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http://innovation.saintleo.edu
Channels
Connect with Jeff & Greg during or after the
presentation!
– @bordenj
– @sluInnova...
http://innovation.saintleo.edu
The sound of hunger: building an alternate
reality learning experience
Saint Leo University...
http://innovation.saintleo.edu
Online Gym Class
http://innovation.saintleo.edu
Motivation
http://innovation.saintleo.edu
Pick a number…
• Between 01 & 10
• Multiply by 9
• Add 2 digits of new number together
• Su...
http://innovation.saintleo.edu
The Problem…
• There are no elephants in Denmark!
http://innovation.saintleo.edu
Transactional/Binary Thinking
• Learning is the replacement of an old way of
thinking or do...
http://innovation.saintleo.edu
Contextual Thinking
http://innovation.saintleo.edu
Learning Innovation
• …the juxtaposition or remixing of old, new,
and/or associated methods...
http://innovation.saintleo.edu
Dr. Jeff D Borden
http://innovation.saintleo.edu
Dr. Jeff D Borden
http://innovation.saintleo.edu
http://innovation.saintleo.edu
Greg Kunzweiler
http://innovation.saintleo.edu
http://innovation.saintleo.edu
Gameful Learning
http://innovation.saintleo.edu
Outcomes – Crafting an A.R.L.E.
• Be able to use a framework by which to create
an ARLE
• I...
http://innovation.saintleo.edu
http://innovation.saintleo.edu
JSB: WOW L-70
http://innovation.saintleo.edu
Games Lead To Better Learning
http://innovation.saintleo.edu
Let’s Play A Game
http://innovation.saintleo.edu
Education Games
http://innovation.saintleo.edu
Connecting To Perception
•Internal Perception
What you believe to be
true.
•External Percep...
http://innovation.saintleo.edu
PDR 4 Gameful Learning
http://innovation.saintleo.edu
What If…
• Gameful Learning Experiences
• Tied into research
• Controlled by teachers
• Low...
http://innovation.saintleo.edu
Curriculum Integration
Connecting different areas of study by
emphasizing unifying concepts...
http://innovation.saintleo.edu
Games = Curriculum Integration
http://innovation.saintleo.edu
Continuum of Curriculum Integration
http://innovation.saintleo.edu
Games = Do First Education
http://innovation.saintleo.edu
Cut Off R.E.M. = B.A. of .10
http://innovation.saintleo.edu
http://innovation.saintleo.edu
Learning Flow: The Ultimate Cocktail
Based on Flow, by Mihaly Csikszentmihalyi (2002)
Gluta...
http://innovation.saintleo.edu
Games = Research
http://innovation.saintleo.edu
Creating an ARLE
1. Start a puppet master team!
2. Identify strengths and pick design roles...
http://innovation.saintleo.edu
ARLE Puppet Master Team
http://innovation.saintleo.edu
Work Together…
SME
Board
Instructor
Leaders
Student Group
Leaders
Student Participants
SMEI...
http://innovation.saintleo.edu
Puppet Masters
• Jamie Verge: Web Designer
• Cecilia Bolich: Game Strategist / Learning
Des...
http://innovation.saintleo.edu
http://innovation.saintleo.edu
3. Brainstorm:
- Get Inspiration: MMORPG, Existing
Simulations
- Theme / Story (What’s the ...
http://innovation.saintleo.edu
It began with a shirt…
http://innovation.saintleo.edu
http://innovation.saintleo.edu
The Presence
http://innovation.saintleo.edu
USB  Songs  Spectrogram
http://innovation.saintleo.edu
The Presence / Year Zero
http://innovation.saintleo.edu
Various Game Sites
http://innovation.saintleo.edu
http://innovation.saintleo.edu
Art Is Resistance
http://innovation.saintleo.edu
http://innovation.saintleo.edu
http://innovation.saintleo.edu
Games = Neural Coupling
http://innovation.saintleo.edu
ARC Plot vs
http://innovation.saintleo.edu
Report
http://innovation.saintleo.edu
Physical CI-ARLE
Coroner: “Dr. Slain was struck in the right Sphenoid area (temple) of his ...
http://innovation.saintleo.edu
http://innovation.saintleo.edu
(Mock) Trial of the Century
http://innovation.saintleo.edu
Actors
http://innovation.saintleo.edu
http://innovation.saintleo.edu
4. Identify Outcomes:
- What are the “verbs.”
- What are you asking players
to DO to level ...
http://innovation.saintleo.edu
Outcomes
•Game Goals
– Political Awareness
– Brand Awareness
– Cultural Sensitivity
– Persu...
http://innovation.saintleo.edu
http://innovation.saintleo.edu
5. Media / Modality Plan:
- Choose entry points,
aggregators, and platforms
- Choose modes ...
http://innovation.saintleo.edu
Platforms / Entry Points
http://innovation.saintleo.edu
Learning Systems / Entry Points
http://innovation.saintleo.edu
Collaboration Areas / Entry Points
http://innovation.saintleo.edu
http://gkunzweiler.wixsite.com/arle-resources
http://innovation.saintleo.edu
Sound of Hunger Platform
http://innovation.saintleo.edu
Live, Local Gameplay
http://innovation.saintleo.edu
Clue #8: Facebook Page
http://innovation.saintleo.edu
Clue #9: MySpace Page
http://innovation.saintleo.edu
http://innovation.saintleo.edu
6. Timing:
- When will the experience launch (start of class /
mid-class / etc)?
- When is ...
http://innovation.saintleo.edu
Soundofhunger.world
http://innovation.saintleo.edu
Scheduling
M T W Th F
Betz
11-
11:50
Cable
11-
12:20
Betz
11-
11:50
Cable
11-
12:20
Betz
11...
http://innovation.saintleo.edu
The Presidency
http://innovation.saintleo.edu
7. Create Assets & Assessments
- Think character profiles
- Content videos / images / posts...
http://innovation.saintleo.edu
YouTube Cypher
http://innovation.saintleo.edu
Dr. Robert Ballard (Titanic): Jason Project
J Dilley
http://innovation.saintleo.edu
Hacks, Cheats, Back Doors, Konami…
http://innovation.saintleo.edu
Plague Inc
http://innovation.saintleo.edu
Escape
http://innovation.saintleo.edu
Math Riddles
• Two words take this
pattern into a correct
equation. What two
words are they...
http://innovation.saintleo.edu
Cipher In Plain Site
http://innovation.saintleo.edu
http://innovation.saintleo.edu
8. Role Call
- Publicize the experience
- Invite players (students) to participate
Add NEW ...
http://innovation.saintleo.edu
Majors / Emphasis Areas: Contagion
•Science
•Political Science
•Business
•Communications?
•...
http://innovation.saintleo.edu
The Presidency
http://innovation.saintleo.edu
The Epic Win
http://innovation.saintleo.edu
Thank You!
@bordenj
@sluInnovation
http://innovation.saintleo.edu
Jeff.borden@saintleo.edu
...
http://innovation.saintleo.edu
Teach Better: Recommended Reading
• How To Get An Idea (Foster, 2007)
• Drive (Pink, 2011)
...
http://innovation.saintleo.edu
Teach Better: Good Follows
• Ken Robinson
• George Siemens
• Jeffrey Selingo
• Jackie Gerst...
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Jeff Borden - The Sound of Hunger: Building an Alternate Reality Learning Experience

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Jeff Borden, Chief Innovation Officer, St. Leo University

This presentation was given at the 2016 Serious Play Conference, hosted by the UNC Kenan-Flagler Business School.

Have you been playing? Want to start? This session will round out the “epic win” for some regarding an alternate reality learning experience started over 2 months earlier at the East Coast Games Conference. Join Dr. Jeff Borden, Chief Innovation Officer at St. Leo University, and his veteran team of ARG PM’s as they show you how to pitch, build, and use gameful learning for education. (TINAG) See how serious games can be controlled, outcomes driven, time sensitive, and even create the most authentic assessment in any classroom, with any subject, anywhere, any time. Come to the workshop and play while you learn, seeing examples and actually building something usable in the process.

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Jeff Borden - The Sound of Hunger: Building an Alternate Reality Learning Experience

  1. 1. http://innovation.saintleo.edu Channels Connect with Jeff & Greg during or after the presentation! – @bordenj – @sluInnovation – http://innovation.saintleo.edu – Jeff.borden@saintleo.edu – Greg.Kunzweiler@saintleo.edu
  2. 2. http://innovation.saintleo.edu The sound of hunger: building an alternate reality learning experience Saint Leo University Innovation Team
  3. 3. http://innovation.saintleo.edu Online Gym Class
  4. 4. http://innovation.saintleo.edu Motivation
  5. 5. http://innovation.saintleo.edu Pick a number… • Between 01 & 10 • Multiply by 9 • Add 2 digits of new number together • Subtract 5 • Assign the corresponding letter to the number (1=A, 2=B, etc) • Pick a country that begins with that letter (A=Argentina, etc) • Think of an animal that begins with the 2nd letter of the country
  6. 6. http://innovation.saintleo.edu The Problem… • There are no elephants in Denmark!
  7. 7. http://innovation.saintleo.edu Transactional/Binary Thinking • Learning is the replacement of an old way of thinking or doing with a new AND better way of thinking or doing.
  8. 8. http://innovation.saintleo.edu Contextual Thinking
  9. 9. http://innovation.saintleo.edu Learning Innovation • …the juxtaposition or remixing of old, new, and/or associated methods, philosophies, tools and/or contexts to create better ways by which to replace old ways of thinking with new, better ways.
  10. 10. http://innovation.saintleo.edu Dr. Jeff D Borden
  11. 11. http://innovation.saintleo.edu Dr. Jeff D Borden
  12. 12. http://innovation.saintleo.edu
  13. 13. http://innovation.saintleo.edu Greg Kunzweiler
  14. 14. http://innovation.saintleo.edu
  15. 15. http://innovation.saintleo.edu Gameful Learning
  16. 16. http://innovation.saintleo.edu Outcomes – Crafting an A.R.L.E. • Be able to use a framework by which to create an ARLE • Ideation around possible ARLEs
  17. 17. http://innovation.saintleo.edu
  18. 18. http://innovation.saintleo.edu JSB: WOW L-70
  19. 19. http://innovation.saintleo.edu Games Lead To Better Learning
  20. 20. http://innovation.saintleo.edu Let’s Play A Game
  21. 21. http://innovation.saintleo.edu Education Games
  22. 22. http://innovation.saintleo.edu Connecting To Perception •Internal Perception What you believe to be true. •External Perception What others believe to be true about you. Ice Cream Flavor Test I’m Funny He Thinks He’s Funny
  23. 23. http://innovation.saintleo.edu PDR 4 Gameful Learning
  24. 24. http://innovation.saintleo.edu What If… • Gameful Learning Experiences • Tied into research • Controlled by teachers • Low / No cost • Authentic Tasks & Assessments • No programming required
  25. 25. http://innovation.saintleo.edu Curriculum Integration Connecting different areas of study by emphasizing unifying concepts across subject matter areas, creating interdependence of instruction and/or assessment, typically allowing students to engage in authentic tasks and assessment.
  26. 26. http://innovation.saintleo.edu Games = Curriculum Integration
  27. 27. http://innovation.saintleo.edu Continuum of Curriculum Integration
  28. 28. http://innovation.saintleo.edu Games = Do First Education
  29. 29. http://innovation.saintleo.edu Cut Off R.E.M. = B.A. of .10
  30. 30. http://innovation.saintleo.edu
  31. 31. http://innovation.saintleo.edu Learning Flow: The Ultimate Cocktail Based on Flow, by Mihaly Csikszentmihalyi (2002) Glutamate CortisolSerotonin Norepinephrine Dopamine Endorphins Motivation Engagement
  32. 32. http://innovation.saintleo.edu Games = Research
  33. 33. http://innovation.saintleo.edu Creating an ARLE 1. Start a puppet master team! 2. Identify strengths and pick design roles: (Include teachers…): story writer, researcher, game director, media artist, puzzle designer, actor/interactor
  34. 34. http://innovation.saintleo.edu ARLE Puppet Master Team
  35. 35. http://innovation.saintleo.edu Work Together… SME Board Instructor Leaders Student Group Leaders Student Participants SMEInformationFlow ParticipantFeedback
  36. 36. http://innovation.saintleo.edu Puppet Masters • Jamie Verge: Web Designer • Cecilia Bolich: Game Strategist / Learning Designer • Mitch Weisburgh: Networking Agent • Frank Orlando: Political Guru • Jennifer Toole: Video Director • Monique Pickett-Walker: Criminologist
  37. 37. http://innovation.saintleo.edu
  38. 38. http://innovation.saintleo.edu 3. Brainstorm: - Get Inspiration: MMORPG, Existing Simulations - Theme / Story (What’s the experience about?) - Protagonists? Antagonists? - Context - Conspiracies! - Name the ARLE! Then build an ARC PLOT… Creating an ARLE
  39. 39. http://innovation.saintleo.edu It began with a shirt…
  40. 40. http://innovation.saintleo.edu
  41. 41. http://innovation.saintleo.edu The Presence
  42. 42. http://innovation.saintleo.edu USB  Songs  Spectrogram
  43. 43. http://innovation.saintleo.edu The Presence / Year Zero
  44. 44. http://innovation.saintleo.edu Various Game Sites
  45. 45. http://innovation.saintleo.edu
  46. 46. http://innovation.saintleo.edu Art Is Resistance
  47. 47. http://innovation.saintleo.edu
  48. 48. http://innovation.saintleo.edu
  49. 49. http://innovation.saintleo.edu Games = Neural Coupling
  50. 50. http://innovation.saintleo.edu ARC Plot vs
  51. 51. http://innovation.saintleo.edu Report
  52. 52. http://innovation.saintleo.edu Physical CI-ARLE Coroner: “Dr. Slain was struck in the right Sphenoid area (temple) of his head causing an immediate internal hemorrhage resulting in death.”
  53. 53. http://innovation.saintleo.edu
  54. 54. http://innovation.saintleo.edu (Mock) Trial of the Century
  55. 55. http://innovation.saintleo.edu Actors
  56. 56. http://innovation.saintleo.edu
  57. 57. http://innovation.saintleo.edu 4. Identify Outcomes: - What are the “verbs.” - What are you asking players to DO to level up, win, succeed, or progress? - solve / collect / create / go to / write / find / fix / produce / stop / etc. Creating an ARLE Mission Guide Complete a mission - 10 points Log in three consecutive days - 10 points Post to the community - 10 points Complete all weekly missions - 25 points Recruit a member - 50 points
  58. 58. http://innovation.saintleo.edu Outcomes •Game Goals – Political Awareness – Brand Awareness – Cultural Sensitivity – Persuasion – Communication – Engagement – Collaboration •Course Outcomes – Poli Sci – Comm – Psych
  59. 59. http://innovation.saintleo.edu
  60. 60. http://innovation.saintleo.edu 5. Media / Modality Plan: - Choose entry points, aggregators, and platforms - Choose modes of communication / collaboration In Class / LMS / Blogs / PollEverywhere.com / Facebook / Twitter / SMS / IM / email / websites / Flickr / Youtube / iTunes / Mobile / Wikis / Search / Discussion forums / Comments / etc Creating an ARLE
  61. 61. http://innovation.saintleo.edu Platforms / Entry Points
  62. 62. http://innovation.saintleo.edu Learning Systems / Entry Points
  63. 63. http://innovation.saintleo.edu Collaboration Areas / Entry Points
  64. 64. http://innovation.saintleo.edu http://gkunzweiler.wixsite.com/arle-resources
  65. 65. http://innovation.saintleo.edu Sound of Hunger Platform
  66. 66. http://innovation.saintleo.edu Live, Local Gameplay
  67. 67. http://innovation.saintleo.edu Clue #8: Facebook Page
  68. 68. http://innovation.saintleo.edu Clue #9: MySpace Page
  69. 69. http://innovation.saintleo.edu
  70. 70. http://innovation.saintleo.edu 6. Timing: - When will the experience launch (start of class / mid-class / etc)? - When is the last date the game will be played? (Timing around final products, exams, etc) - What milestones, plot points, missions, or outcomes should be hit and when? - Identify Game Changers (Injects) - SCHEDULE OVERLAP Creating an ARLE
  71. 71. http://innovation.saintleo.edu Soundofhunger.world
  72. 72. http://innovation.saintleo.edu Scheduling M T W Th F Betz 11- 11:50 Cable 11- 12:20 Betz 11- 11:50 Cable 11- 12:20 Betz 11- 11:50 Fittle 2:30 – 4:15 Collins 11- 12:20 Fittle 2:30 – 4:15 Collins 11- 12:20 Baker 12:30- 1:50 Baker 12:30- 1:50 Impossible Overlap M T W Th F Cable 11- 12:20 Betz 11- 11:50 Cable 11- 12:20 Collins 11- 12:20 Fittle 2:30 – 4:15 Collins 11- 12:20 Baker 11- 12:20 Baker 11- 12:20 Fittle 11- 12:20 Fittle 11- 12:20 Betz 11- 12:20 Betz 11- 12:20 Easy: Collaboration; Accountability
  73. 73. http://innovation.saintleo.edu The Presidency
  74. 74. http://innovation.saintleo.edu 7. Create Assets & Assessments - Think character profiles - Content videos / images / posts - Clues / Riddles / Cyphers - Expert testimonies / exposition nudges / etc INJECTS: Plot twists, game changers, etc. Creating an ARLE
  75. 75. http://innovation.saintleo.edu YouTube Cypher
  76. 76. http://innovation.saintleo.edu Dr. Robert Ballard (Titanic): Jason Project J Dilley
  77. 77. http://innovation.saintleo.edu Hacks, Cheats, Back Doors, Konami…
  78. 78. http://innovation.saintleo.edu Plague Inc
  79. 79. http://innovation.saintleo.edu Escape
  80. 80. http://innovation.saintleo.edu Math Riddles • Two words take this pattern into a correct equation. What two words are they? • Hint: 1___ + 5 ___ = 12
  81. 81. http://innovation.saintleo.edu Cipher In Plain Site
  82. 82. http://innovation.saintleo.edu
  83. 83. http://innovation.saintleo.edu 8. Role Call - Publicize the experience - Invite players (students) to participate Add NEW Players??? Creating an ARLE
  84. 84. http://innovation.saintleo.edu Majors / Emphasis Areas: Contagion •Science •Political Science •Business •Communications? •Medicine / Health
  85. 85. http://innovation.saintleo.edu The Presidency
  86. 86. http://innovation.saintleo.edu The Epic Win
  87. 87. http://innovation.saintleo.edu Thank You! @bordenj @sluInnovation http://innovation.saintleo.edu Jeff.borden@saintleo.edu Greg.Kunzweiler@saintleo.edu • http://gkunzweiler.wixsite.com/arle-resources • To see the Short-Film “School of Thought” that Jeff wrote and produced: http://researchnetwork.pearson.com/sot
  88. 88. http://innovation.saintleo.edu Teach Better: Recommended Reading • How To Get An Idea (Foster, 2007) • Drive (Pink, 2011) • Mindset (Dweck, 2007) • Brain Rules (Medina, 2014) • Now You See It (Davidson, 2012) • The Gamification of Learning and Instruction (Kapp, 2012) • Active Learning: 101 Activities to Teach any Subject (Silberman, 1996) • What the Best College Teachers Do (Bain, 2004)
  89. 89. http://innovation.saintleo.edu Teach Better: Good Follows • Ken Robinson • George Siemens • Jeffrey Selingo • Jackie Gerstein • Larry Ferlazzo • Dan Meyer • Rob Letcher • Geoff Leigh • Edutopia • Eduventures • Educause • NUTN • ProfHacker • WiredCampus • Wired Innovations • TheAtlanticEducation

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