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Technologies and Innovation – Innovation

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Technologies and Innovation – Innovation

  1. 1. Digital Technologies and Innovation Innovation April 2019 http://DSign4Methods.com
  2. 2. 2 Innovation is a State of Mind ©2019 LHST sarl Introduction Session 1 The Building Blocks Session 2 Innovation Session 3 Digital Economics Session 4 The Internet of Value Session 5 Decision Making Session 6 Data Ethics
  3. 3. Agenda Introduction The Sources of Innovation The 4Ps of Innovation The Practice of Innovation Introduction
  4. 4. ©2019 LHST sarl I. Unexpected Occurrences II. Incongruities III. Process Needs IV. Industry and Market Changes V. Demographic Changes VI. Changes in Perception VII. New Knowledge Innovative ideas come from methodically analyzing seven areas of opportunity…. Within a company/industry Social and Intellectual Environment The Discipline of Innovation Peter F. Drucker Introduction
  5. 5. Economic development consists of three distinguishable stages of invention, innovation and imitation An ’invention’ is an idea, a sketch or model for a new or improved device, product, process or system. An ’innovation’ is accomplished with the commercial transactions of the product, process, system or device. Joseph Schumpeter Introduction
  6. 6. ©2019 L. SCHLENKER Product innovation, which involves the introduction of a new good or service that is substantially improved. Process innovation involves the implementation of a new or significantly improved production or delivery method. Marketing innovation is the development of new marketing methods with improvement in product design or packaging, product promotion or pricing. Organizational innovation (also referred to as social innovation) involves the creation of new organizations, business practices, ways of running organizations or new organizational behavior. Business Model innovation involves changing the way business is done Introduction
  7. 7. Julien Birkinshaw 0 5,000 10,000 15,000 20,000 25,000 30,000 35,000 40,000 45,000 Technological Product Business / business model Strategy / strategic Organizational / organisational Administrative Management Numberofhits Introduction
  8. 8. Introduction
  9. 9. Bessant and Tidd (2007) ◦ Product innovation: changes in the things which an organization offers ◦ Process innovation: changes in the ways in which they are created an delivered ◦ Position innovation: changes in the context in which the product or services are introduced ◦ Paradigm innovation: changes in the underlying mental modes of what an organization does ©2019 L. SCHLENKER https://padlet.com/leeschlenker/Laas Introduction
  10. 10. • Properties - digital experiences put in place to enrich organizational conversations • Platforms – digital technologies that create proximity between those that produce, and those that consume, experience • People – the managerial mindset • Practice - the operational realities of management Schlenker (2015) Introduction
  11. 11. Tidd et al. (2005) ©2019 L. SCHLENKER Introduction
  12. 12. From 1950 to the mid-1960’s, fast economic growth allowed for a strong ‘technology push’ Companies focused predominantly on scientific breakthroughs Innovation is a simple linear process with emphasis on R&D Market information (customer demands) are integrated very late in the process Roy Rothwell Laser Technologies Introduction
  13. 13. The mid 1960’s to early 1970 were characterized by a ‘market shares battle’ Because of increasing competition, companies to shift their development focus to a ‘need pull’ The central focus is responding to the market’s needs. Too much emphasis on improving existing products to meet market needs Roy Rothwell Telephones, Baidu Introduction
  14. 14. From the mid 1970’s to the mid- 1980’s are marked by inflation and stagflation Strategic focus was on corporate consolidation and product portfolios’ R&D and marketing play a balanced role in cost reductions The focus is on technological opportunities rather than societal needs Research Knowledge Potential market Invent and/or produce analytic design Detailed design and test Redesign and product Distribute and market D I S D: Direct link to and from researchfrom problems ininvention and design I: Support ofscientific research by instruments, machines, tools S: Support of researchinsciences underlying the product areas K K K Roy Rothwell ATMs Introduction
  15. 15. ©2019 L. SCHLENKER Marketing R&D Product development Components manufacture Product manufacture Early 1980’s to the mid-90’s the central theme became optimizing product life cycles. Focus was on integrated processes to develop ‘total concepts’ More emphasis on the role of feedback and the cross- functional character of innovation Emphasizes on concurrent learning with customers and suppliers Nissan Introduction
  16. 16. EXTERNAL INPUTS: societal needs; competitors; supplier partnerships; distributors; customers; strategic alliances. EXTERNAL INPUTS: scientific and technological development; competitors; suppliers; customers; university departments. Organisation and business strategy EXTERNAL INPUTS: macro factors ROI costs; competition. Organisation’s knowledge base accumulates knowledge over time New products Source: Trott, 2005 Spotify and the music industry Introduction
  17. 17. The use of purposive inflows and outflows of knowledge to accelerate internal innovation, and expand the markets for external use of innovation, respectively. Introduction
  18. 18. • InnoCentive is an "open innovation" company that tackles research an development problems • Open Innovation suggests that innovation is more likely to come from a community than from an organization • The model addresses problems in engineering, computer science, math, the physical sciences and business. • Cash awards are given for solving challenge problems typically from $10,000 to $100,000. Introduction
  19. 19. ©2016 L. SCHLENKER Closed innovation Open innovation All the best people are working for us Not all the best people are working for us . We must work with clever people within and outside our company. R&D creates profit only when we invent, develop and market everything ourselves. External R&D can create remarkable value; to employ it, we need absorption capacity, often as internal R&D. If we develop the product ourselves, we will be the first on the market. R&D can create profit even if we do not initialize and perform it ourselves. Winner is who gets the innovation to the market first. To develop better business model is more important than to be the first in the market. We will win if we develop most of the ideas (an the best of them). We will win if we make best use of internal and external ideas. We must have our intellectual property under control so that our competitors can make advantage of it. We must be able to profit from others using our intellectual property and we must license the intellectual property if it supports our business model.
  20. 20. Giffgaff - gaelic for mutual giving reflected in their manifesto Social CRM : member gets member, eVouchers, goodybags Customer service is member driven Giffgaff labs – crowdsourcing product testing Payback for miles, cash or charities Introduction
  21. 21. • What if the devices “completely go away to be absorbed into the fabric of our lives?” • Smart pills are an example of ambient technologies that integrate into our environments • These Invisibles will create a world in which we don’t see technology or sensors • Can technology become human – reacting to what makes each one of us unique? http://youtu.be/-hhOtjdkU34 ©2019 L. SCHLENKER Introduction
  22. 22. • Uses fashion and IT to create responsive clothes offering therapeutic value •Scents as tools to improve mental and physical wellbeing • A localized ‘scent cloud’ is released to fit specific moods • Goal is unlock emotional memories and to complement mood monitoring tools for the ‘Quantified Self’ Dr Jenny Tillotson ©2014 L. SCHLENKER Introduction

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