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The Upstream Game, 2hr version

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The Upstream Game
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The Upstream Game, 2hr version

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We have taken a slice of the two day OpenStack Upstream Training program from https://wiki.openstack.org/wiki/OpenStack_Upstream_Training and broken out the session dealing with development interaction.

We have taken a slice of the two day OpenStack Upstream Training program from https://wiki.openstack.org/wiki/OpenStack_Upstream_Training and broken out the session dealing with development interaction.

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The Upstream Game, 2hr version

  1. 1. The Upstream Game Understanding the Development Community through Legos Sean Roberts @sarob David Lenwell @davidlenwell Rama Puranam @puranamr
  2. 2. What is Open Source Development With over 3,300+ developers from 230+ different companies worldwide, OpenStack is one of the largest collaborative software-development projects. Because of its size, it is characterized by a huge diversity in social norms and technical conventions. These can significantly slow down the speed at which changes by newcomers are integrated in the OpenStack project.
  3. 3. What is Open Source Development We've designed a training program to accelerate the speed at which new OpenStack developers are successful at integrating their own ideas into that of an OpenStack project.
  4. 4. What is Open Source Development We have taken a slice of the two day OpenStack Upstream Training program from https://wiki.openstack.org/wiki/OpenStack_Upstream_Training and broken out the session dealing with development interaction.
  5. 5. Past Upstream Training
  6. 6. What is Open Source Development This live class teaches students to navigate the intricacies of a project's technical teams and social interactions using Legos. It is a lot fun and very informative to the way upstream development teams, companies, and individual technical contributors behave and react to delivery dates.
  7. 7. Materials ● Few example Lego buildings (source projects) ● Lots of Legos ○ about a 1 lb per person ○ interconnects (APIs) ○ base plates (community infrastructure) ○ random pieces (source code)
  8. 8. There is not enough for everyone on purpose. Collaborate and Innovate. Materials: Share the Critical Pieces
  9. 9. Roles three major roles ● 2-3 teams: upstream people (6-10 people each) red1, red2, red3 ● 2-3 teams: company people (6-10 people each) yellow1, yellow2, yellow3 ● individual contributors (30 people) blue
  10. 10. Purpose ● each team will have the same task: to expand the city block the way they want ○ this will be your team’s project, whether you’re playing the company or upstream role. ○ individual contributors will set their own purpose, for example: decorate all in pink, cut all the trees, build something, be for hire… anything
  11. 11. Rules of the Game ● Select 2-3 CEOs from individual contributor group ● Upstream teams elect their own leader ○ Leader will also speak for the team at the recap ● Company and Upstream pick their objective in the first planning session ● Offer them to write an Epic ○ use case, objectives, features to implement
  12. 12. Purpose (contd.) ● purpose is not to complete the building but the collaboration in expanding the city ● each group will start with a completed building with room for expansion ● extra: plan for final result to be compatible with an another team
  13. 13. Schedule 45 minutes Introduction and Design Preparation 30 minutes First Milestone 30 minutes Second Milestone 30 minutes Feature Freeze 45 minutes Release Review
  14. 14. Facilitator's Role facilitators are there to smooth out the process ● lead the conversation ● help with the planning process ● discovery of how other teams were working ● focus on creating communication ● help participants to identify social mechanisms that work or don’t
  15. 15. Before We Start 5 minutes, Design Preparation ● to design your project ● pick your name ● write the epic on the whiteboard
  16. 16. Three Milestones three cycles ● 5 planning for this milestone ● 20 execution ● 5 review visible countdown and audible sound keep on the timing
  17. 17. Milestones 1-2 ● 5 min plan, 20 min execute, 5 min review ● Complete Features per milestone ● Identify Bugs during review ● Facilitators will help keep teams on track to bigger issues like compatibility with existing buildings, collaboration with other teams
  18. 18. Feature Freeze, Milestone 3 ● 5 min plan, 20 min execute, 5 min review ● Last cycle should be focused on Bug fixes ● Work on making Features already implemented work
  19. 19. Release Review For 5 minutes, each team speaks to ● Their team name ● Their objectives ● Their accomplishments ● What they learned

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