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Trending in I.T - Reflections from ISTE2017


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This is the presentation used ina webinar presented by Tracy Heath. Tracy says: "I was privileged to attend ISTE 2017 in San Antonio, Texas and was blown away by the positive and excited educators that I met there. There were over 1100 sessions to attend and so much to see and learn. My presentation will be on the general trends in education that I saw while at ISTE. I will cover coding, AR, VR, libraries and the maker movement as well as touching on professional development."

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Trending in I.T - Reflections from ISTE2017

  1. 1. TRENDING IN IT Reflections from ISTE 2017 ByTracy Heath
  2. 2. Contents: • ISTE-International Society forTechnology in Education • Coding-the new universal language • AR augmented reality • VR virtual reality • Libraries and the Maker movement • PD-professional development
  3. 3. ISTE- International Society forTechnology in Education
  4. 4. Coding • Computational thinking • part of the curriculum in most First and many SecondWorld Countries. • an imperative • from Grade 1 upwards in most schools • In Great Britain Coding has been part of the curriculum for three years already; and in Australia it will be part of eachYear levels curriculum from 2018.
  5. 5. AR-Augmented Reality • augmented reality is closer to the real world. • Augmented reality adds graphics, sounds, haptic feedback and smell to the natural world as it exists • blurs the line between what's real and what's computer-generated by enhancing what we see, hear, feel and smell • input such as sound, video, graphics or GPS data • uses the existing environment and overlays new information on top of it • is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it.
  6. 6. Green ScreenTechnology in the Classroom
  7. 7. VR-Virtual Reality • virtual reality creates immersive, computer-generated environments • virtual reality replaces the real world with a simulated one • virtual reality creates a totally artificial environment • feel like they are experiencing the simulated reality firsthand, primarily by stimulating their vision and hearing • offers a digital recreation of a real life setting
  8. 8. Libraries and the Maker Movement- • no more quiet spaces • we now see collaborative, integrated, research driven areas • turning libraries into thinking spaces • Real world problem solving • Thinking skills • Collaboration • No age restriction • Librarians are facilitators • Research driven • Short term projects • Integrated spaces • Low tech, medium tech and high tech
  9. 9. Technology integration in the classroom – • use of Microsoft/Google classroom (along with integrated features such as forms for quizzes, and One Note for lesson content). • Collaboration – digital allows for global collaboration. • Digital citizenship • Making IT relevant
  10. 10. PD-Professional Development • All teachers need take responsibility for their own training • forming your tribe • keep informed of evolving teaching strategies by making use of all different ways of learning • including individual and collaborative learning • attending Conferences like ISTE, E2 and Schoolnet (Oct 2017) • TeachMeets, • online courses and webinars • Twitter and Facebook groups like MIE provide platforms for help