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YES, EVEN YOU CAN PUBLISH
RESEARCH ON SERIOUS
GAMES!
AVERY RUEB
PASCAL NATAF
TABLE OF CONTENTS
• Who the heck are we?
• Why should you do research on your game?
• How do you get started?
• How do you...
WHO THE HECK ARE
WE?
AFFORDANCE STUDIO
© Affordance Studio Inc. All rights reserved
AVERY RUEB
• Dartmouth, Middlebury, McGill
• 15 years experience in the
classroom, 5 countries
• McGill X-1 Accelerator
• ...
PASCAL NATAF
• Professor of Game Design,
Université de Montréal
• Montréal Inc., Hyperliens,
Concours Alpha, Futurpreneur,...
WHY SHOULD YOU DO
RESEARCH ON YOUR
GAME?
WHY DO RESEARCH ON YOUR GAME
• Understand your game better
• Understand learning better
• Contribute to research community...
WHY DO RESEARCH ON YOUR GAME
© Affordance Studio Inc. All rights reserved
HOW DO YOU GET
STARTED?
HOW TO GET RESEARCHERS ON BOARD
• Why not do it yourself?
• How to make yourself attractive to researchers?
• How to work ...
WHAT TO MEASURE
• Can I compare learning methods?
– Rosetta Stone vs. Duolingo
• Difference between an experimental and a ...
WHAT TO MEASURE
• RQ #1. Does playing Ready to Negotiate (RTN) contribute to the
L2 acquisition of certain aspects of Fren...
HOW DO I GET PARTICIPANTS?
• School Ethics Boards
• Teachers
• Students
• Pilot Study
• Individual participants: paid or u...
HOW DO I GET FUNDING?
• Pilot Study
• Get researchers on board
• Learn to write very clearly and persuasively
• Apply to a...
COMMON MISTAKES
• Writing too big research questions
• Writing a scary student consent form
• Trying to do everything your...
HOW DO I GET
PUBLISHED?
HOW DO I GET PUBLISHED?
• Get feedback
• Don’t worry about getting rejected
• Maximize team members’ talents
• Write a kic...
QUESTIONS?
Avery Rueb & Pascal Nataf - Yes, Even YOU Can Publish Research on Serious Games!
Avery Rueb & Pascal Nataf - Yes, Even YOU Can Publish Research on Serious Games!
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Avery Rueb & Pascal Nataf - Yes, Even YOU Can Publish Research on Serious Games!

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Presenters: Avery Rueb and Pascal Nataf, Co-Founders, Affordance Studio

Presentation topics include:

• Finding and convincing professional researchers to work on your study
• Clearly identifying the variables to be tested and designing a concise theoretical framework around them
• Writing a consent forms that upholds participants’ rights without panicking administrators or parents
• Collecting data effectively and without bias
• Avoiding the most common mistakes in writing a feedback survey for your game
• Writing the final article and finding the best journals to publish them in

Two case studies will be presented: a research study on a Cystic Fibrosis game as well as an Applied Linguistics study for a language learning game.

Published in: Data & Analytics
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Avery Rueb & Pascal Nataf - Yes, Even YOU Can Publish Research on Serious Games!

  1. 1. YES, EVEN YOU CAN PUBLISH RESEARCH ON SERIOUS GAMES! AVERY RUEB PASCAL NATAF
  2. 2. TABLE OF CONTENTS • Who the heck are we? • Why should you do research on your game? • How do you get started? • How do you get published? © Affordance Studio Inc. All rights reserved
  3. 3. WHO THE HECK ARE WE?
  4. 4. AFFORDANCE STUDIO © Affordance Studio Inc. All rights reserved
  5. 5. AVERY RUEB • Dartmouth, Middlebury, McGill • 15 years experience in the classroom, 5 countries • McGill X-1 Accelerator • Research fields –Reading comprehension –Serious games for pronunciation and vocabulary –Serious games for motivation © Affordance Studio Inc. All rights reserved
  6. 6. PASCAL NATAF • Professor of Game Design, Université de Montréal • Montréal Inc., Hyperliens, Concours Alpha, Futurpreneur, • Regroupement des producteurs multimédia, la Guilde • Research: Hôpital Ste-Justine © Affordance Studio Inc. All rights reserved
  7. 7. WHY SHOULD YOU DO RESEARCH ON YOUR GAME?
  8. 8. WHY DO RESEARCH ON YOUR GAME • Understand your game better • Understand learning better • Contribute to research community • Contribute to the serious game community • Get credibility with educators • Product differentiator © Affordance Studio Inc. All rights reserved
  9. 9. WHY DO RESEARCH ON YOUR GAME © Affordance Studio Inc. All rights reserved
  10. 10. HOW DO YOU GET STARTED?
  11. 11. HOW TO GET RESEARCHERS ON BOARD • Why not do it yourself? • How to make yourself attractive to researchers? • How to work with researchers? • Conflict of interest? © Affordance Studio Inc. All rights reserved
  12. 12. WHAT TO MEASURE • Can I compare learning methods? – Rosetta Stone vs. Duolingo • Difference between an experimental and a control group • Different variables © Affordance Studio Inc. All rights reserved
  13. 13. WHAT TO MEASURE • RQ #1. Does playing Ready to Negotiate (RTN) contribute to the L2 acquisition of certain aspects of French pronunciation? • RQ #2. Does playing Ready to Negotiate contribute to the L2 acquisition of French vocabulary? • RQ #5. What are learners’ perceptions of the use of games as a learning tool? © Affordance Studio Inc. All rights reserved
  14. 14. HOW DO I GET PARTICIPANTS? • School Ethics Boards • Teachers • Students • Pilot Study • Individual participants: paid or unpaid? © Affordance Studio Inc. All rights reserved
  15. 15. HOW DO I GET FUNDING? • Pilot Study • Get researchers on board • Learn to write very clearly and persuasively • Apply to a lot of places © Affordance Studio Inc. All rights reserved
  16. 16. COMMON MISTAKES • Writing too big research questions • Writing a scary student consent form • Trying to do everything yourself • Not treating the experimental and control groups exactly the same • Writing imprecise feedback forms © Affordance Studio Inc. All rights reserved
  17. 17. HOW DO I GET PUBLISHED?
  18. 18. HOW DO I GET PUBLISHED? • Get feedback • Don’t worry about getting rejected • Maximize team members’ talents • Write a kick ass article • Don’t submit to many journals! © Affordance Studio Inc. All rights reserved
  19. 19. QUESTIONS?

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