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Dan White, CEO, Filament Games
Lisa Carmona, SVP Product Portfolio, McGraw-Hill Education
This presentation was given at the 2016 Serious Play Conference, hosted by the UNC Kenan-Flagler Business School.
Widespread adoption of a curriculum with digital and game-based content at the core is still in its infancy. To help teachers improve results in STEM education, McGraw-Hill Education partnered with Filament Games to create Inspire Science, a digital curriculum with games at its core. Hear Lisa Carmona, McGraw-Hill Education’s SVP of Product Portfolio, and Dan White, Filament Games CEO, share the impetus, strategy, and outcomes of designing a digitally-focused curriculum with serious gaming. Session attendees will also learn about McGraw-Hill Education’s strategy for sustaining digitally-focused content and how they see the marketplace evolving.