Gaming Trends
& Future
Opportunities
10/24/13
Jesse Janosov
CEO, ??
VP of Games, Zynga
CEO, Rivet Games, Inc.

VP Product, Playdom
Lightspeed Ventures
Harvard Universit...
10. New Geos become viable

•
•
•

Fishing Joy > $200K/day in China alone
98% of Latin American population has mobile cell...
9. Real Time Gaming

•
•
•

Poker is the only real success here on mobile, but more will come.
Mobile liquidity allows for...
8. Game mechanics – Not Games

•

•
•

Using games achieve other goals will be proven
very effective.
Anything that has a ...
7. New Peripherals = New Genres

•
•
•

Traditional content that didn’t work before may now.
Adoption will likely be drive...
6. Kids & devices

•
•
•

Some content for kids exists, not much of it is ‘A+’.
Not much for super young kids, but that wi...
5. Analytics & Data Quantification

•
•
•

‘Quantified Self’ hasn’t attacked gaming or entertainment …yet.
‘Markets of One...
4. Gambling

•
•
•

Gaming as a service is coming
Traditional RMG is ripe for disruption.
Cross-pollination of traditional...
3. Wearables

•
•
•

Estimated 12B – 19B market in next 5 yrs
Bio data in real time never available before
New entertainme...
2. Virtual Reality

•
•
•

This is now truly immersive in ways not possible until now.
This could mean a potential resurge...
1. AI, robots, & automation

•
•
•

Companies like Anki bring AI, Robotics, Automation into the home.
This opens up physic...
Questions?
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Gaming Trends & Future Opportunities

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Jesse Janosov gave a presentation on Gaming Trends and Future Opportunities at YetiZen's San Francisco Game Developer's Workshop on October 24th.

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Gaming Trends & Future Opportunities

  1. 1. Gaming Trends & Future Opportunities 10/24/13
  2. 2. Jesse Janosov CEO, ?? VP of Games, Zynga CEO, Rivet Games, Inc. VP Product, Playdom Lightspeed Ventures Harvard University MBA Microsoft Games Studios University of Pennsylvania BSE CS Engineering BA Economics
  3. 3. 10. New Geos become viable • • • Fishing Joy > $200K/day in China alone 98% of Latin American population has mobile cell signal. Smartphones in India projected to be 67M this year and 382M by 2016.
  4. 4. 9. Real Time Gaming • • • Poker is the only real success here on mobile, but more will come. Mobile liquidity allows for this. This is the next stage of multiplayer and truly more social than turn-based.
  5. 5. 8. Game mechanics – Not Games • • • Using games achieve other goals will be proven very effective. Anything that has a goal that people aspire to has potential for disruption here. Non-gaming businesses will take notice.
  6. 6. 7. New Peripherals = New Genres • • • Traditional content that didn’t work before may now. Adoption will likely be driven by quality content. Licensed IP more viable than ever before
  7. 7. 6. Kids & devices • • • Some content for kids exists, not much of it is ‘A+’. Not much for super young kids, but that will come. Software eats the world.
  8. 8. 5. Analytics & Data Quantification • • • ‘Quantified Self’ hasn’t attacked gaming or entertainment …yet. ‘Markets of One’ will exist in the future...sooner than we think. Some people think this problem is already solved. It is not.
  9. 9. 4. Gambling • • • Gaming as a service is coming Traditional RMG is ripe for disruption. Cross-pollination of traditional and gambling mechanics will come out of this.
  10. 10. 3. Wearables • • • Estimated 12B – 19B market in next 5 yrs Bio data in real time never available before New entertainment, game, and other opportunities await
  11. 11. 2. Virtual Reality • • • This is now truly immersive in ways not possible until now. This could mean a potential resurgence in virtual worlds This could create a wider rift between core & casual.
  12. 12. 1. AI, robots, & automation • • • Companies like Anki bring AI, Robotics, Automation into the home. This opens up physical items to be platforms to be built upon. This could open up mod communities for physical toys like never before.
  13. 13. Questions?

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