Mo’ Dimensions          Mo’ Problems          Sean McCrackenThursday, August 4, 2011
Who am I?              Mobile Developer at RED Interactive              Previously Director of R&D @ 2 different          ...
Who are you?              Game Devs?              General Programmers?              Artists?              3D peeps?       ...
Debug.Log(“Hello World”);          myLanguages unityLanguages              C#               C#              C++           ...
Foundations - 3D           for the n00bs and the lulz              Polygons, Triangles, and Quads oh my!              Upda...
Foundations - Physics           for the n00bs and the lulz              Rigidbodies, Colliders (triggers), and Raycasting ...
Foundations - Gamez          mobile specific, because that’s where the cash money is               yourFirstGame != MMORPG ...
Shall we make a game?          Time for the Unity Dance PartyThursday, August 4, 2011
Ideas are cheap          If a game idea fell in a forest. . .Thursday, August 4, 2011
But that looks hard!          Why should I spend my nights on this insanity?              Games are not part of the tech b...
Thanks for all the fish!          Sure, I guess you can contact me. . .              Twitter: @Seantron              websi...
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Mo' Dimensions Mo' Problems

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Slides for Sean McCracken's Webuquerque talk on Unity3d Mobile Development, and an introduction to Unity3d.

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Mo' Dimensions Mo' Problems

  1. 1. Mo’ Dimensions Mo’ Problems Sean McCrackenThursday, August 4, 2011
  2. 2. Who am I? Mobile Developer at RED Interactive Previously Director of R&D @ 2 different shops Worked on the flash game Battlecell About to launch my first (3) Mobile Games Married, have 2 Jr. Devs, Libra, and I do enjoy long walks by the sea (I’m from SoCal).Thursday, August 4, 2011
  3. 3. Who are you? Game Devs? General Programmers? Artists? 3D peeps? Flash/JavaScript peeps? Mobile Developers?Thursday, August 4, 2011
  4. 4. Debug.Log(“Hello World”); myLanguages unityLanguages C# C# C++ Objective C JavaScript Objective C (UnityScript) Java Java Boo Actionscript 3 JavaScript LOLCODEThursday, August 4, 2011
  5. 5. Foundations - 3D for the n00bs and the lulz Polygons, Triangles, and Quads oh my! Updates and FPS (frames per second, not First Person Shooter) Lights and rendering (less is more, become a baker) Play a freakin’ mobile 3d game to get a good idea of what is possible Play a freakin’ mobile 3d game to see what level of graphics people are expecting for price pointsThursday, August 4, 2011
  6. 6. Foundations - Physics for the n00bs and the lulz Rigidbodies, Colliders (triggers), and Raycasting oh my! The scale of your art is a big deal Physics are expensive on mobile, use it sparingly and correctly Play with the physics components like legos, and play often DON’T MAKE ANGRY BIRDS FOR THE SAKE OF ALL THAT IS GOOD IN THIS SAD WORLD Playing with simulations in game engines makes you smarterThursday, August 4, 2011
  7. 7. Foundations - Gamez mobile specific, because that’s where the cash money is yourFirstGame != MMORPG If you can’t finish a level on the toilet, your game == FAIL (keep it casual, yo) KISS Launching something that fails is better than never releasing something that is perfect (note to myself) The more games you make, the larger your code/art repository to build more games PLAY FREAKIN’ MOBILE GAMES (Know Thine Market) MAKE THE GAME YOU WANT TO PLAYThursday, August 4, 2011
  8. 8. Shall we make a game? Time for the Unity Dance PartyThursday, August 4, 2011
  9. 9. Ideas are cheap If a game idea fell in a forest. . .Thursday, August 4, 2011
  10. 10. But that looks hard! Why should I spend my nights on this insanity? Games are not part of the tech bubble IMHO Nothing gets you hired faster than making your own game Games are the pinnacle of human art (WTF?) You might get good at it, and possibly make $$$Thursday, August 4, 2011
  11. 11. Thanks for all the fish! Sure, I guess you can contact me. . . Twitter: @Seantron website: seantron.com facebook: facebook.com/seantron about.me/seantronThursday, August 4, 2011

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