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Lisa Carmona & Dan White - Game-Based Learning Finds a Place in Core Curriculum

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Dan White, CEO, Filament Games
Lisa Carmona, SVP Product Portfolio, McGraw-Hill Education

This presentation was given at the 2016 Serious Play Conference, hosted by the UNC Kenan-Flagler Business School.

Widespread adoption of a curriculum with digital and game-based content at the core is still in its infancy. To help teachers improve results in STEM education, McGraw-Hill Education partnered with Filament Games to create Inspire Science, a digital curriculum with games at its core. Hear Lisa Carmona, McGraw-Hill Education’s SVP of Product Portfolio, and Dan White, Filament Games CEO, share the impetus, strategy, and outcomes of designing a digitally-focused curriculum with serious gaming. Session attendees will also learn about McGraw-Hill Education’s strategy for sustaining digitally-focused content and how they see the marketplace evolving.

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Lisa Carmona & Dan White - Game-Based Learning Finds a Place in Core Curriculum

  1. 1. GAME-BASED LEARNING FINDS A PLACE IN CORE CURRICULUM Lisa Carmona lisa.carmona@mheducation.com Dan White white@filamentgames.com Serious Play Conference, July 2016
  2. 2. For our discussion today… 1. McGraw-Hill Education’s research led to a bold move 2. Filament Games brought expertise and innovation 3. What’s next for game-based learning in core curriculum? 2
  3. 3. vv
  4. 4. I don’t know how to choose the best games for my learning targets. Games help develop important 21st century skills. I use digital and traditional games in my classroom. We use laptops, tablets, and interactive whiteboards in our classroom. My school/class can’t afford a game subscription or equipment. Digital games increase motivation and engagement.
  5. 5. A business plan for game-based learning in core curriculum Our decision-making process – Technology access (frequency and duration) – Next Generation Science Standards – Teacher readiness – Filament partnership 5
  6. 6. Playful experiences that improve people’s lives 6
  7. 7. The Future of Game-Based Learning in Core Curriculum User feedback • Early users • Media attention 8
  8. 8. Questions?

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