SupremeAlliedCommanderTransformation                   Serious Games and the                  Smart Defence Initiative    ...
Introduction• I am a digital Immigrant but…    – Built a pong game in 1975    – Had a BBC micro, Sinclair Spectrum, Commod...
Overview•   Who are we..•   What is Smart Defence and CFI•   Virtual Worlds - Serious Games studies•   Naming conventions•...
Who are we?               North Atlantic Treaty Organisation                        serving 28 nations                Alli...
ACT Domain                                     Joint Warfare        Joint Force Training  Allied Command                  ...
Joint Force Trainer (JFT) ***            • Responsible for NATO’s            individual and collective training           ...
NATO e-Learning CapabilitiesADL                                                       Collaboration Online               ...
Our customers               Individual                    Support to                Training        Collective     NATO/ N...
Partnerships               9
Training Spectrum &                 Implementation of E&T                      Technologies            Individual    Colle...
Smart Defence                11
"Smart Defence offers a new approach   to the delivery of capabilities.It is designed to enhance the efficiencywith which ...
Smart Defence?Smart Defence is based on capability areas that are critical for NATO, inparticular as established at the Li...
Smart Defence                  Governments  Industry                              Academia                     PartnersDis...
Connected Forces Initiative                       CFI“The Connected Forces Initiative aims to preservethe interoperability...
CFI and Education & Training             GovernmentsIndustry                         Academia                Partners     ...
Is serious gaming the solution,    Or part of the solution?                                  17
NATO two development tracks               Experimentation & Fielding2009-2011 Virtual Worlds Investigation• Virtual worlds...
What’s in a name?Serious Games                      Immersive TrainingVirtual WorldsImmersive technology refers to technol...
Considerations for design• Useful, what if Guitar Hero had taught kids to  learn to read music or play a real guitar, what...
What are we up to?      NATO owned & licensed for NATO     and nations to use for no fee      Ability to offer distribut...
NATO VBS 2 IED TTP’s                        Convoy TrainingNATO Tactics/Doctrine                   Collation Ops          ...
Skill Building“Yo-ho-ho and a vat ofanthrax! Checkingcargo ships for WMDand contraband isn’texactly swashbuckling.In fact,...
Why VBS Worlds ?•   User / Customer driven – ISD changeable•   Affiliated with VBS 2 – sharable assets•   Deliverable via ...
Changing mindsets• “Gamer” image• Self paced training – not institutionalised• Preparation for next gen of learners• Meet ...
ROI Immersive learning                 e-Learning (ADL)=> $75,000 per student hour    => $36,000 per student hour         ...
Future …• Convincing the Generals *+ (Budget holders) this isworth doing (not with “cool” but with metrics)• Should NATO b...
SupremeAlliedCommanderTransformation                             Paul Thurkettle                  Education & Training Tec...
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“Serious Games and the Smart Defense Initiative” By Paul Thurkettle - Serious Play Conference 2012

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Paul Thurkettle speaks about “Serious Games and the Smart Defense Initiative” at the Serious Play Conference 2012
ABSTRACT:
Following the NATO summit in Chicago, the NATO Secretary General has received from Heads of States a clear mandate to continue his initiative, Smart Defense. As national budgets are cut and nations seek to reduce their spending, NATO has started many initiatives to make itself more effective as well as supporting national development and reductions. One of these initiatives is the adoption of serious games for use by NATO, NATO and partner nations.

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“Serious Games and the Smart Defense Initiative” By Paul Thurkettle - Serious Play Conference 2012

  1. 1. SupremeAlliedCommanderTransformation Serious Games and the Smart Defence Initiative Serious Play Conference 22nd Aug 2012 Paul Thurkettle Education & Training Technologies Section Joint Education Training & Exercises 1
  2. 2. Introduction• I am a digital Immigrant but… – Built a pong game in 1975 – Had a BBC micro, Sinclair Spectrum, Commodore 32/64, Atari• Consider myself a geek• Adopted a mobile phone in 2009• Joined Facebook• Still to twitter• Struggling to watch my son on the 100+ hrs playing Skyrim• Do get it, am excited about it but frustrated..• Unable to multi-task effectively• Overwhelmed in our age – time management, social awareness acceptance 2• Partly avoidance of personal technology “need quiet time”
  3. 3. Overview• Who are we..• What is Smart Defence and CFI• Virtual Worlds - Serious Games studies• Naming conventions• What are we up to?• Changing mind-sets• Future – working together 3
  4. 4. Who are we? North Atlantic Treaty Organisation serving 28 nations Allied Command Transformation Based in Norfolk, Virginia, USA One of two NATO Strategic Commands Created in 2003Vision Statement: ACT is NATO’s leading agent for change, driving, facilitating, andadvocating continuous improvement of Alliance capabilities tomaintain and enhance the military relevance and effectiveness ofthe Alliance.Strategic Objectives: Provide appropriate support to NATO missions and operations. Lead NATO military transformation. Improve relationships, interaction and practical cooperation with partners, nations and international organisations. 4
  5. 5. ACT Domain Joint Warfare Joint Force Training Allied Command Centre (JWC) Centre (JFTC)Transformation (ACT) Allied Command SACT Representative in Operation (ACO) Europe (STRE) Staff Element Europe (SEE) NATO Undersea Research Centre (NURC) Joint Analysis and Lessons Learned Centre (JALLC) 5
  6. 6. Joint Force Trainer (JFT) *** • Responsible for NATO’s individual and collective training • Global Training Architecture • “e-Learning is the future” • National engagements • Linking to academic standards – Bologna 6
  7. 7. NATO e-Learning CapabilitiesADL Collaboration Online  Portals > 33,000 Students > 300 hours online Immersive Learning Mobile Learning Supports all NATO E&T  Serious Game and  New requirement Supports nations Virtual World to be supported SCORM based technology  Specialist delivery  Courses being (not reformatted) developed  Distributed LearningComputer Based Training Stand Alone packages 7
  8. 8. Our customers Individual Support to Training Collective NATO/ NATO School Training NationsNATO SCHOOL NCCIS eLearning NCISS JFTC NDC NDC JWC NMIOTC 8
  9. 9. Partnerships 9
  10. 10. Training Spectrum & Implementation of E&T Technologies Individual Collective ExercisesEducation Training TrainingONLINE COURSES DISTRIBUTED TRAININGSERIOUS GAMING / VIRTUAL WORLDSMOBILE TECHNOLOGY / DEVICESKNOWLEDGE PORTAL / COI SUPPORT 10
  11. 11. Smart Defence 11
  12. 12. "Smart Defence offers a new approach to the delivery of capabilities.It is designed to enhance the efficiencywith which Allies, together, field critical capabilities, allowing them to do in cooperation what they could not do efficiently, if at all, alone." 12
  13. 13. Smart Defence?Smart Defence is based on capability areas that are critical for NATO, inparticular as established at the Lisbon summit in 2010. Ballistic missile defence,intelligence, surveillance and reconnaissance, maintenance of readiness,training and force preparation, effective engagement and force protectionFor the purposes of Smart Defence, the Alliance nations must give priority tothose capabilities which NATO needs most, specialize in what they do best, andlook for multinational solutions to shared problems. NATO can act asintermediary, helping the nations to establish what they can do together atlower cost, more efficiently and with less risk.• Capability Requirements• Specialisation• Cooperation• Share resources• All save money/manpower 13
  14. 14. Smart Defence Governments Industry Academia PartnersDiscussion, resource sharing, combined projects,coordination, “Pooling and sharing” 14
  15. 15. Connected Forces Initiative CFI“The Connected Forces Initiative aims to preservethe interoperability and enhance shared abilitiesthat have resulted from years of operations in thefield. It reinforces Smart Defense through greatercollaboration in military education, training andexercises, and application of new technologies.” 15
  16. 16. CFI and Education & Training GovernmentsIndustry Academia Partners 16
  17. 17. Is serious gaming the solution, Or part of the solution? 17
  18. 18. NATO two development tracks Experimentation & Fielding2009-2011 Virtual Worlds Investigation• Virtual worlds Led to acceptance by• Gaming technology JFT and the start of• Tactical level production2011-2013 Strategic Decision Making Training through Games• Gaming technology• Serious games• Upper operational and political level 18
  19. 19. What’s in a name?Serious Games Immersive TrainingVirtual WorldsImmersive technology refers to technology that blurs the line between the physical world and digital or simulated world, thereby creating a sense of immersion. 19
  20. 20. Considerations for design• Useful, what if Guitar Hero had taught kids to learn to read music or play a real guitar, what if Skyrim taught map reading• Multinational, non native speaking• Limited bandwidths, platforms, military computer restrictions• “What’s in it for me” acceptance• Longevity (to earn back the cost in numbers)• Individual or multi player ?• Clark’s “10 years ago why games, now why not” 20
  21. 21. What are we up to?  NATO owned & licensed for NATO and nations to use for no fee  Ability to offer distributed training environment , convoy, FAC, C-IED….?  Multinational involvement already, proven joint training capability  “Live” play 24/7 hosted servers on internet, Intranet ready  Ability to use as visualisation device for computer systems as well as for training and exercise training development  Over $15M spent by NATO nations 21
  22. 22. NATO VBS 2 IED TTP’s Convoy TrainingNATO Tactics/Doctrine Collation Ops ?????? 22
  23. 23. Skill Building“Yo-ho-ho and a vat ofanthrax! Checkingcargo ships for WMDand contraband isn’texactly swashbuckling.In fact, as a NATOvideo game makesclear, it’s actually a lotof dreary,methodicalwork.” wired.com 23
  24. 24. Why VBS Worlds ?• User / Customer driven – ISD changeable• Affiliated with VBS 2 – sharable assets• Deliverable via multiple platforms• SCORM compatable• Multi player adaptable• State of the art?• Licensing that fits our needs 24
  25. 25. Changing mindsets• “Gamer” image• Self paced training – not institutionalised• Preparation for next gen of learners• Meet expectations, “one chance to capture them” 25
  26. 26. ROI Immersive learning e-Learning (ADL)=> $75,000 per student hour => $36,000 per student hour 26
  27. 27. Future …• Convincing the Generals *+ (Budget holders) this isworth doing (not with “cool” but with metrics)• Should NATO be involved? (Nations seem to be doing fine ….at least some of them) (Smart Defence – share, cooperate, inform)• NATO E&T adoption …. Serious engagement - Resources• AWARENESS (Industry, academia, nations)• Mobile adoption “Fit the students needs”• Challenges – Work to solve the ability to share betweennations both from industry and goverments 27
  28. 28. SupremeAlliedCommanderTransformation Paul Thurkettle Education & Training Technologies Section Joint Education Training & Exercises paul.thurkettle@act.nato.int 757 -747-3360 28

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