Team Work And Collaboration

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This is the Week 6 Lecture for BHS3000 Digital Selves. This weeks lecture is about Teamwork, collaboration and education in digital environments.

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Team Work And Collaboration

  1. 1. Seminar 2<br />Team work, collaboration, Community and Learning<br />
  2. 2. Overview<br />The new world of work<br />Who’s using VW and what are they doing<br />Industry<br />Religion<br />Education<br />Theory underpinning research and development<br />
  3. 3. The New World of Work<br />http://www.youtube.com/watch?v=oL6GTqvtYHM<br />
  4. 4. Forterra Virtual World & IBM Unified Communications<br />http://www.youtube.com/watch?v=bVY8fmKXH9Y<br />
  5. 5. Sun Microsystems Project Wonderland<br />http://www.youtube.com/watch?v=hUutTn6zxkw<br />
  6. 6. IBM and Schneider Electrics<br />http://www.youtube.com/watch?v=wsYVF25jHqw<br />
  7. 7. Understanding Islam through Virtual Worlds: Collaboration, Culture and Community<br />http://www.youtube.com/watch?v=sr2Scu-vQp4<br />
  8. 8. The Court of Public Opinion<br />http://www.youtube.com/watch?v=ZUNAhzwZkdU<br />
  9. 9. Theories that underpin collaboration and immersive learning<br />Presence<br />Flow<br />Game impact theory<br />Situated learning<br />Social networking theory<br />Social constructivism<br />http://www.educationau.edu.au/jahia/Jahia/pid/851<br />
  10. 10. References Cited<br />LOMBARD, M. & DITTON, T. (1997) At the Heart of it All: The Concept of Presence. Journal of Computer Mediated Communications. http://jcmc.indiana.edu/vol3/issue2/lombard.html<br />Flow Theory - http://edutechwiki.unige.ch/en/Flow_theory<br />Game Impact Theory - http://www.modelbenders.com/papers/Smith_Game_Impact_Theory.pdf<br />Situated Learning - http://tip.psychology.org/lave.html<br />Social Network Theory - http://www.istheory.yorku.ca/socialnetworktheory.htm<br />Overview of Social Constructivism - http://viking.coe.uh.edu/~ichen/ebook/et-it/social.htm<br />

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