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Preparing Youth as Planet Caretakers:
Games Tackle Environmental Issues
Peg.Steffen@noaa.gov
National Oceanic and Atmospheric
Administration
• National Weather Service
• National Marine Fisheries Service
• National ...
NOAA includes……
*Real world issues *Full range of STEM
*Monitoring and data *Systems thinking
*Human interactions with Ear...
Climate Change
5
Source: http://www.globalchange.gov/publications/reports/scientific-assessments/us-impacts
Intense precipitation events ...
2014 was Earth's warmest year on
record
• Changes in trends of maximum
and minimum temperatures
• Changes in “normal” distribution
of temperatures
• Heat waves – ...
Biodiversity
• Protecting Endangered Wildlife
• Land Conservation
• Coral Reefs and Rainforests
Protection of Natural Resources
• Air-Water Pollution
• Reviving World’s Ocean
• Safe and Sufficient Water
• Sustainable C...
Environmental Literacy
Understanding, Problem-solving,
Citizenship, and Action
State Environmental
Literacy Plans
State Environmental Literacy Standards
MD “Each local school system shall provide a
comprehensive, multi-disciplinary envi...
Next Generation Science Standards
• Scientific and engineering practices
• Crosscutting concepts
• Disciplinary core ideas...
Framework Assumptions:
• Children are born investigators
• Focus on deeper understanding of fewer
ideas
• Understanding de...
Environmental Literacy and NGSS
Environmental
Literacy
Environmental Literacy depends on science
skills and understandings...
Its Confirmed: Kids Play Games
• 97% of ages 12-17 play video games
• 48% of American parents play with their
children wee...
Games have great potential to:
• Engage students in investigations
• Develop understanding in science
concepts and practic...
Games.noaa.gov
Games.noaa.gov Visitors
For the Young
Older students
WaterLife: Serious Science Games
Game Development
Partnership between:
Montgomery College Computer Simulation and
Gaming D...
Where Rivers Meet the Sea
• Ecosystem basics
• Habitat importance
• Threats to estuaries
• Estuary restoration
• What you ...
Technical Aspects
• Flash-based
• Fast forward option
• Subtitles in 11
languages
Story of Environmental Action
Valerie meets Oscar
A sea otter in trouble
who enlists Valerie in
a quest to save the
estuary.
One Mission: Four Challenges
1. Trash Recycling
2. Water Flow
One Mission: Four Challenges
4. Fight the Pollution Monster
3. Fix the Food Web
Comprehensive Field Guide
Additional Resources
• For Educators
• For Kids
• Careers
• What We Do
• You Can Help
– Visit, volunteer
– Beach and Water...
Sea Turtles and the Quest to Nest
Many sea turtle populations are declining sharply
Loggerhead sea turtles face many dangers in the marine environment and o...
Six Stakeholders
Six Challenges
Turtle
Fisherman
Environmentalist
Tourist
Whelk
Politician
• Player Collects points
• Can ...
Field Guide
For Educators
•Links to careers
•What students can do
to help
•Tech specs, how to
play
•Educator suggestions
•Resource lin...
Digital Projects
Gallery of Images
Use images, voice recording, video, music,
and sounds to tell stories
* Create new stories
* Show what they have learned
*...
Students create
the messages and use
the gallery art.
Posters
• Sanctuary Sentinel
• Estuary Examiner
• Fish Eye View
• Ocean Etiquette News
• Career Chronicle
http://www.nmfs.noaa.gov...
Bonus Features
More Multimedia Projects
Use video cameras, computer images, posters and
other props to tell a story, highlight an event, ...
Formal Research Study
Completed in 2011 with middle school teachers using the
games in the classroom.
Research question is...
Results
• Students were equally knowledgeable about the
problems in estuaries and with sea turtles.
• The game group was m...
Results
Results were comparable for boys and girls, for different achievement
levels, and different grade levels.
Students...
The Future???
• 40 million tablets and 300
million smartphones
• Textbooks will be replaced
with a digital-rich curriculum...
High School Career Pathway
Badges
in the NOAA Sciences
NOAA Planet Stewards
Gaming environment for high school
science classes:
•Brings together digital resources in a tested
in...
NOAA and 3D GameLab
• Online, quest-based platform
• Teacher-managed curriculum tool
• 172 web-based quests
• Students ear...
Quests: Series of videos, activities,
games, data access and use
Quest: Coastal Manager
Badges designed around the science of NOAA
• A free climate science workshop for formal and informal educators
• Introduction to global climate models with new tools...
Join game developers, artists, climate
scientists, educators and youth at sites
all overthe U.S.
Rapidly prototype climate...
"It is better to teach people in advance
about the environment, than to reverse the
damage they do...“
Nevo M., 6th Grade
...
Peg Steffen - Preparing Youth as Planet Caretakers
Peg Steffen - Preparing Youth as Planet Caretakers
Peg Steffen - Preparing Youth as Planet Caretakers
Peg Steffen - Preparing Youth as Planet Caretakers
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Peg Steffen - Preparing Youth as Planet Caretakers

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Presenter: Peg Steffen, Education Coordinator, NOS Communications and Education Division, NOAA

Sea level rise, coastal degradation, loss of species and habitat destruction will provide many challenges for the young people in the future. How can we give them the knowledge and skills to make informed decisions about their planet? NOAA has investigated the use of game technologies, providing effective resources for widely dispersed audiences. Games about coastal habitats and threatened species have been developed and tested in elementary and middle school classrooms. This session will share study results along with characteristics of digital projects that educators find useful. Finally, learn about an upcoming free August workshop that will highlight the use of models and simulations to understand and take action on impacts of climate change and a climate game jam coming to a site near you in October!

Published in: Education
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Peg Steffen - Preparing Youth as Planet Caretakers

  1. 1. Preparing Youth as Planet Caretakers: Games Tackle Environmental Issues Peg.Steffen@noaa.gov
  2. 2. National Oceanic and Atmospheric Administration • National Weather Service • National Marine Fisheries Service • National Ocean Service • Oceanic and Atmospheric Research • Satellites and Data 2
  3. 3. NOAA includes…… *Real world issues *Full range of STEM *Monitoring and data *Systems thinking *Human interactions with Earth systems 3
  4. 4. Climate Change
  5. 5. 5 Source: http://www.globalchange.gov/publications/reports/scientific-assessments/us-impacts Intense precipitation events (the heaviest 1%) in the continental U.S. increased by 20% over the past century while total precipitation increased by 7%. Change in Precipitation Patterns
  6. 6. 2014 was Earth's warmest year on record
  7. 7. • Changes in trends of maximum and minimum temperatures • Changes in “normal” distribution of temperatures • Heat waves – stress on people, plants and animals • Shifts in plant and animal species Heat and Heat Waves
  8. 8. Biodiversity • Protecting Endangered Wildlife • Land Conservation • Coral Reefs and Rainforests
  9. 9. Protection of Natural Resources • Air-Water Pollution • Reviving World’s Ocean • Safe and Sufficient Water • Sustainable Communities
  10. 10. Environmental Literacy Understanding, Problem-solving, Citizenship, and Action
  11. 11. State Environmental Literacy Plans
  12. 12. State Environmental Literacy Standards MD “Each local school system shall provide a comprehensive, multi-disciplinary environmental education program…. – Environmental Issues – Interactions of Earth’s Systems – Flow of Matter and Energy – Populations, Communities and Ecosystems – Humans and Natural Resources – Environment and Health – Environment and Society – Sustainability.
  13. 13. Next Generation Science Standards • Scientific and engineering practices • Crosscutting concepts • Disciplinary core ideas Students should explore a core idea by engaging in the practices and making connections to crosscutting concepts.
  14. 14. Framework Assumptions: • Children are born investigators • Focus on deeper understanding of fewer ideas • Understanding develops over time • Science and Engineering require both knowledge and practice • Connecting to Students’ Interests and Experiences in the real world
  15. 15. Environmental Literacy and NGSS Environmental Literacy Environmental Literacy depends on science skills and understandings but includes social sciences and humanities…civic engagement. Next Generation Science Standards
  16. 16. Its Confirmed: Kids Play Games • 97% of ages 12-17 play video games • 48% of American parents play with their children weekly • 64% of parents believe games are a positive part of their children’s lives
  17. 17. Games have great potential to: • Engage students in investigations • Develop understanding in science concepts and practices • Maintain motivation • See and interact with representations of phenomena • Keep students engaged in science, especially girls and underserved groups.
  18. 18. Games.noaa.gov
  19. 19. Games.noaa.gov Visitors
  20. 20. For the Young
  21. 21. Older students
  22. 22. WaterLife: Serious Science Games Game Development Partnership between: Montgomery College Computer Simulation and Gaming Department – game design, animation, technical expertise Montgomery College Foundation – student funding support NOAA – content review and funding Development time for each game: one year
  23. 23. Where Rivers Meet the Sea • Ecosystem basics • Habitat importance • Threats to estuaries • Estuary restoration • What you can do
  24. 24. Technical Aspects • Flash-based • Fast forward option • Subtitles in 11 languages
  25. 25. Story of Environmental Action
  26. 26. Valerie meets Oscar A sea otter in trouble who enlists Valerie in a quest to save the estuary.
  27. 27. One Mission: Four Challenges 1. Trash Recycling 2. Water Flow
  28. 28. One Mission: Four Challenges 4. Fight the Pollution Monster 3. Fix the Food Web
  29. 29. Comprehensive Field Guide
  30. 30. Additional Resources • For Educators • For Kids • Careers • What We Do • You Can Help – Visit, volunteer – Beach and Waterway clean-up – Stop Marine Debris
  31. 31. Sea Turtles and the Quest to Nest
  32. 32. Many sea turtle populations are declining sharply Loggerhead sea turtles face many dangers in the marine environment and on land. These dangers are mostly caused by human activities. Sea turtles are accidentally caught in fishing gear and their nesting beaches may be altered or destroyed by building resorts and beach-front homes. Since human actions are causing turtles to become threatened, we need to help save them! Why this Mission?
  33. 33. Six Stakeholders Six Challenges Turtle Fisherman Environmentalist Tourist Whelk Politician • Player Collects points • Can start and stop
  34. 34. Field Guide
  35. 35. For Educators •Links to careers •What students can do to help •Tech specs, how to play •Educator suggestions •Resource links
  36. 36. Digital Projects
  37. 37. Gallery of Images
  38. 38. Use images, voice recording, video, music, and sounds to tell stories * Create new stories * Show what they have learned * Explain what people can do to help * Share their stories with peers and parents Use images provided in the gallery, combine with other artwork, or create new Digital Storytelling
  39. 39. Students create the messages and use the gallery art. Posters
  40. 40. • Sanctuary Sentinel • Estuary Examiner • Fish Eye View • Ocean Etiquette News • Career Chronicle http://www.nmfs.noaa.gov/pr/pdfs/education/kids_times_turtle_loggerhead.pdf Newsletter Creation
  41. 41. Bonus Features
  42. 42. More Multimedia Projects Use video cameras, computer images, posters and other props to tell a story, highlight an event, or create a newscast. •Give a tour of sea turtle habitats and life history. •Create a “moment in history” with interviews, eyewitness accounts •Research your local connections to the ocean •Create an documentary about a problem
  43. 43. Formal Research Study Completed in 2011 with middle school teachers using the games in the classroom. Research question is: Does playing a WaterLife game as part of instruction develop students’ understanding of the key concepts as well or better than instruction without the game? Additional questions: • Do the two learning conditions affect student attitudes and intentions differently? • Are there differences in the effects on students of prior high, medium and low achieving levels? • How do educators use the game in their instruction? • What do students think about the experience of playing the games and its affect on their understanding and attitudes?
  44. 44. Results • Students were equally knowledgeable about the problems in estuaries and with sea turtles. • The game group was more emotionally involved and passionate about the issue. One student said he was “frustrated trying to get the sea turtle to her nest and he realized that that was what it was like for the sea turtle”
  45. 45. Results Results were comparable for boys and girls, for different achievement levels, and different grade levels. Students reported significant learning gains about the core concepts. Teachers plan to use the games again and will recommend them to other teachers as a good way to learn. Both students and teachers reported that the games were •Educational •Interesting and engaging •Effective for learning the concepts •Helpful showing students that something can be done to protect estuaries and sea turtles and keep their habitats healthy.
  46. 46. The Future??? • 40 million tablets and 300 million smartphones • Textbooks will be replaced with a digital-rich curriculum • Trajectory is for game- infused resources.
  47. 47. High School Career Pathway Badges in the NOAA Sciences
  48. 48. NOAA Planet Stewards Gaming environment for high school science classes: •Brings together digital resources in a tested interface for classroom use. •Progress monitored by classroom instructor •Allows for customization of resources to fit high school courses •Provides exploration of potential career paths •Developed in cooperation with NOAA scientists and independent instructional designers
  49. 49. NOAA and 3D GameLab • Online, quest-based platform • Teacher-managed curriculum tool • 172 web-based quests • Students earn experience points, levels, and badges to demonstrate their achievements • Encourages higher levels of challenge and reward
  50. 50. Quests: Series of videos, activities, games, data access and use
  51. 51. Quest: Coastal Manager
  52. 52. Badges designed around the science of NOAA
  53. 53. • A free climate science workshop for formal and informal educators • Introduction to global climate models with new tools for classroom use • Simulations and activities for modeling planetary energy balance, tree rings, paleoclimates, the greenhouse effect, future climate projections • Simulations and role-playing games • Attendees will receive a certificate of participation and professional development hours. Sign up at https://goo.gl/NTQDLc For more information on Climate.gov (http://goo.gl/wo2Nz8) Need help? Peg.Steffen@noaa.gov
  54. 54. Join game developers, artists, climate scientists, educators and youth at sites all overthe U.S. Rapidly prototype climate game designs (online, mobile, tabletop, or otherformats) Opportunities forprizes, online posting and development support Sign up yoursite at tinyurl.com/climategamejam Individual sign-up begin in Septemberat www.climategamejam.org
  55. 55. "It is better to teach people in advance about the environment, than to reverse the damage they do...“ Nevo M., 6th Grade Peg.Steffen@noaa.gov

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