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S CUBE
S CUBE
S CUBE
“AR augments the real world environment
with virtual information improving people’s
senses and skills.”
- Ronald Az...
SCUBE
It gives people options to experience “The Road Not Taken”(Frost
2002). It also promotes adventure. “The unexamined ...
S CUBE1968
• 1st head mounted display
system.
1990
• The term Augmented Reality was
coined by Tom Caudell.
1992
• Louis Ro...
S CUBE1957
• Invented Sensorama.
1961
• Helmet incorporating a video
screen with head-tracking
system.
1965
• Head mounted...
S CUBE
WHERE WE ARE TODAY ?
Even more advanced
& more useful
S CUBE
2100?
Terminator
Vision +
ORDINARY
REALITY
S CUBE
S CUBE
=Augmented
Reality+(Virtual
Reality)
=MIXED REALITY
mRin 2100
1. Expanding a PC screen to real environment…program windows &
icons appear as virtual devices in real space and...
S CUBE
Soon, We’ll Go From Devices
To Device less
Future AR Vision
Future AR Retail + Digital signage
S CUBE
Future AR Everything –
Wearable Gestural Interface
S CUBE
A Crime Experience
Crime Free
Fake sensations
Control Emotions
New Business
2100
SCUBE
SCUBE
S CUBE
REFERENCE
1. Boss. A 2011,Ethnics for Life : a text with readings,5th edition ,
McGraw-Hill Companies , New ork .
•...
S CUBE
THANKYOU
Sampoorna Ravindranath
Sangeetha Mathew
Sarah Abraham
Presented by,
Life in 2100: Focused on Mixed Reality
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Life in 2100: Focused on Mixed Reality

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here we are seeing the world in 2100 through the lens of Mixed reality(augmented reality+virtual reality
This is the combined effort by S CUBE(Sampoorna,Sangeetha and Sarah)

Published in: Engineering
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Life in 2100: Focused on Mixed Reality

  1. 1. S CUBE
  2. 2. S CUBE
  3. 3. S CUBE “AR augments the real world environment with virtual information improving people’s senses and skills.” - Ronald Azuma, A Survey of Augmented Reality
  4. 4. SCUBE It gives people options to experience “The Road Not Taken”(Frost 2002). It also promotes adventure. “The unexamined life is not worth living.” Socrates
  5. 5. S CUBE1968 • 1st head mounted display system. 1990 • The term Augmented Reality was coined by Tom Caudell. 1992 • Louis Rosenberg developed Virtual fixtures for airforce and military purpose. 1994 • AR entertainment started. 1999 • AR used in battle field augmented reality system(BARS). 2004 • See through AR to cellphones by German researchers. 2009 • AR tool kit brings AR to web browsers. • Researches going on. • . . • Research going on. • . . • Research going on • . 2013 • Try for removing vehicle service manuals by car manufactures.Eg;MARTA. 2014 • Google Glass are introduced. TIMELINE- Growth of Augmented Reality
  6. 6. S CUBE1957 • Invented Sensorama. 1961 • Helmet incorporating a video screen with head-tracking system. 1965 • Head mounted display introduced. 1982 • VR goes to Hollywood as the movie “Tron” was the first to depict virtual reality. 1987 • Research works on VR. 1991 • VR games introduced. 1993 • VR Glasses at consumer electronics shop. 1997 • Used Vrto create wars zone scenarios. 1999 • Films on VR. . • Research going on 2012 • Oculus Rift introduced. 2014 • VR headsets. TIMELINE- Growth of Virtual Reality
  7. 7. S CUBE WHERE WE ARE TODAY ? Even more advanced & more useful
  8. 8. S CUBE 2100?
  9. 9. Terminator Vision + ORDINARY REALITY S CUBE
  10. 10. S CUBE =Augmented Reality+(Virtual Reality) =MIXED REALITY
  11. 11. mRin 2100 1. Expanding a PC screen to real environment…program windows & icons appear as virtual devices in real space and are eye or gesture operated , by gazing or pointing. 2. Enhanced media application like pseudo holographic virtual screens, virtual surround cinema. 3. Replacing of cell phones : eye dialing, insertion of information directly into environment S CUBE
  12. 12. S CUBE Soon, We’ll Go From Devices To Device less Future AR Vision Future AR Retail + Digital signage
  13. 13. S CUBE Future AR Everything – Wearable Gestural Interface
  14. 14. S CUBE A Crime Experience Crime Free Fake sensations Control Emotions New Business 2100
  15. 15. SCUBE
  16. 16. SCUBE
  17. 17. S CUBE REFERENCE 1. Boss. A 2011,Ethnics for Life : a text with readings,5th edition , McGraw-Hill Companies , New ork . • Oculus 2012,Oculus Rift ; Step Into the Game, Kick starter , <https://http://www.kickstarter.com/projects/1523379957/oculus-- ‐rift--‐step--‐into--‐the--‐game%3E. • Frost 2002,The Road Not Taken : A selection of Robert Frost’s poems.
  18. 18. S CUBE THANKYOU Sampoorna Ravindranath Sangeetha Mathew Sarah Abraham Presented by,

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