting Independent Study: Online Learning's Promise, Potential, and Pitfalls
 
Teaching in a 1:1 Classroom
Teaching in a 1:1 ClassroomTeaching in a 1:1 Classroom
Teaching in a 1:1 Classroom
 
K20 ccetc dec11
K20 ccetc dec11K20 ccetc dec11
K20 ccetc dec11
 
Disruptive content
Disruptive contentDisruptive content
Disruptive content
 
Learning @ school 2011
Learning @ school 2011Learning @ school 2011
Learning @ school 2011
 
Get Educated on Education Apps
Get Educated on Education Apps Get Educated on Education Apps
Get Educated on Education Apps
 
Instructional software 541
Instructional software 541Instructional software 541
Instructional software 541
 
Edu614 session 7 spring 15 at, i pad,
Edu614 session 7 spring 15 at, i pad, Edu614 session 7 spring 15 at, i pad,
Edu614 session 7 spring 15 at, i pad,
 

Similar to To Expeditions and Beyond: Virtual Reality in Elementary Education

Technology in Education
Technology in EducationTechnology in Education
Technology in Educationguest043f9e
 
Technology In Education
Technology In EducationTechnology In Education
Technology In Educationguest043f9e
 
Technology in Education
Technology in EducationTechnology in Education
Technology in Educationguest043f9e
 
Web 2.0 for Educators
Web 2.0 for EducatorsWeb 2.0 for Educators
Web 2.0 for EducatorsRichard Voltz
 
Virtual Reality for Educators The New Tool for a New Age of Learning
Virtual Reality for Educators The New Tool for a New Age of LearningVirtual Reality for Educators The New Tool for a New Age of Learning
Virtual Reality for Educators The New Tool for a New Age of LearningXR Guru
 
Web 2.0 for teachers ii in keynote
Web 2.0 for teachers ii in keynoteWeb 2.0 for teachers ii in keynote
Web 2.0 for teachers ii in keynoteRichard Voltz
 
Leadership for Digital Learning Near and Far - The View from International Sc...
Leadership for Digital Learning Near and Far - The View from International Sc...Leadership for Digital Learning Near and Far - The View from International Sc...
Leadership for Digital Learning Near and Far - The View from International Sc...Julie Evans
 
Assessment For Learning
Assessment For LearningAssessment For Learning
Assessment For LearningDerek Moore
 
Ten Year Retrospective on Mobile Learning: Leveraging the Past to Invent the ...
Ten Year Retrospective on Mobile Learning: Leveraging the Past to Invent the ...Ten Year Retrospective on Mobile Learning: Leveraging the Past to Invent the ...
Ten Year Retrospective on Mobile Learning: Leveraging the Past to Invent the ...Julie Evans
 
Free & Effective Digital Networks for School
Free & Effective Digital Networks for SchoolFree & Effective Digital Networks for School
Free & Effective Digital Networks for SchoolRichard Lambert
 
Web 2.0 for teachers ii in keynote
Web 2.0 for teachers ii in keynoteWeb 2.0 for teachers ii in keynote
Web 2.0 for teachers ii in keynoteRichard Voltz
 
Findings from the pilot of staff in UK higher education
Findings from the pilot of staff in UK higher educationFindings from the pilot of staff in UK higher education
Findings from the pilot of staff in UK higher educationJisc
 
2010 opening teacher preso
2010 opening teacher preso2010 opening teacher preso
2010 opening teacher presoRichard Voltz
 
Educational Technology.pptx
Educational Technology.pptxEducational Technology.pptx
Educational Technology.pptxTandrimaTithi
 
Coming Soon to Campus: The New "Free Agent" Learner
Coming Soon to Campus: The New "Free Agent" LearnerComing Soon to Campus: The New "Free Agent" Learner
Coming Soon to Campus: The New "Free Agent" LearnerJulie Evans
 
Immersive Learning with Virtual Reality and Face Recognition
Immersive Learning with Virtual Reality and Face RecognitionImmersive Learning with Virtual Reality and Face Recognition
Immersive Learning with Virtual Reality and Face RecognitionAlexandra Okada
 
SU 2009 About Mobile Learning
SU 2009 About Mobile LearningSU 2009 About Mobile Learning
SU 2009 About Mobile LearningJulie Evans
 
Social Storytelling, Student Orientation, and a New Way to Knowledge
Social Storytelling, Student Orientation, and a New Way to KnowledgeSocial Storytelling, Student Orientation, and a New Way to Knowledge
Social Storytelling, Student Orientation, and a New Way to KnowledgeJennifer Montminy
 
EdTech 2016 VLEs – What Lecturers Want and Do
EdTech 2016 VLEs – What Lecturers Want and DoEdTech 2016 VLEs – What Lecturers Want and Do
EdTech 2016 VLEs – What Lecturers Want and Dodamienr
 

Similar to To Expeditions and Beyond: Virtual Reality in Elementary Education (20)

Technology in Education
Technology in EducationTechnology in Education
Technology in Education
 
Technology In Education
Technology In EducationTechnology In Education
Technology In Education
 
Technology in Education
Technology in EducationTechnology in Education
Technology in Education
 
Web 2.0 for Educators
Web 2.0 for EducatorsWeb 2.0 for Educators
Web 2.0 for Educators
 
Virtual Reality for Educators The New Tool for a New Age of Learning
Virtual Reality for Educators The New Tool for a New Age of LearningVirtual Reality for Educators The New Tool for a New Age of Learning
Virtual Reality for Educators The New Tool for a New Age of Learning
 
Web 2.0 for teachers ii in keynote
Web 2.0 for teachers ii in keynoteWeb 2.0 for teachers ii in keynote
Web 2.0 for teachers ii in keynote
 
Leadership for Digital Learning Near and Far - The View from International Sc...
Leadership for Digital Learning Near and Far - The View from International Sc...Leadership for Digital Learning Near and Far - The View from International Sc...
Leadership for Digital Learning Near and Far - The View from International Sc...
 
Assessment For Learning
Assessment For LearningAssessment For Learning
Assessment For Learning
 
Ten Year Retrospective on Mobile Learning: Leveraging the Past to Invent the ...
Ten Year Retrospective on Mobile Learning: Leveraging the Past to Invent the ...Ten Year Retrospective on Mobile Learning: Leveraging the Past to Invent the ...
Ten Year Retrospective on Mobile Learning: Leveraging the Past to Invent the ...
 
Free & Effective Digital Networks for School
Free & Effective Digital Networks for SchoolFree & Effective Digital Networks for School
Free & Effective Digital Networks for School
 
Web 2.0 for teachers ii in keynote
Web 2.0 for teachers ii in keynoteWeb 2.0 for teachers ii in keynote
Web 2.0 for teachers ii in keynote
 
Findings from the pilot of staff in UK higher education
Findings from the pilot of staff in UK higher educationFindings from the pilot of staff in UK higher education
Findings from the pilot of staff in UK higher education
 
2010 opening teacher preso
2010 opening teacher preso2010 opening teacher preso
2010 opening teacher preso
 
Educational Technology.pptx
Educational Technology.pptxEducational Technology.pptx
Educational Technology.pptx
 
Coming Soon to Campus: The New "Free Agent" Learner
Coming Soon to Campus: The New "Free Agent" LearnerComing Soon to Campus: The New "Free Agent" Learner
Coming Soon to Campus: The New "Free Agent" Learner
 
Immersive Learning with Virtual Reality and Face Recognition
Immersive Learning with Virtual Reality and Face RecognitionImmersive Learning with Virtual Reality and Face Recognition
Immersive Learning with Virtual Reality and Face Recognition
 
Manifesto
ManifestoManifesto
Manifesto
 
SU 2009 About Mobile Learning
SU 2009 About Mobile LearningSU 2009 About Mobile Learning
SU 2009 About Mobile Learning
 
Social Storytelling, Student Orientation, and a New Way to Knowledge
Social Storytelling, Student Orientation, and a New Way to KnowledgeSocial Storytelling, Student Orientation, and a New Way to Knowledge
Social Storytelling, Student Orientation, and a New Way to Knowledge
 
EdTech 2016 VLEs – What Lecturers Want and Do
EdTech 2016 VLEs – What Lecturers Want and DoEdTech 2016 VLEs – What Lecturers Want and Do
EdTech 2016 VLEs – What Lecturers Want and Do
 

More from SeriousGamesAssoc

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training SeriousGamesAssoc
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsSeriousGamesAssoc
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...SeriousGamesAssoc
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...SeriousGamesAssoc
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentSeriousGamesAssoc
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomSeriousGamesAssoc
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without GamesSeriousGamesAssoc
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game DesignSeriousGamesAssoc
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunSeriousGamesAssoc
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019SeriousGamesAssoc
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons LearnedSeriousGamesAssoc
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessSeriousGamesAssoc
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audienceSeriousGamesAssoc
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesSeriousGamesAssoc
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...SeriousGamesAssoc
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentSeriousGamesAssoc
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingSeriousGamesAssoc
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntSeriousGamesAssoc
 

More from SeriousGamesAssoc (20)

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation Immersions
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
 
Designing Memorable Games
Designing Memorable GamesDesigning Memorable Games
Designing Memorable Games
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the Classroom
 
Playable Design
Playable DesignPlayable Design
Playable Design
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without Games
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game Design
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning Fun
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audience
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and Gaming
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger Hunt
 

Recently uploaded

31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...
31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...
31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...Nguyen Thanh Tu Collection
 
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITWQ-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITWQuiz Club NITW
 
CHEST Proprioceptive neuromuscular facilitation.pptx
CHEST Proprioceptive neuromuscular facilitation.pptxCHEST Proprioceptive neuromuscular facilitation.pptx
CHEST Proprioceptive neuromuscular facilitation.pptxAneriPatwari
 
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...DhatriParmar
 
Reading and Writing Skills 11 quarter 4 melc 1
Reading and Writing Skills 11 quarter 4 melc 1Reading and Writing Skills 11 quarter 4 melc 1
Reading and Writing Skills 11 quarter 4 melc 1GloryAnnCastre1
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfPatidar M
 
How to Manage Buy 3 Get 1 Free in Odoo 17
How to Manage Buy 3 Get 1 Free in Odoo 17How to Manage Buy 3 Get 1 Free in Odoo 17
How to Manage Buy 3 Get 1 Free in Odoo 17Celine George
 
Scientific Writing :Research Discourse
Scientific  Writing :Research  DiscourseScientific  Writing :Research  Discourse
Scientific Writing :Research DiscourseAnita GoswamiGiri
 
How to Make a Duplicate of Your Odoo 17 Database
How to Make a Duplicate of Your Odoo 17 DatabaseHow to Make a Duplicate of Your Odoo 17 Database
How to Make a Duplicate of Your Odoo 17 DatabaseCeline George
 
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptxBIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptxSayali Powar
 
Team Lead Succeed – Helping you and your team achieve high-performance teamwo...
Team Lead Succeed – Helping you and your team achieve high-performance teamwo...Team Lead Succeed – Helping you and your team achieve high-performance teamwo...
Team Lead Succeed – Helping you and your team achieve high-performance teamwo...Association for Project Management
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfVanessa Camilleri
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Projectjordimapav
 
MS4 level being good citizen -imperative- (1) (1).pdf
MS4 level   being good citizen -imperative- (1) (1).pdfMS4 level   being good citizen -imperative- (1) (1).pdf
MS4 level being good citizen -imperative- (1) (1).pdfMr Bounab Samir
 
Congestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentationCongestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentationdeepaannamalai16
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptxmary850239
 
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxQ4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxlancelewisportillo
 

Recently uploaded (20)

31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...
31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...
31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...
 
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITWQ-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
 
Faculty Profile prashantha K EEE dept Sri Sairam college of Engineering
Faculty Profile prashantha K EEE dept Sri Sairam college of EngineeringFaculty Profile prashantha K EEE dept Sri Sairam college of Engineering
Faculty Profile prashantha K EEE dept Sri Sairam college of Engineering
 
CHEST Proprioceptive neuromuscular facilitation.pptx
CHEST Proprioceptive neuromuscular facilitation.pptxCHEST Proprioceptive neuromuscular facilitation.pptx
CHEST Proprioceptive neuromuscular facilitation.pptx
 
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
 
Reading and Writing Skills 11 quarter 4 melc 1
Reading and Writing Skills 11 quarter 4 melc 1Reading and Writing Skills 11 quarter 4 melc 1
Reading and Writing Skills 11 quarter 4 melc 1
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdf
 
How to Manage Buy 3 Get 1 Free in Odoo 17
How to Manage Buy 3 Get 1 Free in Odoo 17How to Manage Buy 3 Get 1 Free in Odoo 17
How to Manage Buy 3 Get 1 Free in Odoo 17
 
Scientific Writing :Research Discourse
Scientific  Writing :Research  DiscourseScientific  Writing :Research  Discourse
Scientific Writing :Research Discourse
 
How to Make a Duplicate of Your Odoo 17 Database
How to Make a Duplicate of Your Odoo 17 DatabaseHow to Make a Duplicate of Your Odoo 17 Database
How to Make a Duplicate of Your Odoo 17 Database
 
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptxBIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
BIOCHEMISTRY-CARBOHYDRATE METABOLISM CHAPTER 2.pptx
 
Team Lead Succeed – Helping you and your team achieve high-performance teamwo...
Team Lead Succeed – Helping you and your team achieve high-performance teamwo...Team Lead Succeed – Helping you and your team achieve high-performance teamwo...
Team Lead Succeed – Helping you and your team achieve high-performance teamwo...
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdf
 
INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptxINCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
 
Paradigm shift in nursing research by RS MEHTA
Paradigm shift in nursing research by RS MEHTAParadigm shift in nursing research by RS MEHTA
Paradigm shift in nursing research by RS MEHTA
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Project
 
MS4 level being good citizen -imperative- (1) (1).pdf
MS4 level   being good citizen -imperative- (1) (1).pdfMS4 level   being good citizen -imperative- (1) (1).pdf
MS4 level being good citizen -imperative- (1) (1).pdf
 
Congestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentationCongestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentation
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx
 
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxQ4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
 

To Expeditions and Beyond: Virtual Reality in Elementary Education

  • 1. Expeditions and Beyond: Virtual Reality in Elementary Education Marc Pacampara and Anna Cechony
  • 2. Who We Are Anna Cechony Marc Pacampara
  • 3. Educational research organization based in Seattle, we’re pretty non-traditional in a traditional field Our focus is on student/teacher creativity and expanding the ways people think about learning We try to do as many good things as we can that directly benefit kids
  • 4. Outline ● Our work in VR ● Creating an atmosphere for VR ● Experiences out there for elementary classes ● What do students and teachers think?
  • 5. Our Work in VR Applied VR in the Schools Has been running for 3+ years in elementary, middle & high schools -- A focus on how VR is actually integrated into real classrooms -- Emphasize different aspects of VR usage each year Experimental VR Research questions are often derived from our applied work -- Last year we focused on perceived role and narrative in 360 video -- This year we are looking at the impact of audio on immersion
  • 6. The importance of our work In the last few years, virtual reality has grown to become one of the main advanced, emerging technologies on the market. VR in educational settings continues to gain interest. We wanted to study how teachers and students interact with the technology in their classroom, more specifically in elementary schools. Giving teachers and students autonomy to work with VR how they so choose.
  • 7. Evolution of our Elementary Study ● Pilot Study, “Does VR create value in the classroom?” ● Relative value and interest in VR through different subjects ● Due to hardware restrictions, elementary students inherently experienced VR differently than middle and high school students.
  • 8. Designing the studyRecruitment Demographics Diversity of access to technology 50% of schools in the study had 1:1 ipad:student ratios 75% of schools in the study had 1:1 chromebook:stude nt ratios 100% of schools in our study used other advanced technologies such as robotics in their classrooms
  • 9. Methods ● Research approved by an internal Institutional Review Board ● Participants recruited from 4 schools ● Students completed two surveys ○ Likert scaled responses ○ Open-ended responses ● Teachers completed three interviews: pre/mid/post ● Demographic variables were used to describe the sample of participants ● All students had to meet the age requirements of the VR manufacturers
  • 11. In the Classroom Consider other technology usage in the classroom How is technology presented to students?
  • 12. In the school Addressing infrastructural challenges (Network & Electrical capabilities) Teacher support from Admin, IT, and other educators.
  • 13. Experiences out there for Elementary Classes
  • 14. Virtual reality is the ‘ultimate empathy machine.’ These experiences are more than documentaries, they’re opportunities to walk a mile in someone else’s shoes. -Chris Milk
  • 18. Google Expeditions What an educator sees when leading a class through Google Expedition to Rome
  • 19. CoSpaces “The students in cospaces have seen VR in a very different way because they were contributors, when they used to be passive recipients. It’s a whole new mode of giving the content, and they are excited” - Elementary Teacher
  • 20. Merge Cube Students are able to use their phones and interact with object IRL, more specifically the Merge Cube. Merge Cube acts as a hands on avatar for what is being displayed digitally on the phone.
  • 21. ThingLink Students can use their own image or images found online and add information like text, videos, audio and other images to enhance them. They can then be viewed on a flat screen or using VR.
  • 22. What Do Students and Teachers Think?
  • 23. Overall Value of VR in Elementary Education
  • 24. Value of VR in Elementary Education
  • 25. Students using VR VR allows students to hone in on what they’re learning: “No distraction when you’re using the VR, because you can't see anyone else so you will be focused on what YOU are doing” VR lends itself well to multiple interests: “I would use VR by learning and making more stories. It would also be fun to play around a bit too.”
  • 26. Teachers using VR “I think it's a tool that completely engages them and immerses them into what they're learning.” “A big challenge was the lack of apps tied to state or national standard.” “ It can be a vehicle for problem solving because it doesn't always work. What are steps to get [VR] working, students teaching other students, showing the next person how to handle it, showing and following, guiding one another.”
  • 27. Concluding Thoughts Creating an technology inclined atmosphere for students to experience different devices helps them understand the importance using VR beyond the excitement and hype. Interactivity with VR content promotes engagement with curriculum. This can be within the experiences or paired with external activities. Student and teacher support is important. When they feel supported, they can think more critically of how VR can bring value to their classroom.
  • 29. Contact us Follow us on: LinkedIn Instagram Facebook Twitter www.foundry10.org

Editor's Notes

  1. Marc
  2. both
  3. marc
  4. Anna - applied vr emphasis exploratory. applied: practical findings for other educators. Gives teachers a voice for their work. Experimental: more controlled environment.
  5. Marc
  6. marc
  7. Both. Recruitment is based on approaching teachers
  8. anna
  9. Marc: Beyond content, what systems need to be in place to make VR successful in the elementary classroom?
  10. Anna: Teachers used other devices, encouraging asking questions about advanced tech for their creative pursuits
  11. Marc: Wifi challenges, electrical challenges, admin/district disconnect with teacher support.
  12. Marc transition
  13. Marc
  14. Anna: misconceptions of empathy and VR “I think it is more harder to understand people better in different ways in VR because you can still see the persons face and emotions by it’s body but it hard to understand people’s feelings without the people talking.”
  15. add slide on clouds over sidra, charity water.
  16. Anna: Doesn’t allow agency for creation. Able to see lots of environments, great tool in you’re a technology specialist, gives students more of an understanding. Downside, you can’t create in google expedition. Quick drop off of interest. Using other mediums not necessarily VR related.
  17. Marc: using other advanced tech, google cloud software used to share with parents.
  18. Marc
  19. anna
  20. Anna: our research is important is that we meet these students. Get honest answers because they get to talk to the people designing the research. They are honest.
  21. anna
  22. Marc: Student quotes and examples
  23. Marc: Teacher quote, challenges they’ve seen.
  24. Marc
  25. Anna
  26. Marc