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Learning	
  to	
  Fail	
  Fast	
  
	
  
Game	
  Design	
  for	
  
Educators	
  
	
  
	
  	
  	
  	
  Daniel	
  O’Keefe	
  ...
LET’S	
  GET	
  COLLABORATIVE	
  
“Yes,	
  and…”	
  
“Yes,	
  and…”	
  
Mod	
  &	
  Playtest	
  
Easy	
  Street	
  
Make	
  the	
  following	
  change	
  to	
  the	
  game:	
  
AFer	
  your	
  t...
Next,	
  in	
  a	
  TeacherQuest...	
  
RISK	
  
RISK	
  
It’s	
  about	
  what	
  teachers	
  
feel,	
  think,	
  and	
  do.	
  
	
  
How	
  can	
  that	
  change?	
  
Daniel	
  O’Keefe	
  
@dokeefe	
  
	
  
	
  
daniel@ins8tuteofplay.org	
  
@ins8tuteofplay	
  
Daniel O'Keefe - Learning to Fail Fast: Game Design for Educators
Daniel O'Keefe - Learning to Fail Fast: Game Design for Educators
Daniel O'Keefe - Learning to Fail Fast: Game Design for Educators
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Daniel O'Keefe - Learning to Fail Fast: Game Design for Educators

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Daniel O’Keefe, Lead, Learning Technologies, Institute of Play

This presentation was given at the 2016 Serious Play Conference, hosted by the UNC Kenan-Flagler Business School.

How do you design game-like, effective, game-based learning training that helps educators engage learners, implement research-based practices, and value 21st-century competencies? TeacherQuest is a design solution by Institute of Play, focused on the importance of rapid prototyping and playtesting. We invite you to inquire into it with us.

Published in: Education
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Daniel O'Keefe - Learning to Fail Fast: Game Design for Educators

  1. 1. Learning  to  Fail  Fast     Game  Design  for   Educators            Daniel  O’Keefe          Ins8tute  of  Play  
  2. 2. LET’S  GET  COLLABORATIVE  
  3. 3. “Yes,  and…”  
  4. 4. “Yes,  and…”  
  5. 5. Mod  &  Playtest   Easy  Street   Make  the  following  change  to  the  game:   AFer  your  turn,  point  to  who  goes  next.   Playtest!     Middle  Road   Provoca've  Design  Constraint  Add  “Nope!”.   Make  a  change  to  the  game.  Playtest!     Hard  Way   Provoca've  Design  Constraint:  No  talking.   Make  a  change  to  the  game.  Playtest!  
  6. 6. Next,  in  a  TeacherQuest...  
  7. 7. RISK  
  8. 8. RISK  
  9. 9. It’s  about  what  teachers   feel,  think,  and  do.     How  can  that  change?  
  10. 10. Daniel  O’Keefe   @dokeefe       daniel@ins8tuteofplay.org   @ins8tuteofplay  

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