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Teaching games in Argentina
Or
A little story on how to gamifiy a class with low-to-no-budget
What is gamification?
Gamification is the use of game thinking and game
mechanics in a non-game context to engage users in...
Why Gamification for K-12?
Allows teachers to engage a student in a subject
from a different perspective
Lets students hav...
How to gamify a class?
Goalkeeper is field player
Tactics: 1-2-1, 2-0-2, 2-1-1, 3-0-1
Always short distances (no offside)
...
How to gamify a class? (cont.)
Getting away from the classic Points, Badges and Leaderborads
Or
The science of micro-engag...
Ways to gamify a course
Introduction
Course
presentation
On boarding
On going
History of
games
Game creation
Play game /
h...
Landscape
Program presented in November, approval in March
Cool school, zero financial support
First class, expected 15
In...
Basic rules
No punch, No kick, No bites
No blood outside the body
No gum in someone’s hair
Typical Lesson Outline
History of games – 5 minutes
Game creation – 30 minutes
Play game / history – 5 minutes
Technology
Examples
Are there cultural differences?
At an Argentinean school
without all available technology, yes!
School with Windows 7,
Stu...
Lessons learned
Group of students: less than 15, please!
Older mentoring youngers: does not always work
Engagement loop: 1...
Lessons learned (cont.)
Some theory, some programming, some play
Pong: how many of them can we find?
3 basic steps: Sprite...
Thank you!
Gracias!
Play. Learn. Optimize
Rodrigo Borgia
rborgia@gamifica.net
+0054 341 4818539
España 1734 - 2000 – Rosario - Argentina
Rodrigo Borgia - Teaching Games in Argentina
Rodrigo Borgia - Teaching Games in Argentina
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Rodrigo Borgia - Teaching Games in Argentina

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Speaker: Rodrigo Borgia, CEO, Gamifica

Gamification and learning in a child environment are very close. Actual kids come with games emended in them motherboards. To enhance a learning process with gamification mechanics is a perfect combination. If the subject you are teaching is creating a video game, the alignment is basically perfect. A great experience, a solid knowledge transfer and a very positive attitude is perceived over all parts of the course. This talks will cover this all concepts included in the design of a gamified learning class in a Spanish speaking environment.

Published in: Education
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Rodrigo Borgia - Teaching Games in Argentina

  1. 1. Teaching games in Argentina Or A little story on how to gamifiy a class with low-to-no-budget
  2. 2. What is gamification? Gamification is the use of game thinking and game mechanics in a non-game context to engage users in solving problems and increase retention / learning
  3. 3. Why Gamification for K-12? Allows teachers to engage a student in a subject from a different perspective Lets students have fun while learning
  4. 4. How to gamify a class? Goalkeeper is field player Tactics: 1-2-1, 2-0-2, 2-1-1, 3-0-1 Always short distances (no offside) Best player defends Play is ground level
  5. 5. How to gamify a class? (cont.) Getting away from the classic Points, Badges and Leaderborads Or The science of micro-engagement Decision Challenge Achievement Reward
  6. 6. Ways to gamify a course Introduction Course presentation On boarding On going History of games Game creation Play game / history Completion Certification Game show
  7. 7. Landscape Program presented in November, approval in March Cool school, zero financial support First class, expected 15 Inscription of 50
  8. 8. Basic rules No punch, No kick, No bites No blood outside the body No gum in someone’s hair
  9. 9. Typical Lesson Outline History of games – 5 minutes Game creation – 30 minutes Play game / history – 5 minutes
  10. 10. Technology
  11. 11. Examples
  12. 12. Are there cultural differences? At an Argentinean school without all available technology, yes! School with Windows 7, Students with iPhones 5, 6 / Galaxy phones, playing Minecraft at a Master Level….
  13. 13. Lessons learned Group of students: less than 15, please! Older mentoring youngers: does not always work Engagement loop: 10 minutes Step by step learning, slow increments
  14. 14. Lessons learned (cont.) Some theory, some programming, some play Pong: how many of them can we find? 3 basic steps: Sprite, Object, Room Are you tired? Get some sleep
  15. 15. Thank you! Gracias!
  16. 16. Play. Learn. Optimize Rodrigo Borgia rborgia@gamifica.net +0054 341 4818539 España 1734 - 2000 – Rosario - Argentina

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