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“The New Possible in Serious Games”
Emerging game platforms and game play patterns open new possibilities in serious game design. Instead of making serious game requirements fit the format of classic game play, game play can now more than ever meet a solution closer to its requirements. Yet the very nature of these new opportunities means getting farther and farther away from known patterns of fun and engagement. How can one balance the New Possible and innovate while maximizing fun, engagement, and down to earth production requirements? Or is a solution better served with a more traditional model?