Marketing ideas: Search for Lost Dutchman's Mine - a team building exercise

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Dutchman has been an outstanding exercise for organizational development since 1993. Used worldwide, it helps implement better collaboration and alignment to shared goals, links to communications and leadership, and helps focus leadership teams on ideas for improving measurable results. This video outlines features and benefits of purchasing and using the game for corporate team building events.

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  • Unlike almost every other game we know of, this simulation is a business and organizational development exercise. Leadership gives teams information and resources and provides them challenges. Teams make choices about what to do based on their understanding of the goals, their tolerance for risk, and their desire for collaboration with other teams. Goals are clear, but often mis-understood. Teams can collaborate, but that is their choice based on their beliefs. The Expedition Leader is there to help them optimize results, but few teams ask for help or guidance and few teams collaborate with others. It is a powerful way to generate debriefing ideas on real issues.
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  • Note the “WE” as part of the goal - plus the working together. This exercise is designed to be congruent with good general leadership practices and is easily run by line management. It requires no special expertise or training or certification and its design is quite tight. Rules are clear and facilitation is straightforward.
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  • There are many ways to accessorize the tabletops, since the theme of American Southwest offers so many options. We generally add toys to the tabletops and bandanas and hats for the players, although those are just options.
  • We have a map that serves as the game board. There is the starting point, Apache Junction, at the bottom left with the mine toward the top right. There are three routes to and from the Mine, a limited but sufficient amount of resources and plenty of information on which to base decisions about route and risk. It is fast-paced and fun.
  • Note the “WE” as part of the goal - plus the working together. These are the general GAME goals and we sometimes modify them to align slightly better to the desired outcomes of the client. A word or two, maybe, about a shared vision or something along those lines. These are the game goals, for sure.
  • Those few moments at the end of the strategy and planning time and the beginning of Day 1 are generally pretty wild, because no one really knows what they are actually doing, but they know that they must do something.
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  • It is about choices and about behavior, about the balancing of competition and collaboration. Information sharing, strategic planning and other aspects of The Collective are important to overall success. Often, you find pieces of what is needed, but seldom the whole pie.
  • Yes it is.
  • This is probably the main slide that I anchor to in the debriefings, commonly. But the session can tie to a wide variety of desired outcomes and issues of opportunity. We have HUNDREDS of slides included for potential use in all kinds of debriefing sessions and focused on a wide variety of organizational desired outcomes and opportunities for improvement.
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  • Three versions of the small exercise are available, plus the Pro Version for large groups.
  • All games have a one-time cost.
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  • Testimonial from Robin Speculand in Singapore, a long-term user of the exercise.
  • Testimonial from ThermoFisher workshop
  • All materials copyright 2014 by Performance Management Company. All rights reserved.
  • Marketing ideas: Search for Lost Dutchman's Mine - a team building exercise

    1. 1. • solid clean metaphors • links to planning • links to decision-making • great debriefing anchors • links to improving results and performance • a solid focus on collaboration and engagement Need a high-energy business simulation that works with very senior managers as well as front-line employees? A game with:
    2. 2. Our goals are: “To Mine as Much Gold as We Can” “To Maximize our Return on Investment.”
    3. 3. Some thoughts around play: You gather your people for a challenge to mine Gold and to have fun! We need to find the lost mine of Jacob Waltz, the Deutchman, in the Superstition Mountains of Arizona.
    4. 4. Tables of 5 to 6 people get ready for the challenge of managing resources to optimize results. There can be only a few tables, or lots of them.
    5. 5. Their map shows the key location of the mine as well as possible routes they can choose. Tables have possibilities to discuss, risks to assess, and resources to manage.
    6. 6. After 15 minutes of planning, the final call that there is only a minute left before starting of the journey ALWAYS generates energy. Then the chaos, confusion and the FUN begins!
    7. 7. Collaboration and teamwork generate more successes. Poor planning will make some teams feel pressured or experience discord when their plans don’t work. Many teams will work their plan well together and use their information wisely. For those, it’s less stress and more success.
    8. 8. Our expressed goal is to mine as much gold as WE can and to have fun while doing it! We also want to have a very positive experience to debrief so that we can discuss alternatives for improvement. THAT is the goal of playing this exercise. The Goal is to mine as much Gold as We Can!
    9. 9. The play of the game is our anchor point for serious discussions about the choices we make and the issues of communication and teamwork. Collaboration offers much higher payouts than competition, but players often choose to try to win rather than optimize overall results. This allows for truly great debriefing!
    10. 10. The exercise is ALL About Teamwork and Mining Gold! It is about strategic planning and resource management. It is a fun way to learn and build teams.
    11. 11. And the exercise sets up some really great discussions, such as: It helps people focus serious intent about what to improve.
    12. 12. A variety of different versions are available, and all contain extensive training and facilitation notes, with extensive debriefing examples and possibilities.
    13. 13. You can choose from different versions of the exercise: LD-3 is designed for up to 3 teams or 18 people $995 LD-4 is for use with up to 4 teams or 24 people $1,695 LD-6 is for up to 6 teams or 36 people). $2,895 Plus, you get unlimited access to the designer! The one-time purchase price gives you everything you need to deliver your exercise, including very complete instructions and debriefing ideas, reusable laminated forms, resource cards and game boards.
    14. 14. These are complete exercises, with extensive supporting documentation and delivery and support materials -- they are designed for trainers and professional development consultants. Our Professional Edition is more detailed and offers a variety of delivery options with extensive training and supporting materials. LD Pro offers the highest possible delivery flexibility. It was designed for large group events such as management retreats or for consultants or companies doing large organizational team building. It offers all of the benefits of LD 3, 4 and 6 plus much more… One-time cost for the Professional Edition is $6,995.
    15. 15. Unlike a lot of competitive products, our exercises have NO per-participant costs or annual fees, just your one-time purchase price.
    16. 16. High-Impact, Experiential Learning For the FUN of It! Dr. Scott Simmerman www.PerformanceManagementCompany.com

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