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Happy Atoms is supported in part by the Institute of
Education Sciences, US Department of Education through
SBIR contract ...
Targeting Player Transformation
➔ Main Users: Middle and high school students
➔ Secondary Users:
◆ Ages 7-12
◆ College Stu...
Gilbert N. Lewis
(my hero)
Jam Week!
Happy Atoms is supported in part by the Institute
of Education Sciences, US Department of
Education through SBIR contract ...
Got the Grant – New Experiments!
➔ Silicone Rubber Experiments!
➔ 3D Printing Experiments!
➔ Retractable String Experiment...
➔ Past prototypes & research support
Research
SBIR Phase I Grant
Awarded
Usability/Feasibility
Studies Completed
Prototype...
Desperately Seeking Experts…
Yotam (Chemistry Degree!) Brooke (PhD and stuff!)
Science is the belief in
the ignorance of experts.
–Richard Feynman
Gilbert N. Lewis
(my hero)
Present Onwards
2015
Usability/Feasibility Study
w/ New Prototypes
RCT to Assess
Learning Impacts Holiday Release
Industri...
Ten Lessons Learned
1. If it bothers you, it might bother others.
2. The purpose of models is to give insight.
3. Respect ...
I can think of nothing that
an audience won’t
understand. The only
problem is to interest
them; once they are
interested, ...
Thanks!
Jesse Schell
jesse@schellgames.com
@jesseschell
Sign up today at happyatoms.com!
Slides?
jesseschell.com
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
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Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game

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Presenter: Jesse Schell, CEO, Schell Games

Happy Atoms combines a physical modelling set with augmented reality technology to create a discovery-oriented chemistry education experience. In this talk, Jesse Schell describes the long road of invention and development that has led to its creation, including tips about grants, prototyping, working with schools, manufacturing, and much more.

Published in: Education
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Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game

  1. 1. Happy Atoms is supported in part by the Institute of Education Sciences, US Department of Education through SBIR contract ED-IES-15-C-0025 @jesseschell
  2. 2. Targeting Player Transformation ➔ Main Users: Middle and high school students ➔ Secondary Users: ◆ Ages 7-12 ◆ College Students ➔ Primary Market: Home ➔ Secondary Market: Schools ➔ Tertiary Market: Desk Toys
  3. 3. Gilbert N. Lewis (my hero)
  4. 4. Jam Week!
  5. 5. Happy Atoms is supported in part by the Institute of Education Sciences, US Department of Education through SBIR contract ED-IES-15-C-0025
  6. 6. Got the Grant – New Experiments! ➔ Silicone Rubber Experiments! ➔ 3D Printing Experiments! ➔ Retractable String Experiments! ➔ Vision Experiments! ➔ Sensor Experiments! ➔ Lighting Experiments!
  7. 7. ➔ Past prototypes & research support Research SBIR Phase I Grant Awarded Usability/Feasibility Studies Completed Prototype Development & Iteration 2014
  8. 8. Desperately Seeking Experts… Yotam (Chemistry Degree!) Brooke (PhD and stuff!)
  9. 9. Science is the belief in the ignorance of experts. –Richard Feynman
  10. 10. Gilbert N. Lewis (my hero)
  11. 11. Present Onwards 2015 Usability/Feasibility Study w/ New Prototypes RCT to Assess Learning Impacts Holiday Release Industrial Design/ Manufacturing Further App Development & Model Manufacturing 2016 now
  12. 12. Ten Lessons Learned 1. If it bothers you, it might bother others. 2. The purpose of models is to give insight. 3. Respect fiddling fingers! 4. Specialized AI is powerful and magical. 5. People want magical interfaces. 6. Empty space lets you advance. 7. You don’t need to be an expert – you just need to be interested. 8. Be patient. 9. Let your reach exceed your grasp. 10. Kids can understand anything if it taught well.
  13. 13. I can think of nothing that an audience won’t understand. The only problem is to interest them; once they are interested, they understand anything in the world. –Orson Welles
  14. 14. Thanks! Jesse Schell jesse@schellgames.com @jesseschell Sign up today at happyatoms.com! Slides? jesseschell.com

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