David Warhol--Realtime Associates

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“The New Possible in Serious Games”

Emerging game platforms and game play patterns open new possibilities in serious game design. Instead of making serious game requirements fit the format of classic game play, game play can now more than ever meet a solution closer to its requirements. Yet the very nature of these new opportunities means getting farther and farther away from known patterns of fun and engagement. How can one balance the New Possible and innovate while maximizing fun, engagement, and down to earth production requirements? Or is a solution better served with a more traditional model?

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David Warhol--Realtime Associates

  1. 1. the NEW POSSIBLE David Warhol President, Realtime Associates, Inc. Serious Play Conference August 21, 2013
  2. 2. FORMS of GAMES (1, 2) CHARACTERISTICS of GAMES (3) EMERGING DEVELOPMENTS (4) WHAT does THIS MEAN for YOUR PROJECT(5)
  3. 3. 0.
  4. 4. RESEARCH INTERVENTION INDIRECTCOMMERCIAL DIRECTCOMMERCIAL
  5. 5. 1.FORMS of GAMES (classic)
  6. 6. rules + player 1
  7. 7. rules players
  8. 8. rules + player 1
  9. 9. rules + player 1
  10. 10. rules players
  11. 11. rules + player 1
  12. 12. rules players
  13. 13. W H E W .
  14. 14. 2.FORMS of GAMES (current)
  15. 15. rules players
  16. 16. rules + player 1
  17. 17. rules players
  18. 18. rules players
  19. 19. W H E W .
  20. 20. 3.CHARACTERISTICS of GAMES
  21. 21. controlled publicA U D I E N C E
  22. 22. controlled public low high A U D I E N C E E N G A G E M E N T
  23. 23. controlled public low high short long A U D I E N C E E N G A G E M E N T S E S S I O N L E N G T H
  24. 24. controlled public low high short long short long A U D I E N C E E N G A G E M E N T S E S S I O N L E N G T H G A M E L E N G T H
  25. 25. controlled public low high short long short long none lots A U D I E N C E E N G A G E M E N T S E S S I O N L E N G T H G A M E L E N G T H E X P A N D A B L E
  26. 26. controlled public low high short long short long none lots one thousands A U D I E N C E E N G A G E M E N T S E S S I O N L E N G T H G A M E L E N G T H E X P A N D A B L E N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S
  27. 27. controlled public low high short long short long none lots one thousands low high A U D I E N C E E N G A G E M E N T S E S S I O N L E N G T H G A M E L E N G T H E X P A N D A B L E N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S S O C I A L A S P E C T S
  28. 28. controlled public low high short long short long none lots one thousands low high less more A U D I E N C E E N G A G E M E N T S E S S I O N L E N G T H G A M E L E N G T H E X P A N D A B L E N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S S O C I A L A S P E C T S D E X T E R I T Y
  29. 29. controlled public low high short long short long none lots one thousands less more low high less more A U D I E N C E E N G A G E M E N T S E S S I O N L E N G T H G A M E L E N G T H E X P A N D A B L E N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S S O C I A L A S P E C T S D E X T E R I T Y S K I L L
  30. 30. controlled public low high short long short long none lots one thousands less more none epic low high less more A U D I E N C E E N G A G E M E N T S E S S I O N L E N G T H G A M E L E N G T H E X P A N D A B L E N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S S O C I A L A S P E C T S D E X T E R I T Y S K I L L N A R R A T I V E
  31. 31. controlled public low high short long short long none lots one thousands less more low high none epic low high less more A U D I E N C E E N G A G E M E N T S E S S I O N L E N G T H G A M E L E N G T H E X P A N D A B L E N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S S O C I A L A S P E C T S D E X T E R I T Y S K I L L N A R R A T I V E C O S T
  32. 32. controlled public low high short long short long none lots one thousands low high less more low high none epic low high less more A U D I E N C E E N G A G E M E N T S E S S I O N L E N G T H G A M E L E N G T H E X P A N D A B L E N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S S O C I A L A S P E C T S D E X T E R I T Y S K I L L N A R R A T I V E C O S T R I S K
  33. 33. short long short long low high low high less more none epic low high less more none lots one thousands controlled public low high A U D I E N C E E N G A G E M E N T S E S S I O N L E N G T H G A M E L E N G T H E X P A N D A B L E N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S S O C I A L A S P E C T S D E X T E R I T Y S K I L L N A R R A T I V E C O S T R I S K
  34. 34. short long short long low high low high less more none epic low high less more none lots one thousands controlled public low high A U D I E N C E E N G A G E M E N T S E S S I O N L E N G T H G A M E L E N G T H E X P A N D A B L E N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S S O C I A L A S P E C T S D E X T E R I T Y S K I L L N A R R A T I V E C O S T R I S K
  35. 35. W H E W .
  36. 36. 4.EMERGING DEVELOPMENTS
  37. 37. CASUAL console
  38. 38. CASUAL console
  39. 39. CASUAL console
  40. 40. short long short long low high low high less more none epic low high less more none lots one thousands controlled public low high A U D I E N C E E N G A G E M E N T S E S S I O N L E N G T H G A M E L E N G T H E X P A N D A B L E N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S S O C I A L A S P E C T S D E X T E R I T Y S K I L L N A R R A T I V E C O S T R I S K
  41. 41. GEO gaming
  42. 42. GEO gaming local geo global geo
  43. 43. sensor based
  44. 44. sensor based
  45. 45. short long short long low high low high less more none epic low high less more none lots one thousands controlled public low high A U D I E N C E E N G A G E M E N T S E S S I O N L E N G T H G A M E L E N G T H E X P A N D A B L E N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S S O C I A L A S P E C T S D E X T E R I T Y S K I L L N A R R A T I V E C O S T R I S K
  46. 46. augmented REALITY
  47. 47. augmented REALITY far field AR near field AR
  48. 48. short long short long low high low high less more none epic low high less more none lots one thousands controlled public low high A U D I E N C E E N G A G E M E N T S E S S I O N L E N G T H G A M E L E N G T H E X P A N D A B L E N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S S O C I A L A S P E C T S D E X T E R I T Y S K I L L N A R R A T I V E C O S T R I S K
  49. 49. VIRTUAL reality
  50. 50. VIRTUAL reality
  51. 51. short long short long low high low high less more none epic low high less more none lots one thousands controlled public low high A U D I E N C E E N G A G E M E N T S E S S I O N L E N G T H G A M E L E N G T H E X P A N D A B L E N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S S O C I A L A S P E C T S D E X T E R I T Y S K I L L N A R R A T I V E C O S T R I S K
  52. 52. alternate reality games (ARG)
  53. 53. alternate reality games (ARG) interactive networked narrative that uses the real world as a platform and uses transmedia storytelling to deliver a story that may be altered by participants' ideas or actions year zero
  54. 54. short long short long low high low high less more none epic low high less more none lots one thousands controlled public low high A U D I E N C E E N G A G E M E N T S E S S I O N L E N G T H G A M E L E N G T H E X P A N D A B L E N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S S O C I A L A S P E C T S D E X T E R I T Y S K I L L N A R R A T I V E C O S T R I S K
  55. 55. gamification
  56. 56. gamification board game without boundaries
  57. 57. short long short long low high low high less more none epic low high less more none lots one thousands controlled public low high A U D I E N C E E N G A G E M E N T S E S S I O N L E N G T H G A M E L E N G T H E X P A N D A B L E N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S S O C I A L A S P E C T S D E X T E R I T Y S K I L L N A R R A T I V E C O S T R I S K
  58. 58. W H E W .
  59. 59. 5.WHAT does THIS MEAN for YOURPROJECT
  60. 60. where do you PUT your PEDAGOGICAL CONTENT?
  61. 61. skill  MECHANICS behavior  NARRATIVE where do you PUT your PEDAGOGICAL CONTENT?

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