(video and more at http://fsharpforfunandprofit.com/fppatterns)
In object-oriented development, we are all familiar with design patterns such as the Strategy pattern and Decorator pattern, and design principles such as SOLID. The functional programming community has design patterns and principles as well. This talk will provide an overview of some of these patterns (such as currying, monads), and present some demonstrations of FP design in practice. We'll also look at some of the ways you can use these patterns as part of a domain driven design process, with some simple real world examples in F#. No jargon, no maths, and no prior F# experience necessary.