VP of Games, Zynga
CEO, Rivet Games, Inc.
VP Product, Playdom
Microsoft Games Studios
BSE CS Engineering
10. New Geos become viable
Fishing Joy > $200K/day in China alone
98% of Latin American population has mobile cell signal.
Smartphones in India projected to be 67M this year and 382M by 2016.
9. Real Time Gaming
Poker is the only real success here on mobile, but more will come.
Mobile liquidity allows for this.
This is the next stage of multiplayer and truly more social than turn-based.
8. Game mechanics – Not Games
Using games achieve other goals will be proven
Anything that has a goal that people aspire to has
potential for disruption here.
Non-gaming businesses will take notice.
7. New Peripherals = New Genres
Traditional content that didn’t work before may now.
Adoption will likely be driven by quality content.
Licensed IP more viable than ever before
6. Kids & devices
Some content for kids exists, not much of it is ‘A+’.
Not much for super young kids, but that will come.
Software eats the world.
5. Analytics & Data Quantification
‘Quantified Self’ hasn’t attacked gaming or entertainment …yet.
‘Markets of One’ will exist in the future...sooner than we think.
Some people think this problem is already solved. It is not.
Gaming as a service is coming
Traditional RMG is ripe for disruption.
Cross-pollination of traditional and gambling mechanics will
come out of this.
Estimated 12B – 19B market in next 5 yrs
Bio data in real time never available before
New entertainment, game, and other opportunities await
2. Virtual Reality
This is now truly immersive in ways not possible until now.
This could mean a potential resurgence in virtual worlds
This could create a wider rift between core & casual.
1. AI, robots, & automation
Companies like Anki bring AI, Robotics, Automation into the home.
This opens up physical items to be platforms to be built upon.
This could open up mod communities for physical toys like never before.