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The consequences of things (EAD, PAris 2015)

Professor in Semiotic at Politecnico di Milano
Jun. 30, 2016
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The consequences of things (EAD, PAris 2015)

  1. TheConsequencesofThings TheSemioticsandthePragmatisticRoutetoDesigning Salvatore Zingale Felipe Domingues Politecnico di Milano, Dipartimento di Design
  2. How to conceive a semiotics capable of conceiving itself as part of the design process?
  3. How to conceive a semiotics capable of conceiving itself as part of the design process? What kind of routes should be followed?
  4. How to conceive a semiotics capable of conceiving itself as part of the design process? What kind of routes should be followed? How is it possible to construct a semiotics that is not only of design, but also inside design, a semiotics of the design activity?
  5. 1 The pragmatic maxim Consider what effects, that might conceivably have practical bearings, we conceive the object of our conception to have. Then, our conception of these effects is the whole of our conception of the object. — Peirce (1878), CP 5.402
  6. the whole of our conception of the object 4 1 2 3 object of our conception effects and practical bearings of the object effects and consequences
  7. 2 From doubt to belief Thus, both doubt and belief have positive effects upon us, though very different ones. Belief does not make us act at once, but puts us into such a condition that we shall behave in some certain way, when the occasion arises. Doubt has not the least such active effect, but stimulates us to inquiry until it is destroyed. — Peirce (1877), CP 5.373
  8. The design-triangle Inventive activity Representamen Doubt Problematic state Dynamical Object Belief Interpretant artifact Interpretant
  9. 3 A pragmatistic design method Now the only way to discover the principles upon which anything ought to be constructed is to consider what is to be done with the constructed thing after it is constructed. That which is to be done with the hypothesis is to trace out its conse-quences by deduction, to compare them with results of experiment by induction, and to discard the hypothesis, and try another, as soon as the first has been refuted; as it presumably will be. — Peirce (1901), CP 7.220
  10. Inventive activity Representamen Doubt Problematic state Dynamical Object Belief Interpretant artifact Interpretant 3. Trial and verification (induction) 2. Drawing consequences (deduction) 1. Prefiguring effects (abduction) The macroargument and the semiotic triangle
  11. The way of the macroargument /1 An open-ended process, a potentially unlimited semiosic cycle. A recursive inferential cycle destined to start and restart all over again, until at least one design hypothesis “shall resist all tests”. Abduction 1 Deduction 1 Induction 1
  12. The way of the macroargument /2 An open-ended process, a potentially unlimited semiosic cycle. A recursive inferential cycle destined to start and restart all over again, until at least one design hypothesis “shall resist all tests”. Abduction 1 Abduction 2 Deduction 1 Deduction 2 Induction 1 Induction 2
  13. The way of the macroargument /3 An open-ended process, a potentially unlimited semiosic cycle. A recursive inferential cycle destined to start and restart all over again, until at least one design hypothesis “shall resist all tests”. Abduction 1 Abduction 2 Abduction 3 Deduction 1 Deduction 2 Deduction 3 Induction 1 Induction 2 Induction 3
  14. The way of the macroargument /… An open-ended process, a potentially unlimited semiosic cycle. A recursive inferential cycle destined to start and restart all over again, until at least one design hypothesis “shall resist all tests”. Abduction 1 Abduction 2 Abduction 3 and so on… Deduction 1 Deduction 2 Deduction 3 Induction 1 Induction 2 Induction 3
  15. The way of the macroargument /result An open-ended process, a potentially unlimited semiosic cycle. A recursive inferential cycle destined to start and restart all over again, until at least one design hypothesis “shall resist all tests”. Abduction 1 Abduction 2 Abduction 3 and so on … … all testsDeduction 1 Deduction 2 Deduction 3 Induction 1 Induction 2 Induction 3 Artifact
  16. Logic design and user logic Designisadialogicrelation. Thedialogicprocessisagamethatinvolves inthefirstinstancethedesigner,andsecondlytheuser.
  17. Logic design and user logic Itisattheintersection,atthecenter ofthemediationbetweendesignanduser, thattheartifactisfound. Theartifactplaysamediationrole inthethreefoldprocessofdesignsemiosis.
  18. The three phases of design logic Itisattheintersection,atthecenter ofthemediationbetweendesignanduser, thattheartifactisfound. Theartifactplaysamediationrole inthethreefoldprocessofdesignsemiosis.
  19. A B 1 Abduction phase Deduction phase Induction phase 2 3C u 44 4 g g g Design logicArtifact Starting the design process User logic Deductive interpretation of use Inductive interpretation of use Abductive interpretation of use
  20. The three phases of design logic (A) willstandfortheantecedentoftheabductive reasoning,theartifactcomeoutofadesign. (C) willstandfortheconsequentof the abductive reasoning: the set of consequences derived from the use of an artifact.
  21. Phase 1 Prefiguring effects (abduction) A given effect or outcome may be thought of – in a possible world – as a consequent (C) caused by an antecedent (A). The abductive move takes the following form: (1.1) I have a certain effect or consequence (C) I would like my design to produce. (1.2) I have to understand how the artifact (A) must be done in order to produce that consequence (C). (1.3) It is possible that the artifact (A) I have conceived is able to produce the consequence (C).
  22. A B 1 Abduction phase Deduction phase Induction phase 2 3C u 44 4 g g g Design logicArtifact Starting the design process User logic Deductive interpretation of use Inductive interpretation of use Abductive interpretation of use Phase 1 Prefiguring effects (abduction)
  23. Phase 2 Drawing conclusions (deduction) We now try to imagine and calculate – in the real world – what would happen if the situation occurred whereby, given A, you obtain the consequence C. The deductive move takes the following form: (2.1) If I design the artifact (A), some consequences can derive from it (C). (2.2) I design the artifact (A). (2.3) The artifact (A) will certainly have the following consequences (C).
  24. A B C u 44 4 g g g Design logicArtifact Starting the design process User logic Deductive interpretation of use Inductive interpretation of use Abductive interpretation of use 1 Abduction phase Deduction phase Induction phase 2 3 Phase 2 Drawing conclusions (deduction)
  25. Phase 3 Trial and verification (induction) If that mental and deduttive calculation leads to a positive response, then we attempt to discover, by testing, if A truly has C as a consequence. The inductive move takes the following form: (3.1) I designed the artifact (A). (3.2) I can see that the artifact (A) produces the consequences (C). (3.3) It may be that the artifact (A) always produces these consequences (C).
  26. A B C u 44 4 g g g Design logicArtifact Starting the design process User logic Deductive interpretation of use Inductive interpretation of use Abductive interpretation of use 1 Abduction phase Deduction phase Induction phase 2 3 Phase 3 Trial and verification (induction)
  27. A B C u 44 4 g g g Design logicArtifact Starting the design process User logic Deductive interpretation of use Inductive interpretation of use Abductive interpretation of use 1 Abduction phase Deduction phase Induction phase 2 3 Artifact is designed
  28. Mode A Deductive interpretation of use The interpretation of use comes through a deduttive process when the user’s knowledge takes the form of a rule to be followed. This rule may take the form of (i) a law, (ii) an imparted instruction, (iii) a habit or custom deriving from tradition.
  29. Mode A Deductive interpretation of use A B C u 44 4 g g g Design logicArtifact Starting the design process User logic Deductive interpretation of use Inductive interpretation of use Abductive interpretation of use 1 Abduction phase Deduction phase Induction phase 2 3
  30. Mode B Inductive interpretation of use The interpretation of use depends on inductive reasoning when, in the absence of a clear rule, the user’s knowledge of a product derives: (i) in the first instance via observation, (ii) then by trials and experimentation, (iii) by tests and verification.
  31. Mode B Inductive interpretation of use A B C u 44 4 g g g Design logicArtifact Starting the design process User logic Deductive interpretation of use Inductive interpretation of use Abductive interpretation of use 1 Abduction phase Deduction phase Induction phase 2 3
  32. Mode C1 Abductive interpretation of use: hazard When the rule is lacking and the possibility of experimentation is denied or costly, the interpretation of use necessarily depends on abduction. In these cases, one wagers on one’s ability to understand. Again in this case, what is at work in the background are Peirce’s habits, that is, the abduction by selection, the one by which we hypothesize a rule of implication by searching within our knowledge base.
  33. Mode C1 Abductive interpretation of use: hazard A B C u 44 4 g g g Design logicArtifact Starting the design process User logic Deductive interpretation of use Inductive interpretation of use Abductive interpretation of use 1 Abduction phase Deduction phase Induction phase 2 3
  34. Mode C2 Abductiveinterpretationofuse:reinvention Abduction – not coincidentally also termed retroduction – is for the most part a return backwards in time: from effect to cause. But abduction is always invention and thus projective gaze. There are thus cases where the design process passes into the hands of the user-agent, and consists in reformulating, partially or wholly, an artifact’s program of use. Just like in a metaphor, seen as a stratagem for getting beyond the limits of language so that we can say what the language as it is does not allow us to say.
  35. Whendesigngetwrong,theprocessstartsagain… A Deductive interpretation of use B Inductive interpretation of use C Abductive interpretation of use u 44 4 g g g Design logicArtifact Starting the design process User logic 1 Abduction phase Deduction phase Induction phase 2 3
  36. Design activity is a continuous research of invention.
  37. Thanks Merci Grazie Obrigado Salvatore Zingale | salvatore.zingale@polimi.it Felipe Domingues | felipe.domingues@polimi.it Politecnico di Milano, Dipartimento di Design
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