Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Morbus Delirium: A Case Study for Transmedia Games and Rethinking the Museum Experience

279 views

Published on

In this hands-on presentation, you’ll get the chance to try out Morbus Delirium, our new choose-your-own-adventure game for the Montreal Science Centre which launched in March, 2017. In the game, players have to find the cure for an infectious disease that is invading Quebec and the world. To stop its spread, players (target range 8-14) choose their own narrative all while examining pathogens, identifying symptoms, travelling back in time, locating patient zero and finding a vaccine.

During the presentation, we will lay bare all of our challenges and opportunities throughout the 16-month development cycle. We’ll also put together a list of best practices based on our experience for working with museums to make serious games.

Published in: Education
  • I’ve personally never heard of companies who can produce a paper for you until word got around among my college groupmates. My professor asked me to write a research paper based on a field I have no idea about. My research skills are also very poor. So, I thought I’d give it a try. I chose a writer who matched my writing style and fulfilled every requirement I proposed. I turned my paper in and I actually got a good grade. I highly recommend ⇒ www.HelpWriting.net ⇐
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • Check the source ⇒ www.HelpWriting.net ⇐ This site is really helped me out gave me relief from headaches. Good luck!
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • Hi there! I just wanted to share a list of sites that helped me a lot during my studies: .................................................................................................................................... www.EssayWrite.best - Write an essay .................................................................................................................................... www.LitReview.xyz - Summary of books .................................................................................................................................... www.Coursework.best - Online coursework .................................................................................................................................... www.Dissertations.me - proquest dissertations .................................................................................................................................... www.ReMovie.club - Movies reviews .................................................................................................................................... www.WebSlides.vip - Best powerpoint presentations .................................................................................................................................... www.WritePaper.info - Write a research paper .................................................................................................................................... www.EddyHelp.com - Homework help online .................................................................................................................................... www.MyResumeHelp.net - Professional resume writing service .................................................................................................................................. www.HelpWriting.net - Help with writing any papers ......................................................................................................................................... Save so as not to lose
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • Be the first to like this

Morbus Delirium: A Case Study for Transmedia Games and Rethinking the Museum Experience

  1. 1. Opportunities & Challenges for Creating a Transmedia Museum Experience
  2. 2. Our mission is to create unique & memorably playful experiences.
  3. 3. Montreal based 2014 Kim Berthiaume Creative director Ux teacher Pascal Nataf CEO Game design teacher Avery Rueb Educational Market Project Manager
  4. 4. summary 1- Project description 2- “3” challenges encountered & solutions 3- Take aways
  5. 5. THE Last time you went to a museum…
  6. 6. I love roman history… But this exhibit didn’t have enough context
  7. 7. General problems 1- Missing Storytelling 2- No scaffolding information 3- No take away 4- No follow-up
  8. 8. Montreal Science Center Montreal, Canada.
  9. 9. Goal Keep track of user’s data Take away – Building Experiences Incentive to go visit the Montreal Science Center Accessible for everyone
  10. 10. TRAILER
  11. 11. LET’S PLAY!!!
  12. 12. Challenge #1 For each expert, their knowledge and experience is the most important.
  13. 13. A 1 hour game about… IMMUNITY, making a VACCINE, pathogens, transhumanism, DNA, Genomics PUBLIC HEALTH actions, contagion, difference between VIRUS and BACTERIA, History of CANADA on Pandemics, biohacking, etc.
  14. 14. Solution#1.1 Making sure everyone has a common approach and vocabulary
  15. 15. Gamestorm tool • Empowering non-game designer with game design thinking • Maintaining one vision • Selecting key elements / key concepts • Scaffolding • Choose appropriate game mechanics & dynamics
  16. 16. Result Clear vision of the game for everyone 3 core scientific concepts
  17. 17. Challenge #2 We often forget the most important person in the development of a game : the user
  18. 18. Our users …Are 8-14 years old …Have different Level of knowledge In science …Love killing zombies …Like gore atmosphere …Find Katniss Everdeen “badass” …Want to be suave like James Bond
  19. 19. Solution#2.1 Playtesting
  20. 20. Result Aesthetics preferences Understanding of scientific concepts Filtering concepts Collaborative Design
  21. 21. Challenge #3 Bridging a digital game and a physical exhibit to create an integrated experience for everyone
  22. 22. Design
  23. 23. Technology Time for an exhibit: 40-55 minutes Time spent in one place: 40-90 seconds
  24. 24. Technology iBeacon Blutooth NFC Tag RFID Geolocation
  25. 25. Solution#3.1 iBeacon Accessible for all devices
  26. 26. Morbus App Video
  27. 27. Solution#3.2 Social & Sharable experiences Holograms
  28. 28. The future of museum In conclusion : 1- Changing museum experience 2- Storytelling, intelligent integration of technology 3- Follow-up 4- Integrated solutions
  29. 29. The future of museum In conclusion : 1- Bring together all stakeholders to understand the core vision of the project 2- Users are at the core of the project 3- Accessible and elegant technology solutions (non-invasive, user friendly) 4- Sharable user experience built in emotions & fun
  30. 30. A look at some museum experiences from Around the world
  31. 31. Cooper Hewitt – Smithsonian design museum Washington, D.C, USA.
  32. 32. Energy Experience Centre Aurich, Germany.
  33. 33. Antwerp museum rubens house – classical art Antwerpen, Belgium.
  34. 34. Acropolis museum – Archeological museum Athina, Greece.
  35. 35. Avery Rueb avery@affordancestudio.com www.Affordancestudio.com @Affordstudio Thank you!

×