Online Games, Scarlett Zhang, TG01


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Online Games, Scarlett Zhang, TG01

  1. 1. Online Games Zeshi Zhang (Scarlett) U3049829 TG01
  2. 2. What is online games? • An online game is a game played over some form of computer network. • It means the Internet or equivalent technology, but games have always used whatever technology was current.
  3. 3. • Massively multiplayer online games ( MMOGs), Massively multiplayer role- playing games, (MMORPGs). • The overall expansion of computer networks from small local networks to the Internet and the growth of Internet access itself. • Many online games have associated online communities, making online games a form of social activity beyond single player games.
  4. 4. Online Games: not just for fun anymore…
  5. 5. Own a happy farm on the Internet!• Happy Farm was released in November 2008 by social game developer which is a massively multiplayer online game based on farm management, played predominantly by users in China and Japan, and is the most popular MMOG in terms of players. • There are 23 million daily active users, logging on to the game at least every 24 hours. Approximately 15 million urban white-collar workers are estimated to spend more than five hours a day on Happy Farm. • Players can grow crops, trade with others, sell produce, and steal from neighbors
  6. 6. ‘Happy Farm’ on Facebook and Other Social Networks. • Similar to Happy Farm, FarmVille is available as an application on the social- networking website Facebook and as an App on both the Apple iPhone and Android. • On February 4, 2010, Microsoft’s Msn Games also launched FarmVille on its. • On June 7, 2010, at Apple's WWDC, the CEO of Zynga announced that they were porting FarmVille for the Flash- less iOS platform. • On June 23, 2010 for the iPhone, iPod Touch and iPad.
  7. 7. Social Interaction-It is not a pure game! Grow friendship and mutual emotions during grow a certain amount of certain crops! what can we do? -Invite friends to be your neighbors. - Make new friends and leave messages. -‘visit’ other’s farm,talk about everything more than ‘farm stuff’. -Send gifts and supplies, complete specialized tasks together for rewards, and join "co-ops“.
  8. 8. Second Life and ‘a Second Life’? • Welcome to the unreal world. • Second Life is a game that’s played wholly (and solely) online. This online world is extremely vast and populated by gamers. Second Life isn’t an online game in the truest sense of the word.
  9. 9. Real life + Virtual life= One Life? A Second Chance at Life? • Fantasy • Design your life whatever you want!!! • You can get whatever you want??? • Create an entirely new existence in a make- believe world which is, nonetheless, populated by real people’s characters. • The dream job you never got, the dream house you could never build, the dream car you always wanted can all be yours through Second Life. Think of it as the game of Life…on steroids and without the constraints of a gaming board. You’re allowed to make of it what you will….
  10. 10. What comes first? Gaming or life? • Online game culture is a form of new media culture that has been influenced by video games . Online game culture has evolved in time, particularly in connection with internet culture. • Impact of computer and online games in daily life, such as politics, television, popular music, and Hollywood.
  11. 11. • Intolerance • Harassment • Assault • Deviant lifestyles • Child pornography • Disclosure (Privacy) • Adult Regions, Groups, and Listings • Disturbing the Peace
  12. 12. Influence On Social Life • Isolation • Social replacement • Loneliness • Entertainment • Kill-time • Addiction • Sedentary lifestyle social interactions occur within a virtual world, main motivation in playing games is to fulfill interpersonal needs.
  13. 13. • “This key addictive feature has created new stories of business executives “obsessed” with stealing vegetables and broken relationships over vegetables stolen on the night shift. • The game is so addictive — with players setting alarm clocks at all hours of the night to check crops — that it “destroys jobs and relationships.” • “Simplicity and stickiness are behind the global epidemic of farm games. Anyone can learn to grow crops within minutes and reap a reward for getting friends — or the entire office — addicted too,” said BloggerInsight Co-Founder Lucas Englehardt.
  14. 14. Thank you!!