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Schools & Social Gameplay
Justin Leites
Amplify Games
Social is important (duh!)
Lots of ways to be social
• Competitive (leaderboards, multiplayer, first to
find or do)
• Collaborative (problem-solving, mentoring,
group/team play, synchronous/asynchronous)
• Sharing (user-generated content – in-game & out;
rate & review; anecdotal/documentary)
• Communal (hanging out, messing around &
geeking out; belonging)
With whom?
• Anonymous/non-anonymous
– U.S. as compared to Korea
• Walled gardens
– Safe
– Face-to-face as well as virtual
– Esprit de corps
– Part of an “actual” social life
• Travel the world!
– “real” learning/apprenticeships
Oversight/Control
• Walled gardens
• Moderation (pre and post)
• Flagging
• Community managers
• Codes of conduct
What are the real fears?
• Bad things will happen and they will end up in
the newspaper
• Social learning games are “new” and thus
especially prone to unintended consequences
• Schools are already hard to manage and more
social interactions in more (virtual) places
adds complexity
How we are responding
• Getting permission from the boss”
• “Boots on the ground”
• Students as grass-roots advocates
• Showcase/Success Stories

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Schools Social Gameplay Title

  • 1. Schools & Social Gameplay Justin Leites Amplify Games
  • 3. Lots of ways to be social • Competitive (leaderboards, multiplayer, first to find or do) • Collaborative (problem-solving, mentoring, group/team play, synchronous/asynchronous) • Sharing (user-generated content – in-game & out; rate & review; anecdotal/documentary) • Communal (hanging out, messing around & geeking out; belonging)
  • 4. With whom? • Anonymous/non-anonymous – U.S. as compared to Korea • Walled gardens – Safe – Face-to-face as well as virtual – Esprit de corps – Part of an “actual” social life • Travel the world! – “real” learning/apprenticeships
  • 5.
  • 6. Oversight/Control • Walled gardens • Moderation (pre and post) • Flagging • Community managers • Codes of conduct
  • 7. What are the real fears? • Bad things will happen and they will end up in the newspaper • Social learning games are “new” and thus especially prone to unintended consequences • Schools are already hard to manage and more social interactions in more (virtual) places adds complexity
  • 8. How we are responding • Getting permission from the boss” • “Boots on the ground” • Students as grass-roots advocates • Showcase/Success Stories

Editor's Notes

  1. Healthier interactions when you offer all of these. Everyone wants to be social but are more likely to behave badly when they are channelled into a social mode with which they’re not comfortable.