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Come for
the Games…
Stay for
the Games
Research
Come for the Games,
Stay for the Games Research:
Undergraduate Games Research
Seth Andrew Hudson
Game Writing
Computer Game Design Program
Douglas Eyman
Writing and Rhetoric
English Department
ORIGIN STORY
Collaborative Project Scholarship Development Proposal:
Digital Games Research from a Humanities Perspective
• Mason’s Students as Scholars Program
• Collaborative Scholarship Development Grant
Need: No place in the undergraduate curriculum university-wide
• Computer Game Design program heavy on collaborative production
• Writing and Rhetoric program offered only a handful of courses
• Student demand for such work, even if traditional course not available
Original Faculty Team
• Seth’s work focused on pedagogy in
games, student development, and
narrative in games. Background in the
humanities.
• Doug’s work examined the practices of
writing within, around, and about games.
• Steve’s work focused on games as
examples of rhetorical practice, with a
strong interest in theory-building.
• Beth’s work focused on games and
performance.
Proposal
• Start an extra-curricular research group that would focus on
humanities approaches to game research
• Faculty would facilitate, but would promote student-initiated
research projects
• Initial funding covered some game systems, games, and 2 Oculus Rift
systems.
Multidisciplinary
Games
Research
Rhetoric
Communications
Professional
Writing
SociologyHistory
Anthropology
Economics
EARLY EFFORTS
Early Efforts
• Faculty Brainstorming
• Initial Student Involvement
• Advertising/Recruiting
• Creating a Model
• Sustaining Efforts
8/29/2017 3:18:31 AM
Early Efforts – Faculty Brainstorming
• Budget
• What do we need?
• What do we spend money on?
• Student Buy-In
• Not for academic credit?
• What is games research?
• Sustainability
• How can we keep students coming back?
8/29/2017 3:18:31 AM
Early Efforts – Initial Student Involvement
• Reaching out to our classes
• Emphasizing novelty of approach
• No current model
• Students have freedom in direction
• Allowing ideas to form organically
• Meet once a week
• See what transpires
8/29/2017 3:18:31 AM
Early Efforts – Advertising/Recruiting
• Focus on marketing
• Started with acronym
8/29/2017 3:18:31 AM
Early Efforts – Developing a Model
Productive Fun
• Allowing students to enjoy play
while embracing research
opportunities
8/29/2017 3:18:31 AM
Early Efforts
• Students participating in faculty scholarship
Presented at:
Collaborated with:
Come for the Games; Stay for the Games Research: Undergraduate Games Research
• Scholarship + Data Collection + Play
Early Efforts: Games + Pizza + Scholarship
• Expose students to games research and scholarship
8/29/2017 3:18:31 AM
EVOLUTION
Welcome faculty/coursework from classes
8/29/2017 3:18:31 AM
Academic Resources
Incorporate rigor in research
Following protocol AND having fun;
Buy-in from new participants
8/29/2017 3:18:31 AM
Students Take Ownership
GEAR becomes a Registered Student
Organization (RSO)
8/29/2017 3:18:31 AM
Come for the Games; Stay for the Games Research: Undergraduate Games Research
Come for the Games; Stay for the Games Research: Undergraduate Games Research
LESSONS
Lessons from early efforts
• ‘Pulling the trigger’
• Reach out to campus community
• Foster student leadership
• ALWAYS PLAY, always.
8/29/2017 3:18:31 AM
THE FUTURE
The Future
• Keep the drawing board up
• Let students pursue interest
• Encourage publication
• ALWAYS PLAY, always.
8/29/2017 3:18:31 AM
Q & A
Contact Information
8/29/2017 3:18:31 AM
Seth Andrew Hudson
shudson3@gmu.edu
game.gmu.edu
Douglas Eyman
deyman@gmu.edu
Writingandrhetoric.gmu.edu

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Come for the Games; Stay for the Games Research: Undergraduate Games Research

  • 1. Come for the Games… Stay for the Games Research
  • 2. Come for the Games, Stay for the Games Research: Undergraduate Games Research Seth Andrew Hudson Game Writing Computer Game Design Program Douglas Eyman Writing and Rhetoric English Department
  • 4. Collaborative Project Scholarship Development Proposal: Digital Games Research from a Humanities Perspective • Mason’s Students as Scholars Program • Collaborative Scholarship Development Grant Need: No place in the undergraduate curriculum university-wide • Computer Game Design program heavy on collaborative production • Writing and Rhetoric program offered only a handful of courses • Student demand for such work, even if traditional course not available
  • 5. Original Faculty Team • Seth’s work focused on pedagogy in games, student development, and narrative in games. Background in the humanities. • Doug’s work examined the practices of writing within, around, and about games. • Steve’s work focused on games as examples of rhetorical practice, with a strong interest in theory-building. • Beth’s work focused on games and performance.
  • 6. Proposal • Start an extra-curricular research group that would focus on humanities approaches to game research • Faculty would facilitate, but would promote student-initiated research projects • Initial funding covered some game systems, games, and 2 Oculus Rift systems.
  • 9. Early Efforts • Faculty Brainstorming • Initial Student Involvement • Advertising/Recruiting • Creating a Model • Sustaining Efforts 8/29/2017 3:18:31 AM
  • 10. Early Efforts – Faculty Brainstorming • Budget • What do we need? • What do we spend money on? • Student Buy-In • Not for academic credit? • What is games research? • Sustainability • How can we keep students coming back? 8/29/2017 3:18:31 AM
  • 11. Early Efforts – Initial Student Involvement • Reaching out to our classes • Emphasizing novelty of approach • No current model • Students have freedom in direction • Allowing ideas to form organically • Meet once a week • See what transpires 8/29/2017 3:18:31 AM
  • 12. Early Efforts – Advertising/Recruiting • Focus on marketing • Started with acronym 8/29/2017 3:18:31 AM
  • 13. Early Efforts – Developing a Model Productive Fun • Allowing students to enjoy play while embracing research opportunities 8/29/2017 3:18:31 AM
  • 14. Early Efforts • Students participating in faculty scholarship Presented at: Collaborated with:
  • 16. • Scholarship + Data Collection + Play
  • 17. Early Efforts: Games + Pizza + Scholarship • Expose students to games research and scholarship 8/29/2017 3:18:31 AM
  • 19. Welcome faculty/coursework from classes 8/29/2017 3:18:31 AM
  • 21. Incorporate rigor in research Following protocol AND having fun; Buy-in from new participants 8/29/2017 3:18:31 AM
  • 22. Students Take Ownership GEAR becomes a Registered Student Organization (RSO) 8/29/2017 3:18:31 AM
  • 26. Lessons from early efforts • ‘Pulling the trigger’ • Reach out to campus community • Foster student leadership • ALWAYS PLAY, always. 8/29/2017 3:18:31 AM
  • 28. The Future • Keep the drawing board up • Let students pursue interest • Encourage publication • ALWAYS PLAY, always. 8/29/2017 3:18:31 AM
  • 29. Q & A
  • 30. Contact Information 8/29/2017 3:18:31 AM Seth Andrew Hudson shudson3@gmu.edu game.gmu.edu Douglas Eyman deyman@gmu.edu Writingandrhetoric.gmu.edu

Editor's Notes

  1. GMU has a robust Game Design Program that focuses on game development and production; faculty in the rhetoric and writing program study games as platforms for writing. We found the SaS CFP a catalyst for collaboration.
  2. GMU has a robust Game Design Program that focuses on game development and production; faculty in the rhetoric and writing program study games as platforms for writing. We found the SaS CFP a catalyst for collaboration.
  3. So we knew we wanted to engage in games research with undergraduate students, but there was no real model for our approach.
  4. Open house is outlet for student work Also promotes efforts and gets more students interested Gives group a goal to work toward, even if they don’t have a major project